Warhammer 40k - Review Library 386 - Chaos Daemons, Flamers

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More indescribable nightmares...

*Image from Warhammer.com

Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - Datasheet Review post!

What is it all about? It is not there to just give a stat. It is there to give MY review of the unit in the game of Warhammer 40,000

The last of the Indexes! A new challenge!

Right, I am finally ahead and by my best estimations as I explained in this Post, I should be able to keep ahead of the release curve and get the remainder of the Indexes reviewed before those Codex releases.

So I embark on a new challenge. I have calculated that there are roughly 148 reviews to do. I have chosen my frequency and have given myself 96 days to review them all. That means that I am aiming at Day 96 being the 21st of July 2025!

Today is Day 21/96.
I have reviewed 33/148.

Time elapsed: 21.87%
Review Completion: 22.29%
A little ahead! Good!

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I am collecting funds in the following ways:

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At the current count I am paying off some hobby debts. I still have $226 to pay off!

Every bit counts!

Back to the review!

Chaos Daemons, Flamers

10th Edition Index

I do not see too much good use for these units, perhaps against a horde army or very cheap troops they would be useful.

They are very fast and can put out flamer shots.

A unit of 3 is 65pts and a unit of 6 is 130pts.

Let's check their stats and abilities!

Stats

Movement 9"
Toughness 4
Save 7/4+++ (armor/invul/Feel No Pain)
Wounds 3
Ld 7+
OC 1

Weapons

Standard weapons: Flickering Flames; Flamer mouths.

Ranged Weapons

Flickering Flames

12" Range, D6 Shots, Hitting on Auto, S4, AP-1 and 1 Damage each.
Torrent (This weapon hits automatically, just roll for the number of shots)
Ignores Cover (Enemies cannot get Benefit of Cover against this attack)
Psychic (This weapon has the Psychic keyword)

Melee Weapons

Flamer mouths

3 Attack, Hitting on 4+, S4, AP0 and 1 Damage each.

Abilities

Deep Strike - If this unit arrives on the Battlefield from Reserves, it can be set up anywhere on the battlefield more than 9" from enemy models.

Bounding Leaps

This unit is able to shoot in a turn which it fell back.

Thoughts

Like I said... not much of a threat but very fast. With an Exultant Flamer leading them they can then move, Advance and shoot. And fall back and shoot. Which is good, because they are terrible in melee.

However, I don't think they are worth their points.

That makes 21 Chaos Daemon Datasheets Reviewed putting them on 42% Completed! The total of the remaining Index reviews is now 112.

Thank you for reading!

Warhammer Review Library

Link Container Post: Warhammer 40k Links Container Post! 28/04/2025

I shall leave all Army and Detachment rules here and the few Chaos Daemon datasheets I have done already:

Army Rule and Detachment Rule Reviews

FactionDetachmentReview Number
Agents of the ImperiumArmy Rule #2
AeldariArmy Rule #4
Astra MilitarumArmy Rule #1
Astra MilitarumCombined RegimentDetachment Rule #1
Astra MilitarumBridgehead StrikeDetachment Rule #2
Chaos KnightsArmy Rule #8
Chaos KnightsTratoris LanceDetachment Review #11
Chaos KnightsIconoclast FiefdomDetachment Review #12
Death GuardArmy Rule Review #6
Death GuardPlague CompanyDetachment Review #4
Death GuardFlyblown HostDetachment Review #7
Imperial KnightsArmy Rule Review #9
Imperial KnightsNoble LanceDetachment Review #13
Imperial KnightsQuestor ForgepactDetachment Review #14
Space MarinesArmy Rule #3
Space WolvesChampions of RussDetachment Review #9
Space WolvesChampions of FenrisDetachment Review #10
Thousand SonsArmy Rule #7
Thousand SonsCult of MagicDetachment Review #5
Thousand SonsHexwarp ThrallbandDetachment Review #8
World EatersArmy Rule #5
World EatersBerzerker WarbandDetachment Review #3
World EatersVessels of WrathDetachment Review #6


Datasheet Review list (Alphabetical)

FactionUnitReview Number
Chaos DaemonsBeasts of Nurgle#98
Chaos DaemonsBe'lakor#370
Chaos DaemonsBloodcrushers#371
Chaos DaemonsBloodletters#372
Chaos DaemonsBloodmaster#373
Chaos DaemonsBloodthister#374
Chaos DaemonsBlue Horrors#375
Chaos DaemonsBurning Chariot#376
Chaos DaemonsChangecaster#377
Chaos DaemonsContorted Epitome#378
Chaos DaemonsDaemonettes#29
Chaos DaemonsDaemon Prince of Chaos#379
Chaos DaemonsDaemon Prince of Chaos with Wings#380
Chaos DaemonsEpidemius#381
Chaos DaemonsExalted Flamer#382
Chaos DaemonsFateskimmer#383
Chaos DaemonsFeculent Gnarlmaw#384
Chaos DaemonsFiends#385
Chaos DaemonsLord of Change#75
Chaos DaemonsNurglings#82

Thank you for reading!

** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.

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Cheers!
@zakludick

Hive South Africa



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7 comments
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I agree they look like crap against Marines, but I bet they chew through guardsmen or Boyz enough to earn back their points.

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Guardsmen yes, but these days even Boyz are tough!

So with a 65pts squad, its 3x Flamers vs 80pts of 10 boyz.

3D6 shots to hit. Averages around 10-11 attacks hit.
5+ to Wound. We are looking at 4 wounds.
Ap-1 so 6+ saves, thus some of the time you will save 1.

So 4 Boys on the Paperhammer. 6 Models left. If they do charge the Flamers, they are gone. lol

Guardsmen is another story though.
3+ to wound.
So we are looking at 6-7 dead Guardsmen from 3 models. And they can charge the Guardsmen and kill some more.

If they charge the Boyz they are just going to fluff and do nothing and die in return.

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Not a great unit but could be useful in certain situations but would still be funny to see these models fielded.

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They are pretty good at killing Guardsmen...

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