Splinterlands | Key Questions To Solve The New Player Problem!

Current Onboarding Numbers
With only 519 Spellbooks Purhased in the last 6 months, the inflow of new players has basically been non-existant for a long time now despite the 14309 Singnup. It's one of the things that the team is aware of and has tried to fix for a long time so they can get in a position to actually start to market the game more. However, the issues don't really seem to be fundamentally fixed just yet and I fear that an attempt at a marketing push will end up as a great deception and money thrown down the drain.
The Difference Between Talk & Actions
The new player topic and having priority on that has been something that has been talked about for what feels like years now, yet nearly all actions continue to be toward making sure existing players continue to have ways to put more funds into the game. The things that have been done is hiring a marketing team (which still fully needs to prove itself) and get @davemccoy onto the team who at least is increasing the talk about new players by a lot. Generally, I'm still patiently waiting to see actually actions that might bring new players in while I see a lot of actions toward existing players and especially the whales.
Key Questions To Get New Players
For me, these are some of the key questions that need to be answered positively in order to actually get new players while right now at least from my point of view, they all are answered with a clear No...
1) Would You Start Playing Splinterlands if you had Zero investments right now ?Imagine where you were in a situation where you had zero investments in the game, would you in that situation leave it for what it is or start renting or investing in Cards and SPS to be able to play knowing it's quite a heavy investment even though the price of SPS is quite low.
For me, the answer is no as the 'Sunken Cost Fallacy' (even though I'm not in an overall loss since I started playing) would not be a factor. The main thing I would really miss (and miss out on) is actually blogging about the game. I don't believe that buying packs of the new set over time will be a profitable move given the price gap between old Wild and new modern cards. So just being a modern player makes no sense while the investment needed to actually be profitable in Wild/Survival is just too high. The one thing I would dare to buy would be SPS as I still see Splinterlands somewhat succeed and all mechanics in the game are designed in a way that value flows into SPS.
This first question mainly relates to the many players who left as they in theory should be the first one we see return in case there would be a new adoption wave. Right now, it's not looking like they are coming back yet.
2) Would Genuinely Recommend Splinterlands to Someone who asks you about it?Aside from the fact that I would like others to get in and help punp the prices, if someone would ask me if they should give Splinterlands a try right now I would in most cases give a clear negative answer. Only really in the case of someone who already is a Collectible Card Game player who sinks a lot of time and money into it daily, I would recommend giving it a try.
One of the key issues I have seen for a long time, in Splinterlands which nobody is really talking is the Crazy Time Requirement to be a player. Basically, you need to make Splinterlands your full time job in order to not miss out on most of the rewards needed to justify the investment. There is no real way to come in on a day or a moment when you feel like playing and do so while having the most fun experience.
Just today I played 30+ Survival Battles Manually while I should play quite some more to optimize my earnings while the actual fun I get out of the game fully comes from the 300+ SPS that I managed to earn and not so much from the actual game. The number of times when the battles are fun I can count on 1 hand as 10 battles I "surrendered" playing level 1 cards knowing I was likely going to lose against a player with better cards while I was up against lower-level players 15 times myelf.
3) Would Tell Friends about Splinterlands and try to get them in?
With the answer on the 2nd question as a No, I also would not spontaneously recommend Splinterlands to anyone even if it could potentially get me affiliate rewards. The reality is that if I would review Splinterlands as an actual game, I would only score it around a 6 with the potential to be a solid 8+. Unlike something like Balatro which I see as a real gameplay masterpiece and which I'm trying to get some friends into. Not only is that game 10x more fun, you can play it at any time of the day at the cost of only 10$ for a game that will last a lifetime.

What Is Needed For New Players To Come In ?


New Game Mode Needed !!!
To me, it's clear that the only thing Splinterlands needs is a fun game mode where anyone can come in at any given point in time and spend some money to have the most fun gameplay experience without the need for any big investment aside from an entry fee while having the ability to earn some rewards based on their performance.
This should be easy to do with some kind of draft mode which only includes Max Level cards (which are provided by those owning them in return for part of the entry fees as passive returns). With an entry fee for a single round of somewhere between 2$ and 4$ which gives 30 Minutes to 2 Hours of gameplay based on the performance and rewards in the form of Packs (pack shards which can be turned into packs when having enough of them so players keep coming back), Soulbound Common Summoners that can play in Modern (to get new players started and give incentive to try modern), SPS delegations (so they get more incentives to play in modern and get familiar with SPS), ...
A matching system where you get matched against similar win-rate players along with everyone having similar level cards available should make it so that everyone gets a fair enjoyable challenge.If a Game mode like this was available where it was easy and cheap to come in giving the most fun and fair gameplay possible, I might be willing to recommend others to try it and to see if it's something for them.
Conclusion
Splinterlands continues to have a big New Player Problem and I don't see how the upcoming marketing isn't going to end up in a massive deception as there it's anything about Splinterlands right now that is interesting for new players unless they want to make it their full-time job. If anything, Splinterlands just needs a game mode with a very low entry level, providing the maximum fun the game can be. I hope that I'm wrong on this and I guess time will tell...
So here the question, would you start playing Splinterlands in case you had no investment and would you recommend Splinterlands to Friends right now ?
![]() | ![]() | ![]() |
---|
![]() ![]() |
![]() ![]() |
![]() ![]() |
Posted Using INLEO
Great overview. Thanks for the update.
Hard to argue against the points you are making. I guess we shall see if marketing is successful. I am focusing heavily on SPS as I think that if Splinterlands is successful that success will be reflected in the price of SPS.
I can't stop to buy some more cards at current prices as I've been playing some Survival Mode lately. I stick to the fact that the required/obligated time investment is the biggest flaw in Splinterlands holding back new players. only really a small core playerbase is willing and able to put up with this.
It's going to be interesting to see how it goes while at the same time it feels so predictable.
Thanks for sharing! - @libertycrypto27

I can't even get IT guys I know into Hive much less Splinterlands because it's too confusing and complicated for them. They'd rather fuck around with XRP or stupid meme coins looking at charts all day.
In a way I understand that Hive is a very niche platform that is for very specific users at least the blogging / social media part of it. Splinterlands however should be way less niche if they aim to get any kind of adoption, right now the target audience is rather wealthy individuals who are already into crypto and who are willing to throw money as a card game which they make their full time commitment. For everyone else, splinterlands is just not a fit which narrows down the potential player base like crazy.
I don't understand why nobody is talking about the required time investment or trying to find ways to solve that issue. Even now, I should be grinding more Survival Mode as I'm missing out but don't really feel like it that much today. It would be so nice if there was a way to play at times that you want to play without missing out on anything.
It's like Dungeons & Dragons. If someone cool like Keanu Reeves or Elon Musk starts playing and tells their millions of followers about how they're into it is when it will become popular I think.