Warhammer 40k - Review Library 336 - Space Wolves, Long Fangs

Old boys long in the tooth and long in range!

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Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!

Now known as the Unit Review Library! Here is the current Library Link post!

What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!

Space Wolves incoming!

As explained in This post about new reveals at Adepticon the Space Wolves are suddenly being launched and dropped on our heads suddenly!

Thus my time for reviewing their Datasheets is running out. I have 34 Reviews to do, I am trying to maintain a fast pace so I will give myself 17 days including today to complete all of these. That means that the last day of this personal challenge will be the 15th of April 2025!

Today is Day 6/17.
I have reviewed 12/34.

Time elapsed: 35.29%
Review Completion: 35.29%
On Par - great achievement!

Beyond them looms another 85 reviews of the Coming soon section! I better get cracking!

Hobby Fund - Working myself into the clear

With my hobby posts, I generate a hobby fund. 50% of the income goes into the fund. At the moment I put all my HBD earned from Warhammer posts into my alt account @zakl.hobbyfund.

I am collecting funds in the following ways:

  • Blogging about Warhammer to earn HBD
  • Accepting donations - Can be sent directly to @zakl.hobbyfund in HBD
  • Selling some of the collection to friends.

At the current count I am paying off some hobby debts. I still have $264 to pay off!

Every bit counts!

Back to the review.

The whole project has become quite the Challenge! With so many units to review in the game the consensus in the hobby community is that I will not have enough time to review all of the Datasheets before the new edition of Warhammer 40,000 came out.

I should have started when 10th edition launched!
672 days since the start of 10th Edition.
This is Review #336, I am 336 reviews behind! (Lowest I have been is 314 behind)

Space Wolves, Long Fangs

10th Edition Index

Eventually, if a Grey Hunter Pack matures they will lose some of their member to war or some might be selected to join to Wolf Guard... or other reasons... those that remain grow more and more experienced and have the keenest of senses and the longest canines in the Great Company... they become Long Fangs.

Entrusted with the heavy weapons of the Chapter, they cover the approaches of the younger wolves and hunt from afar, cracking enemy armor or slaying monsters with their heavy weapons.

Don't let the picture fool you, I generally don't play units with one of each weapon. It is too random. Haha

These guys can be fielded in a team of 5 for 120pts or a pack of 6 for 145pts.

Let's check their stats and abilities!

Stats

Movement 6"
Toughness 4
Save 3+(armor/invul/Feel No Pain)
Wounds 2
Ld 6+
OC 1

Weapons

Standard Wargear for the whole unit is Boltgun, Bolt Pistol and Close Combat Weapon.

Weapon options:

The Pack Leader can replace his Close Combat weapon with one of the following:

  • Astartes Chainsword
  • Power Weapon
  • Power Fist

The Pack Leader can replace his Boltgun with one of the following:

  • Flamer
  • Grav-gun
  • Meltagun
  • Plasma Gun
  • Plasma Pistol

And number of Long Fangs (not the Pack leader) can replace their Boltguns with one of the following:

  • Heavy Flamer
  • Grav-Cannon
  • Multi-Melta
  • Plasma Cannon
  • Heavy Bolter
  • Missile Launcher
  • Lascannon

Ranged Weapons

Boltgun

24" Range, 2 Shots, Hitting on 3+, S4, AP0 and 1 Damage each.

Bolt Pistol

12" Range, 1 Shot, Hitting on 3+, S4, AP0 and 1 Damage each.
Pistol (This weapon can be fired while in Combat)

Plasma Pistol - Standard Shot

12" Range, 1 Shot, Hitting on 3+, S7, AP-2 and 1 Damage each.
Pistol (This weapon can be fired while in Combat)

Plasma Pistol - Supercharge Shot

12" Range, 1 Shot, Hitting on 3+, S8, AP-3 and 2 Damage each.
Pistol (This weapon can be fired while in Combat)
Hazardous (After firing this weapon, roll a dice, on a 1 the wielder takes 3 Mortal Wounds)

Plasma Gun - Standard Shot

24" Range, 1 Shot, Hitting on 3+, S7, AP-2 and 1 Damage each.
Rapid Fire 1 (At Half Range of 12", gain +1 Shot)

