Splinterlands: Contemplation and Evaluation (Then vs. Now) General Thoughts (Are cards too affordable) Lets get back to Lambos and Private Islands (The FOMO was Real)
Contemplation and Evaluation
As many of my readers know I been invested with Splinterlands since before there was a game to play. We seen many spikes and dips throughout the years with the core base of Splinterland players/ investors and community members never buckling. That isn't to say investors didn't bounce/ players moved on. Those things did happen and will continue to happen as that is the nature of any such project. As I contemplate all these Splinterland related things the peak of USD card value occupies a large portion of thought. Just yesterday I opened a pack from the CHAOS set and flipped a Legendary Card and a common gold (the three others were standard commons). The value of the contents didn't reach near a dollar. A legendary plus a gold foil and we couldn't break a dollar valuation? This caused me to check the USD value of cards from the card sets with the lowest print rates that started it all, Alpha and Beta. Beta commons for five cents are currently on the market. The cards are the main aspect of the game, without them there is no game. The Legendary pull is as good as it gets. Why are so many undervalued in terms of USD? Before we go any further I would just like to point out this isn't a hit piece. More like observations that will lead into my suggestion. A suggestion that I believe will bring USD value back to some cards while shaking up League Play. But for now lets continue with the train of thought displayed above.
Splinterlands: Then vs Now
Peak USD value vs today; what are the differences? Well, back when Splinterland assets were at all time highs there were much less cards. The NFT boom was red hot and no ceiling was on the token known as DEC. Millionaires were made thanks to Splinterlands. Players were purchasing cars for family members. Lambos and private islands were all the rage in discord chats. FOMO'ing was a thing of beauty and lots had fun feeding into such. The original year long SPS airdrop was the hammer that came thundering down in an event that was already being carried by a perfect storm created by a sea of green candles. Was it all sustainable? Hindsight and current day gives us the answer. While its unrealistic to expect cards to continuously rise in price have we gone too far in the wrong direction? There will always be a crossroads were spending XXX amount on X asset becomes unpractical but at what point does that happen. I believe that is a question Splinterlands hasn't figured out the answer to yet. Entry to play the game known as Splinterlands has always been feasible. Its just $10 USD to get started and that fee comes with some goodies to get you started. The argument it cost too much to level and get to the top of the mountain has always been a farce to me. It's suppose to be hard to climb to the top. Not everyone is suppose to be there. Find your comfort spot, maintain by adding the new sets/ cards you find interesting and have fun while doing so. The formula for increased USD value on assets has been here all along. Its already been implemented and proven. Bring profits to the players/investors and they use that profit to further invest in the Splinterlands universe.
Older Sets Need More Play-ability
---> the influx of cards need to be reevaluated
I would like to suggest we start to alternate the older sets in and out of Modern Play for short periods of time each. For example Alpha and Beta cards can be played in modern for 1-3 months at a time. Once the 1-3 months is up Alpha/Beta are moved out of play. UNTAMED would then be re-introduced for 1-3 months. So on and so forth with each older set that has been pushed out of modern play. This cycle will continue until the process repeats. I believe this one suggestion will increase the demand for older card sets and potentially spark a fire in stagnate markets. Such markets as the secondary pack market. Such markets as the rental market would likely see more action. Sales of older cards could potentially increase. League players will have to strategize and adjust their play each time a rotation happens.
The second point under the highlighted title of this paragraph, "the influx fo cards need to be reevaluated". Scarcity is king in Splinterlands and always was. Currently things are set up in such a way as there is always a set to purchase. Some view this as a positive. I do not, its the SOLD OUT image that brought excitement. If something is always available it isn't scarce. Things that aren't scare don't normally have high USD worth. Abundance is fine in games where people are only playing for fun but here in Splinterlands the #play2earn aspect is a key ingredient. Without scarcity the earn part in the #play2earn dwindles. Of course the Splinterlands company needs income to sustain itself. Introducing new sets is a big part of that income so this puts scarcity/ demand and necessity in a direct head-on collision. What can be done? New avenues of revenue need to be created that don't include introducing new card sets. Land did a good job at that. How about selling some airspace? I'm sure there is better suggestions that can be thought up but hey I'm just an end-user of the product whom has been MIA for awhile jotting down some thoughts. Assets being "sold out" but still in high demand is a key factor that drove Splinterlands success. With all that being said, 10 cent Nightmare Packs, 40-50 cent CHAOS Packs, 5 cent beta commons, SPS under a cent, all I see is opportunity. Play2Earn gaming is the future of gaming and Splinterlands is at the helm. I believe the NFT craze isn't over its just asleep waiting to be awakened by investors, innovators and those with vision.
