Splinterlands Start of Season: Fire and Magic Destruction
Greetings,
Splinterlands battle ranking fighters, how are you spending the first four day in the season?
There are so many cool cards in action on the battlefield that I would love to share with you my experience.
Escalation cards are going to play a serious role in the process of building my lineup.
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A-/ Season in progress
I saw the value of my Escalation warriors as soon as I checked the offensive potential of my warriors.
The second position in a campaign against magic warriors are covered with the magnificent Doom Shield Warden.
There are certain situations where I play safe and keep my strategic cards hidden to explore the performance of interesting fighters in my collection such as weaver.
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B-/ Dragon and magic shield
In the following battle I was certain to put on my team a card from Escalation, but I failed to secure a position for Doomshield.
How can I manage this position of balance that can shift very fast. I looked at the ruleset presented and found the opportunity to build a range attacks lineup to defeat opposition saving mana points and adding recovery time to my warriors.
| Akane | ![]() | Rage | ![]() |
| Aranduriel | ![]() | Weaver | ![]() |
| Warlock | ![]() | Warlock | ![]() |
| Demond | ![]() |
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C-/ How do you build stronger teams?
On the opposite team you can see the structure of the line-up and learn from the process of building a powerful lineup.
Tanker and healer are powerful in your team the core element of the combination is the strategic magic units ready to destroy the opposition.
I had the similar style of set up before the arrival of Escalation. It is not fun to put all the firepower possible from your selection and only find the other side obliterate your proposed team.
It is dangerous to ignore the potential of old cards in your collection because when you add up the skills of the old cards and the new element released you can make miracle especially in higher league.
| Thalgrimoire | ![]() | Verseer | ![]() |
| Brave | ![]() | Mage | ![]() |
| Warlock | ![]() | Weaver | ![]() |
| Slinger | ![]() |
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In this combat I knew that the thorns in the ruleset will orient all players in this type of combat to avoid melee warriors. If you have a higher probability to find on the battlefield magic and range attacks, it is a better choice to place in your first row a defense tanker against magic warriors.
Rage warrior was in position and right behind I got a range warrior the only archer in the team with a firepower interesting for his low mana cost. I was sure to win this combat because I deploy ambush in the arena with Akane my summoners.
I have unleased a maximum firepower on the first round before the enemy has the time to move with ambush. Ten points damage with magic attacks were enough to paralyze the enemy.
My plan works, and I could heal my warrior enough to suffer almost no damage until the last round.
I have not yet showed the added value from key fighters from Escalation. It will be an interesting moment as you discover the powerful change as I introduce in my next article my new battle style.
See you soon
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Thanks for your attention to reading this post.
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Interesting post, as always!!!!
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Very nice job! Having those new cards really makes a difference! But you are right, don't forget those Rebellion and Foundations cards. They can do some serious damage which is why I love to use them on my teams. Awesome post as always!
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