Warhammer 40k - Review Library 378 - Chaos Daemons, Contorted Epitome

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Mirror mirror on the wall!

*Image from Warhammer.com

Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - Datasheet Review post!

What is it all about? It is not there to just give a stat. It is there to give MY review of the unit in the game of Warhammer 40,000

The last of the Indexes! A new challenge!

Right, I am finally ahead and by my best estimations as I explained in this Post, I should be able to keep ahead of the release curve and get the remainder of the Indexes reviewed before those Codex releases.

So I embark on a new challenge. I have calculated that there are roughly 148 reviews to do. I have chosen my frequency and have given myself 96 days to review them all. That means that I am aiming at Day 96 being the 21st of July 2025!

Today is Day 16/96.
I have reviewed 25/148.

Time elapsed: 16.66%
Review Completion: 16.89%
Just over par!

Hobby Fund - Working myself into the clear

With my hobby posts, I generate a hobby fund. 50% of the income goes into the fund. At the moment I put all my HBD earned from Warhammer posts into my alt account @zakl.hobbyfund.

I am collecting funds in the following ways:

  • Blogging about Warhammer to earn HBD
  • Accepting donations - Can be sent directly to @zakl.hobbyfund in HBD
  • Selling some of the collection to friends.

At the current count I am paying off some hobby debts. I still have $226 to pay off!

Every bit counts!

Back to the review!

Chaos Daemons, Contorted Epitome

10th Edition Index

This is a Character and Psyker that can lead Daemonettes. It on its own is quite good in melee and while it does not have Psychic shooting attacks, it can be used to protect the Daemonettes from damage.

This model is 100pts.

Let's check their stats and abilities!

Stats

Movement 9"
Toughness 6
Save 5+/4++ (armor/invul/Feel No Pain)
Wounds 8
Ld 7+
OC 2

Weapons

Standard weapons: Coiled Tentacles, Ravaging Claws

Ranged Weapons

None

Melee Weapons

Ravaging Claws

8 Attacks, Hitting on 2+, S4, AP-1 and 1 Damage each.
Devastating Wounds (Rolls of a 6 to Wound cause Mortal Wounds)

Coiled Tentacles

D6 Attacks, Hitting on 4+, S5, AP-1 and 2 Damage each.
Extra Attacks (These attacks can be made alongside other melee attacks that are being made for this model.)

Abilities

Deep Strike - If this unit arrives on the Battlefield from Reserves, it can be set up anywhere on the battlefield more than 9" from enemy models.
Fights First - In Melee this unit strikes first.

Swallow Energy (Psychic)

While leading a unit, models have a 4+ Feel no Pain against Mortal Wounds and Psychic attacks.

Horrible Fascination (Psychic)

At the start of your opponent's Shooting Phase, one model from your army can use this ability. This model, the Psyker can select an enemy unit within 12" and visible to it. Roll a D6. On a 1 this model's unit takes D3 Mortal Wounds. On a 2-5, until the end of the phase, each time a model in that enemy unit makes an (ranged) attack, subtract 1 from the Hit rolls. On a 6 that enemy unit is not eligible to shoot this phase!

Thoughts

I think that against shooting armies, this unit should be sent via Deep Strike to shut down enemy shooting as much as possible. This model on its own is really tough and it does a lot in melee. I would definitely attempt to shoot this unit off the table before they can come into contact with me... Of course I would not bother with Mortal Wounds because this model makes them ignore roughly 50% of those wounds!

That makes 13 Chaos Daemon Datasheets Reviewed putting them on 26% Completed! The total of the remaining Index reviews is now 120.

Thank you for reading!

Warhammer Review Library

Link Container Post: Warhammer 40k Links Container Post! 28/04/2025

I shall leave all Army and Detachment rules here and the few Chaos Daemon datasheets I have done already:

Army Rule and Detachment Rule Reviews

FactionDetachmentReview Number
Agents of the ImperiumArmy Rule #2
AeldariArmy Rule #4
Astra MilitarumArmy Rule #1
Astra MilitarumCombined RegimentDetachment Rule #1
Astra MilitarumBridgehead StrikeDetachment Rule #2
Chaos KnightsArmy Rule #8
Chaos KnightsTratoris LanceDetachment Review #11
Chaos KnightsIconoclast FiefdomDetachment Review #12
Death GuardArmy Rule Review #6
Death GuardPlague CompanyDetachment Review #4
Death GuardFlyblown HostDetachment Review #7
Imperial KnightsArmy Rule Review #9
Imperial KnightsNoble LanceDetachment Review #13
Imperial KnightsQuestor ForgepactDetachment Review #14
Space MarinesArmy Rule #3
Space WolvesChampions of RussDetachment Review #9
Space WolvesChampions of FenrisDetachment Review #10
Thousand SonsArmy Rule #7
Thousand SonsCult of MagicDetachment Review #5
Thousand SonsHexwarp ThrallbandDetachment Review #8
World EatersArmy Rule #5
World EatersBerzerker WarbandDetachment Review #3
World EatersVessels of WrathDetachment Review #6


Datasheet Review list (Alphabetical)

FactionUnitReview Number
Chaos DaemonsBeasts of Nurgle#98
Chaos DaemonsBe'lakor#370
Chaos DaemonsBloodcrushers#371
Chaos DaemonsBloodletters#372
Chaos DaemonsBloodmaster#373
Chaos DaemonsBloodthister#374
Chaos DaemonsBlue Horrors#375
Chaos DaemonsBurning Chariot#376
Chaos DaemonsChangecaster#377
Chaos DaemonsDaemonettes#29
Chaos DaemonsLord of Change#75
Chaos DaemonsNurglings#82

Thank you for reading!

** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.

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Cheers!
@zakludick

Hive South Africa



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!PIMP
!LOLZ
!MEME
!ALIVE

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Why do daemons have so much deepstrike?

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Every. Single. Unit.

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Fuck me😳

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Though, in a standard game you are still limited to how many points you can place into Reserves for a regular battle.

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