What Is Splinterlands?
Splinterlands is a #play2earn game hosted on the Hive Blockchain. Assets that have real monetary value are used to earn rewards/ more assets in a robust gaming economy. Such assets are tradable on-site or on many different secondary markets such as TribalDex and Hive-Engine. Don't have a Splinterlands account yet. Well you are in luck because I just so happen to have an ambassador code. Clicking it will start the sign up process. What is an ambassadors code? Its a code that will give me credit for your sign up at no cost to you. Here it is: https://splinterlands.com/register?ref=rentmoney Don't want to use my ambassador code (no worries) here is a direct link that will forgo any credit to me: https://splinterlands.com.
What Is The Hive Blockchain?
It's many things including but not limited to: A source for information. A host spot for many play2earn games. A place to build your own business. A place to run a blog account. A place to interact with your online friends. A place to expand your knowledge. Your imagination is the limit to what the Hive Blockchain has to offer and could be to you. Creating and curating content on the Hive Blockchain will give you the opportunity to earn the Blockchains main currencies known as Hive and HBD (Hive Backed Dollars).
Concluding Thoughts:
Hyperbole titles and "Speech play" that is designed to grab attention aside I been MIA for months. Even before going MIA from my online activities I wasn't caught up on all things Splinterlands. My contemplating above was spawned by the recent re-surge of popularity the gaming industry known as Poker is currently experiencing. Thoughts that were then typed out on the spot after a brief evaluation of my Splinterland assets. I always closely related the gaming world of Poker to that of the play2earn world of Splinterlands as both are skill required time consuming investments. Both games are fun to play but its the underlining lure of potential profits that drive the masses to take that first, second and third glances at the product itself. All the bells and whistles (Game Play/ The Fun Aspect) is what will help keep the casuals interested which in-turn feed into the hardcore player base. That's my thoughts for the day. I thank you for spending your time here on the @rentmoney blog and I look forward to reading any comments or thoughts you have of your own. We hope to see you at our next post!
Posted Using INLEO
good thoughts.
although, I think that in the most part, the scarcity is ok, its just that the players are even scarcer! (is scarcer a word? Im guessing not....). It was a shame we didnt get quite the marketing push we were expecting for the conclave arcana set, because its felt for a while like what we need is a bigger player base. And that is on the up again, from what Ive heard, and the marketing is rolling a little better than before I think. The last town hall was full of intriguing updates that are being worked on, which I think will flesh out the user experience really nicely. The work the team has put in is starting to bear fruit, with the frontier mode being free to play, reward cards selling on the market, land sucking up older cards, land owners producing items for the shop, auctions working up some big prices to prove that NFTs can still swing hard. With all this in mind, I dont feel we need to come up with tricks to pump the card prices within the current player base....we really just need to tell the world we're here and watch people get excited about what a deep, rich game economy has been built, with so many ways to get involved and play/trade etc.
SPL Team has always worked hard. There is always something just around the corner which speaks to their ongoing dedication to Splinterlands and its players. Thanks for the rundown of recent happenings. I don't view my suggestion as a trick to manipulate markets but an action if taken that will add to the current landscape of the Splinterlands ecosystem. Of course a bigger player base solves allot but we do have to consider today's player base. Adding new cards is easy, shrinking supply if needed; not so much. Thanks for taking the time to read and comment. All the best with your SPL journey.
https://www.reddit.com/r/Splinterlands/comments/1n1s1ow/splinterlands_contemplation_and_evaluation_then/
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In the old times you could have become millionaire from Splinterlands. Now the assets might be worth like a month salary, a drop too harsh. Maybe it will recover at some point but it needs something BIG to happen in the tokenomics or a GENIUS marketing move or something...
Seems like just yesterday. I know NFT is a bad word these days but I think its possible another NFT craze hits. Its anyone's guess on what the next catapult might be.
More value needs to be pumped into token values like SPS at least.
Can't argue with that.
Hopefully something sticks and we get to see a prolonged flywheel.
If this proposal passes to pay the company 1.2 million dollars that so called flywheel is going to go out the window yet again right when it was about to start.
https://x.com/lee19389/status/1960853154733678712
#hive #posh
Thanks for sharing on X.
The advantage of the low prices is that everyone can buy all the cards that are available and then play the game of their choice. So, now that the prices are low, this is the time to buy, and we may see a big increase in prices in the next three to four months.
Entry is low currently.
Opportunity is there for those who want to take on the risk.
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