Plasma Gun - Supercharge Shot

24" Range, 1 Shot, Hitting on 3+, S8, AP-3 and 2 Damage each.
Rapid Fire 1 (At Half Range of 12", gain +1 Shot)
Hazardous (After firing this weapon, roll a dice, on a 1 the wielder takes 3 Mortal Wounds)

Plasma Cannon - Standard Shot

36" Range, D3 Shots, Hitting on 4+, S7, AP-2 and 1 Damage each.
Heavy (When this unit remains stationary, gain +1 to Hit)
Blast (Gain +1 Attack for every 5 models in the enemy unit rounding down)

Plasma Cannon - Supercharge Shot

36" Range, D3 Shots, Hitting on 3+, S8, AP-3 and 2 Damage each.
Heavy (When this unit remains stationary, gain +1 to Hit)
Blast (Gain +1 Attack for every 5 models in the enemy unit rounding down)
Hazardous (After firing this weapon, roll a dice, on a 1 the wielder takes 3 Mortal Wounds)

Flamer

12" Range, D6 Shots, Hitting on Auto, S4, AP0 and 1 Damage each.
Torrent (This weapon hits automatically, just roll for number of hits)
Ignores Cover (The enemy cannot get benefit of cover against this Weapon.)

Heavy Flamer

12" Range, D6 Shots, Hitting on Auto, S5, AP-1 and 1 Damage each.
Torrent (This weapon hits automatically, just roll for number of hits)
Ignores Cover (The enemy cannot get benefit of cover against this Weapon.)

Grav-gun

18" Range, 2 Shots, Hitting on 3+, S5, AP-1 and 2 Damage each.
Anti-Vehicle 2+ (Causes a Critical Wound on a 2+ when shooting Vehicles)

Grav-cannon

24" Range, 3 Shots, Hitting on 4+, S6, AP-1 and 3 Damage each.
Anti-Vehicle 2+ (Causes a Critical Wound on a 2+ when shooting Vehicles)
Heavy (When this unit remains stationary, gain +1 to Hit)

Meltagun

12" Range, 1 Shot, Hitting on 3+, S9, AP-4 and D6 Damage each.
Melta 2 (When firing at an enemy within half range of 6", add 2 to the damage)

Multi-Melta

18" Range, 2 Shots, Hitting on 4+, S9, AP-4 and D6 Damage each.
Melta 2 (When firing at an enemy within half range of 6", add 2 to the damage)
Heavy (When this unit remains stationary, gain +1 to Hit)

Heavy Bolter

36" Range, 3 Shots, Hitting on 4+, S5, AP-1 and 2 Damage each.
Sustained Hits 1 (Rolls of 6 to Hit count an additional hit)
Heavy (When this unit remains stationary, gain +1 to Hit)

Missile Laucher - frag

48" Range, D6 Shots, Hitting on 4+, S4, AP0 and 1 Damage each.
Blast (Gain +1 Attack for every 5 models in the enemy unit rounding down)
Heavy (When this unit remains stationary, gain +1 to Hit)

Missile Laucher - krak

48" Range, 1 Shot, Hitting on 4+, S9, AP-2 and D6 Damage each.
Heavy (When this unit remains stationary, gain +1 to Hit)

Lascannon

48" Range, 1 Shot, Hitting on 4+, S12, AP-3 and D6+1 Damage each.
Heavy (When this unit remains stationary, gain +1 to Hit)

Melee Weapons

Close Combat Weapon

2 Attacks, Hitting on 3+, S4, AP0 and 1 Damage each.

Astartes Chainsword

3 Attacks, Hitting on 3+, S4, AP-1 and 1 Damage each.

Power Weapon

3 Attacks, Hitting on 3+, S5, AP-2 and 1 Damage each.

Power Fist

2 Attacks, Hitting on 3+, S8, AP-2 and 2 Damage each.

Abilities

Armorium Cherub

Once per battle, after making a roll to Hit, change the result of one attack to a 6.

  • Place an Armorium Cherub(Space Wolves often used something more thematic) token next to the unit, removing it once this ability has been used

Fire Discipline

If this unit remained stationary, they can use this ability. The Long Fang Pack leader chooses an enemy unit that he can see, when this unit shoots at that target, they can re-roll 1's to hit.

