Warhammer 40k - Review Library 336 - Space Wolves, Long Fangs
Old boys long in the tooth and long in range!
Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!
Now known as the Unit Review Library! Here is the current Library Link post!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!
Space Wolves incoming!
As explained in This post about new reveals at Adepticon the Space Wolves are suddenly being launched and dropped on our heads suddenly!
Thus my time for reviewing their Datasheets is running out. I have 34 Reviews to do, I am trying to maintain a fast pace so I will give myself 17 days including today to complete all of these. That means that the last day of this personal challenge will be the 15th of April 2025!
Today is Day 6/17.
I have reviewed 12/34.
Time elapsed: 35.29%
Review Completion: 35.29%
On Par - great achievement!
Beyond them looms another 85 reviews of the Coming soon section! I better get cracking!
Hobby Fund - Working myself into the clear
With my hobby posts, I generate a hobby fund. 50% of the income goes into the fund. At the moment I put all my HBD earned from Warhammer posts into my alt account @zakl.hobbyfund.
I am collecting funds in the following ways:
- Blogging about Warhammer to earn HBD
- Accepting donations - Can be sent directly to @zakl.hobbyfund in HBD
- Selling some of the collection to friends.
At the current count I am paying off some hobby debts. I still have $264 to pay off!
Every bit counts!
Back to the review.
The whole project has become quite the Challenge! With so many units to review in the game the consensus in the hobby community is that I will not have enough time to review all of the Datasheets before the new edition of Warhammer 40,000 came out.
I should have started when 10th edition launched!
672 days since the start of 10th Edition.
This is Review #336, I am 336 reviews behind! (Lowest I have been is 314 behind)
Space Wolves, Long Fangs
10th Edition Index
Eventually, if a Grey Hunter Pack matures they will lose some of their member to war or some might be selected to join to Wolf Guard... or other reasons... those that remain grow more and more experienced and have the keenest of senses and the longest canines in the Great Company... they become Long Fangs.
Entrusted with the heavy weapons of the Chapter, they cover the approaches of the younger wolves and hunt from afar, cracking enemy armor or slaying monsters with their heavy weapons.
Don't let the picture fool you, I generally don't play units with one of each weapon. It is too random. Haha
These guys can be fielded in a team of 5 for 120pts or a pack of 6 for 145pts.
Let's check their stats and abilities!
Stats
Movement 6"
Toughness 4
Save 3+(armor/invul/Feel No Pain)
Wounds 2
Ld 6+
OC 1
Weapons
Standard Wargear for the whole unit is Boltgun, Bolt Pistol and Close Combat Weapon.
Weapon options:
The Pack Leader can replace his Close Combat weapon with one of the following:
- Astartes Chainsword
- Power Weapon
- Power Fist
The Pack Leader can replace his Boltgun with one of the following:
- Flamer
- Grav-gun
- Meltagun
- Plasma Gun
- Plasma Pistol
And number of Long Fangs (not the Pack leader) can replace their Boltguns with one of the following:
- Heavy Flamer
- Grav-Cannon
- Multi-Melta
- Plasma Cannon
- Heavy Bolter
- Missile Launcher
- Lascannon
Ranged Weapons
Boltgun
24" Range, 2 Shots, Hitting on 3+, S4, AP0 and 1 Damage each.
Bolt Pistol
12" Range, 1 Shot, Hitting on 3+, S4, AP0 and 1 Damage each.
Pistol (This weapon can be fired while in Combat)
Plasma Pistol - Standard Shot
12" Range, 1 Shot, Hitting on 3+, S7, AP-2 and 1 Damage each.
Pistol (This weapon can be fired while in Combat)
Plasma Pistol - Supercharge Shot
12" Range, 1 Shot, Hitting on 3+, S8, AP-3 and 2 Damage each.
Pistol (This weapon can be fired while in Combat)
Hazardous (After firing this weapon, roll a dice, on a 1 the wielder takes 3 Mortal Wounds)
Plasma Gun - Standard Shot
24" Range, 1 Shot, Hitting on 3+, S7, AP-2 and 1 Damage each.
Rapid Fire 1 (At Half Range of 12", gain +1 Shot)
Plasma Gun - Supercharge Shot
24" Range, 1 Shot, Hitting on 3+, S8, AP-3 and 2 Damage each.
