Escaping from the chef twins - Little Nightmares

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Hi guys, after wanting to play this game for a while, I finally got to try Little Nightmares, which, as you know, refers to those nightmares that used to scare us when we were little and had vivid imaginations. However, this game reminds me a little of Limbo, a video game that I had the pleasure of sharing with you a while ago.

Well, putting that aside, I have to admit that I was hooked from the start. I don't know if it was because I was playing with my new headphones and was enveloped by every ambient sound, or because it's simply a video game that immerses you in puzzles that you have to solve in order to advance, but I feel that they are very intuitive and easy to understand, even though I'm not someone who usually tries these games.

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Cover created in Photoshop with screenshots from the video game

As I was caught up in the first steps of the game, I forgot to record it, but I think I started capturing it at the special moment when I understood the gameplay and, above all, the first “bosses” appeared, which are nightmarish monsters along the way.

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The chef twins is the name given to them by the game's fanbase; however, since there are more than one of these monsters in the game that I encountered as I progressed, they are slow but lethal when they manage to catch you. More than anything, they focus on giving you a good scare and repulsion with their cooking methods.

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You may not see me clearly in the first few frames of the video, and this is because I had to remain hidden under the large kitchen tables.

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I managed to get around the kitchen and, taking advantage of this killer chef's carelessness, I climbed up to the ceiling beams so I could get to the second floor of this endless house.

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Here you'll see me doing a bit of parkour through the cages to reach the second floor.

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Once on the second floor, I set out to find the next exit that awaited me. But as I walked, I knocked over a jug, making a bit of noise. Since the ambient sound is so good, I thought someone would come running after me.

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I like that constant fear of what might happen as I move forward, because somehow it hooks me more and more. Anyway, following the hallway, I found a dark room where only snoring could be heard, but because of the noise I made while walking, my character woke up the chef's other twin.

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Another point I should mention is that in order to escape from this chef, I had to climb to the top of the display windows, taking advantage of this blind spot, and throw a vase at the chef's head, who, annoyed, ran off in a hurry.

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This part was really the most tense, because when I left the room, I didn't know if the cook was going to come back. In the background, I heard a very disgusting cough, but it was just the chef complaining without moving.

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Don't doubt this chef's distraction so you can take the elevator down with the key you found in the room.

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Once again, we arrived at the beginning of this place where we had met the cook's brother, so I used my stealth technique again.

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The key helped me move on to the next nightmare that awaits me.

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I'll leave this adventure here, as the video game will most likely prepare new mechanics for me to tell you about.

I hope you liked the adventure, I look forward to seeing your comments!


The video and screenshots were captured while playing Little Nightmares


Requirements to play:

Requires a 64-bit processor and operating system
OS *: Windows 7, 64-bit
Processor: Intel CPU Core i7
Memory: 8 GB RAM
Graphics: Nvidia GPU GeForce GTX 660
DirectX: Version 11
Network: Broadband Internet connection
Storage: 10 GB available space
Additional Notes: SSE4.2 required


Translated with: DeepL.com


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▶️ 3Speak



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3 comments
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Nice escape with the elevator key. I can't wait to see what nightmare comes next in your playthrough.

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(Edited)

Yeah, that was a good one. I took advantage of the monster's bug or oversight to escape.

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