Warhammer 40k - Review Library 378 - Chaos Daemons, Contorted Epitome
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Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - Datasheet Review post!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit in the game of Warhammer 40,000
The last of the Indexes! A new challenge!
Right, I am finally ahead and by my best estimations as I explained in this Post, I should be able to keep ahead of the release curve and get the remainder of the Indexes reviewed before those Codex releases.
So I embark on a new challenge. I have calculated that there are roughly 148 reviews to do. I have chosen my frequency and have given myself 96 days to review them all. That means that I am aiming at Day 96 being the 21st of July 2025!
Today is Day 16/96.
I have reviewed 25/148.
Time elapsed: 16.66%
Review Completion: 16.89%
Just over par!
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Back to the review!
Chaos Daemons, Contorted Epitome
10th Edition Index
This is a Character and Psyker that can lead Daemonettes. It on its own is quite good in melee and while it does not have Psychic shooting attacks, it can be used to protect the Daemonettes from damage.
This model is 100pts.
Let's check their stats and abilities!
Stats
Movement 9"
Toughness 6
Save 5+/4++ (armor/invul/Feel No Pain)
Wounds 8
Ld 7+
OC 2
Weapons
Standard weapons: Coiled Tentacles, Ravaging Claws
Ranged Weapons
None
Melee Weapons
Ravaging Claws
8 Attacks, Hitting on 2+, S4, AP-1 and 1 Damage each.
Devastating Wounds (Rolls of a 6 to Wound cause Mortal Wounds)
Coiled Tentacles
D6 Attacks, Hitting on 4+, S5, AP-1 and 2 Damage each.
Extra Attacks (These attacks can be made alongside other melee attacks that are being made for this model.)
Abilities
Deep Strike - If this unit arrives on the Battlefield from Reserves, it can be set up anywhere on the battlefield more than 9" from enemy models.
Fights First - In Melee this unit strikes first.
Swallow Energy (Psychic)
While leading a unit, models have a 4+ Feel no Pain against Mortal Wounds and Psychic attacks.
Horrible Fascination (Psychic)
At the start of your opponent's Shooting Phase, one model from your army can use this ability. This model, the Psyker can select an enemy unit within 12" and visible to it. Roll a D6. On a 1 this model's unit takes D3 Mortal Wounds. On a 2-5, until the end of the phase, each time a model in that enemy unit makes an (ranged) attack, subtract 1 from the Hit rolls. On a 6 that enemy unit is not eligible to shoot this phase!
Thoughts
I think that against shooting armies, this unit should be sent via Deep Strike to shut down enemy shooting as much as possible. This model on its own is really tough and it does a lot in melee. I would definitely attempt to shoot this unit off the table before they can come into contact with me... Of course I would not bother with Mortal Wounds because this model makes them ignore roughly 50% of those wounds!
That makes 13 Chaos Daemon Datasheets Reviewed putting them on 26% Completed! The total of the remaining Index reviews is now 120.
Thank you for reading!
Warhammer Review Library
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I shall leave all Army and Detachment rules here and the few Chaos Daemon datasheets I have done already:
Army Rule and Detachment Rule Reviews
Faction | Detachment | Review Number |
---|---|---|
Agents of the Imperium | Army Rule #2 | |
Aeldari | Army Rule #4 | |
Astra Militarum | Army Rule #1 | |
Astra Militarum | Combined Regiment | Detachment Rule #1 |
Astra Militarum | Bridgehead Strike | Detachment Rule #2 |
Chaos Knights | Army Rule #8 | |
Chaos Knights | Tratoris Lance | Detachment Review #11 |
Chaos Knights | Iconoclast Fiefdom | Detachment Review #12 |
Death Guard | Army Rule Review #6 | |
Death Guard | Plague Company | Detachment Review #4 |
Death Guard | Flyblown Host | Detachment Review #7 |
Imperial Knights | Army Rule Review #9 | |
Imperial Knights | Noble Lance | Detachment Review #13 |
Imperial Knights | Questor Forgepact | Detachment Review #14 |
Space Marines | Army Rule #3 | |
Space Wolves | Champions of Russ | Detachment Review #9 |
Space Wolves | Champions of Fenris | Detachment Review #10 |
Thousand Sons | Army Rule #7 | |
Thousand Sons | Cult of Magic | Detachment Review #5 |
Thousand Sons | Hexwarp Thrallband | Detachment Review #8 |
World Eaters | Army Rule #5 | |
World Eaters | Berzerker Warband | Detachment Review #3 |
World Eaters | Vessels of Wrath | Detachment Review #6 |
Datasheet Review list (Alphabetical)
Faction | Unit | Review Number |
---|---|---|
Chaos Daemons | Beasts of Nurgle | #98 |
Chaos Daemons | Be'lakor | #370 |
Chaos Daemons | Bloodcrushers | #371 |
Chaos Daemons | Bloodletters | #372 |
Chaos Daemons | Bloodmaster | #373 |
Chaos Daemons | Bloodthister | #374 |
Chaos Daemons | Blue Horrors | #375 |
Chaos Daemons | Burning Chariot | #376 |
Chaos Daemons | Changecaster | #377 |
Chaos Daemons | Daemonettes | #29 |
Chaos Daemons | Lord of Change | #75 |
Chaos Daemons | Nurglings | #82 |
Thank you for reading!
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(1/10)
target one. Can't afford to lose my only strength.
So many target one's 🤣🤣🤣
Why do daemons have so much deepstrike?
Every. Single. Unit.
Fuck me😳
Though, in a standard game you are still limited to how many points you can place into Reserves for a regular battle.