Rapid Fire 1 (At Half Range of 12", gain +1 Shot)
Hazardous (After firing this weapon, roll a dice, on a 1 the wielder takes 3 Mortal Wounds)
Plasma Cannon - Standard Shot
36" Range, D3 Shots, Hitting on 4+, S7, AP-2 and 1 Damage each.
Heavy (When this unit remains stationary, gain +1 to Hit)
Blast (Gain +1 Attack for every 5 models in the enemy unit rounding down)
Plasma Cannon - Supercharge Shot
36" Range, D3 Shots, Hitting on 3+, S8, AP-3 and 2 Damage each.
Heavy (When this unit remains stationary, gain +1 to Hit)
Blast (Gain +1 Attack for every 5 models in the enemy unit rounding down)
Hazardous (After firing this weapon, roll a dice, on a 1 the wielder takes 3 Mortal Wounds)
Flamer
12" Range, D6 Shots, Hitting on Auto, S4, AP0 and 1 Damage each.
Torrent (This weapon hits automatically, just roll for number of hits)
Ignores Cover (The enemy cannot get benefit of cover against this Weapon.)
Heavy Flamer
12" Range, D6 Shots, Hitting on Auto, S5, AP-1 and 1 Damage each.
Torrent (This weapon hits automatically, just roll for number of hits)
Ignores Cover (The enemy cannot get benefit of cover against this Weapon.)
Grav-gun
18" Range, 2 Shots, Hitting on 3+, S5, AP-1 and 2 Damage each.
Anti-Vehicle 2+ (Causes a Critical Wound on a 2+ when shooting Vehicles)
Grav-cannon
24" Range, 3 Shots, Hitting on 4+, S6, AP-1 and 3 Damage each.
Anti-Vehicle 2+ (Causes a Critical Wound on a 2+ when shooting Vehicles)
Heavy (When this unit remains stationary, gain +1 to Hit)
Meltagun
12" Range, 1 Shot, Hitting on 3+, S9, AP-4 and D6 Damage each.
Melta 2 (When firing at an enemy within half range of 6", add 2 to the damage)
Multi-Melta
18" Range, 2 Shots, Hitting on 4+, S9, AP-4 and D6 Damage each.
Melta 2 (When firing at an enemy within half range of 6", add 2 to the damage)
Heavy (When this unit remains stationary, gain +1 to Hit)
Heavy Bolter
36" Range, 3 Shots, Hitting on 4+, S5, AP-1 and 2 Damage each.
Sustained Hits 1 (Rolls of 6 to Hit count an additional hit)
Heavy (When this unit remains stationary, gain +1 to Hit)
Missile Laucher - frag
48" Range, D6 Shots, Hitting on 4+, S4, AP0 and 1 Damage each.
Blast (Gain +1 Attack for every 5 models in the enemy unit rounding down)
Heavy (When this unit remains stationary, gain +1 to Hit)
Missile Laucher - krak
48" Range, 1 Shot, Hitting on 4+, S9, AP-2 and D6 Damage each.
Heavy (When this unit remains stationary, gain +1 to Hit)
Lascannon
48" Range, 1 Shot, Hitting on 4+, S12, AP-3 and D6+1 Damage each.
Heavy (When this unit remains stationary, gain +1 to Hit)
Melee Weapons
Close Combat Weapon
2 Attacks, Hitting on 3+, S4, AP0 and 1 Damage each.
Astartes Chainsword
3 Attacks, Hitting on 3+, S4, AP-1 and 1 Damage each.
Power Weapon
3 Attacks, Hitting on 3+, S5, AP-2 and 1 Damage each.
Power Fist
2 Attacks, Hitting on 3+, S8, AP-2 and 2 Damage each.
Abilities
Armorium Cherub
Once per battle, after making a roll to Hit, change the result of one attack to a 6.
- Place an Armorium Cherub(Space Wolves often used something more thematic) token next to the unit, removing it once this ability has been used
Fire Discipline
If this unit remained stationary, they can use this ability. The Long Fang Pack leader chooses an enemy unit that he can see, when this unit shoots at that target, they can re-roll 1's to hit.
Thoughts
Obviously the thing that Long Fangs bring to the table to being able to shoot down any sort of threat.
