RE: Splinterlands: Contemplation and Evaluation (Then vs. Now) General Thoughts (Are cards too affordable) Lets get back to Lambos and Private Islands (The FOMO was Real)

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good thoughts.
although, I think that in the most part, the scarcity is ok, its just that the players are even scarcer! (is scarcer a word? Im guessing not....). It was a shame we didnt get quite the marketing push we were expecting for the conclave arcana set, because its felt for a while like what we need is a bigger player base. And that is on the up again, from what Ive heard, and the marketing is rolling a little better than before I think. The last town hall was full of intriguing updates that are being worked on, which I think will flesh out the user experience really nicely. The work the team has put in is starting to bear fruit, with the frontier mode being free to play, reward cards selling on the market, land sucking up older cards, land owners producing items for the shop, auctions working up some big prices to prove that NFTs can still swing hard. With all this in mind, I dont feel we need to come up with tricks to pump the card prices within the current player base....we really just need to tell the world we're here and watch people get excited about what a deep, rich game economy has been built, with so many ways to get involved and play/trade etc.



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SPL Team has always worked hard. There is always something just around the corner which speaks to their ongoing dedication to Splinterlands and its players. Thanks for the rundown of recent happenings. I don't view my suggestion as a trick to manipulate markets but an action if taken that will add to the current landscape of the Splinterlands ecosystem. Of course a bigger player base solves allot but we do have to consider today's player base. Adding new cards is easy, shrinking supply if needed; not so much. Thanks for taking the time to read and comment. All the best with your SPL journey.

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