Thoughts

Obviously the thing that Long Fangs bring to the table to being able to shoot down any sort of threat.

If you want anti-tank, anti-infantry, anti-heavy infantry or weapons that give a bit of both, they have the access to it.

Sometimes the number of weapons that they have option to field is quite bewildering.

So to break it down, I am going to focus on the Heavy Weapons and give a run-down:

Lascannons - Long Range Anti-tank, anti-monster
Multi-melta - Short Range Anti-tank, anti-monster - more shots than a Lascannon, less Strength, better for lighter tanks and monsters.
Grav-Cannon - Midrange anti-tank with an extreme preference for anti-tank and zero for anti-monster
Missile Launcher - Anti-tank for light tanks at long range plus the option for anti-horde
Heavy Bolter - Anti-Infantry up to Space Marines at long range
Plasma Cannon - Anti-Armor Save - Great for killing units with High Saves and no Invuls.
Heavy Flamer - Anti-Infantry. (Never seen Long Fangs played this way but thematically cool for a boarding action)

In the end the Long Fangs can give your army Internal Balance. This means - if there is something your army build struggles to kill, then chose the Heavy Weapons they carry to suit that deficiency.

That makes 15 Space Wolves Datasheets Reviewed putting them on 42.85% Completed. The total Completed is 36.68% Complete! Can I review them all?!

Thank you for reading!

Warhammer Review Library

Link Container Post: Warhammer 40k Links Container Post! 26/03/2025

I shall leave Army and Detachment rules here as well as The Space Wolves Datasheets I did before.

Army Rule and Detachment Rule Reviews

FactionDetachmentReview Number
Agents of the ImperiumArmy Rule #2
AeldariArmy Rule #4
Astra MilitarumArmy Rule #1
Astra MilitarumCombined RegimentDetachment Rule #1
Astra MilitarumBridgehead StrikeDetachment Rule #2
Death GuardArmy Rule Review #6
Death GuardPlague CompanyDetachment Review #4
Death GuardFlyblown HostDetachment Review #7
Space MarinesArmy Rule #3
Thousand SonsArmy Rule #7
Thousand SonsCult of MagicDetachment Review #5
Thousand SonsHexwarp ThrallbandDetachment Review #8
World EatersArmy Rule #5
World EatersBerzerker WarbandDetachment Review #3
World EatersVessels of WrathDetachment Review #6


Datasheet Review list (Alphabetical)

FactionUnitReview Number
Space WolvesArjac Rockfist#68
Space WolvesBjorn the Fell-Handed#325
Space WolvesBlood Claws#326
Space WolvesCanis Wolfborn#327
Space WolvesCyberwolf#328
Space WolvesFenrisian Wolves#91
Space WolvesGrey Hunters#329
Space WolvesHarald Deathwolf#330
Space WolvesHounds of Morkai#331
Space WolvesIron Priest#332
Space WolvesKrom Dragongaze#333
Space WolvesLogan Grimnar#334
Space WolvesLogan Grimnar on Stormrider#335
Space WolvesWolf Guard#74

Thank you for reading!

** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.

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Cheers!
@zakludick

Hive South Africa



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Lascannons and missile launchers would be my loadout for sure.

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Old blokes.... check.
Fight with precision and intelligence.... check.
Very long canines.... check.

Yep. Vampires. They're definitely vampires. 😁

!BBH

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🤣🤣🤣🤣 Werewolves!

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I've always wondered what you get if a werewolf and a vampire get into a fight and bit each other. Werepires ? Vampwolves ? It's such a traditional enmity it must have happened at some point. Even worse if they fraternise with each other and breed....

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i always hated these guys from hounding me from behind while hordes of space doggies run towards me with salivating mouths ready to gobble me up. it gives me the shivers🥶

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Well I have to shoot some of your units before my boys get shot off the board!

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So wait can you equipment the whole unit with heavy Flamer?👀

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Haha, yeah you can have 4-5 Heavy Flamers and a Pack leader with a Flamer and a Powerfist! Perfect for boarding actions and tomb raiding!

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