If you want anti-tank, anti-infantry, anti-heavy infantry or weapons that give a bit of both, they have the access to it.
Sometimes the number of weapons that they have option to field is quite bewildering.
So to break it down, I am going to focus on the Heavy Weapons and give a run-down:
Lascannons - Long Range Anti-tank, anti-monster
Multi-melta - Short Range Anti-tank, anti-monster - more shots than a Lascannon, less Strength, better for lighter tanks and monsters.
Grav-Cannon - Midrange anti-tank with an extreme preference for anti-tank and zero for anti-monster
Missile Launcher - Anti-tank for light tanks at long range plus the option for anti-horde
Heavy Bolter - Anti-Infantry up to Space Marines at long range
Plasma Cannon - Anti-Armor Save - Great for killing units with High Saves and no Invuls.
Heavy Flamer - Anti-Infantry. (Never seen Long Fangs played this way but thematically cool for a boarding action)
In the end the Long Fangs can give your army Internal Balance. This means - if there is something your army build struggles to kill, then chose the Heavy Weapons they carry to suit that deficiency.
That makes 15 Space Wolves Datasheets Reviewed putting them on 42.85% Completed. The total Completed is 36.68% Complete! Can I review them all?!
Thank you for reading!
Warhammer Review Library
Link Container Post: Warhammer 40k Links Container Post! 26/03/2025
I shall leave Army and Detachment rules here as well as The Space Wolves Datasheets I did before.
Army Rule and Detachment Rule Reviews
Faction | Detachment | Review Number |
---|---|---|
Agents of the Imperium | Army Rule #2 | |
Aeldari | Army Rule #4 | |
Astra Militarum | Army Rule #1 | |
Astra Militarum | Combined Regiment | Detachment Rule #1 |
Astra Militarum | Bridgehead Strike | Detachment Rule #2 |
Death Guard | Army Rule Review #6 | |
Death Guard | Plague Company | Detachment Review #4 |
Death Guard | Flyblown Host | Detachment Review #7 |
Space Marines | Army Rule #3 | |
Thousand Sons | Army Rule #7 | |
Thousand Sons | Cult of Magic | Detachment Review #5 |
Thousand Sons | Hexwarp Thrallband | Detachment Review #8 |
World Eaters | Army Rule #5 | |
World Eaters | Berzerker Warband | Detachment Review #3 |
World Eaters | Vessels of Wrath | Detachment Review #6 |
Datasheet Review list (Alphabetical)
Faction | Unit | Review Number |
---|---|---|
Space Wolves | Arjac Rockfist | #68 |
Space Wolves | Bjorn the Fell-Handed | #325 |
Space Wolves | Blood Claws | #326 |
Space Wolves | Canis Wolfborn | #327 |
Space Wolves | Cyberwolf | #328 |
Space Wolves | Fenrisian Wolves | #91 |
Space Wolves | Grey Hunters | #329 |
Space Wolves | Harald Deathwolf | #330 |
Space Wolves | Hounds of Morkai | #331 |
Space Wolves | Iron Priest | #332 |
Space Wolves | Krom Dragongaze | #333 |
Space Wolves | Logan Grimnar | #334 |
Space Wolves | Logan Grimnar on Stormrider | #335 |
Space Wolves | Wolf Guard | #74 |
Thank you for reading!
** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.
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Cheers!
@zakludick
Lascannons and missile launchers would be my loadout for sure.
Old blokes.... check.
Fight with precision and intelligence.... check.
Very long canines.... check.
Yep. Vampires. They're definitely vampires. 😁
!BBH
🤣🤣🤣🤣 Werewolves!
I've always wondered what you get if a werewolf and a vampire get into a fight and bit each other. Werepires ? Vampwolves ? It's such a traditional enmity it must have happened at some point. Even worse if they fraternise with each other and breed....
Isn't that the storyline for Underworld?
i always hated these guys from hounding me from behind while hordes of space doggies run towards me with salivating mouths ready to gobble me up. it gives me the shivers🥶
Well I have to shoot some of your units before my boys get shot off the board!
So wait can you equipment the whole unit with heavy Flamer?👀
Haha, yeah you can have 4-5 Heavy Flamers and a Pack leader with a Flamer and a Powerfist! Perfect for boarding actions and tomb raiding!
Mmm like how you said Tomb Raiding
Hehehehe.