Splinterlands Community Engagement Challenge: Arena Architect - Mantaroth and Flank

Every week there is a Splinterlands challenge that can be found in this week's post. I also encourage Splinterlands players to partake in the challenge because they get to learn about the game. In this week's challenge, we talk about an interesting ruleset combination using Mantaroth and Flank.
Featured cards

Mantaroth is a neutral splinter that costs 11 mana. It starts with shield and armored strike. Leveling this card gives this card true strike at level 2, repair at level 3, and blast at level 4.
I think this card is very strong, but the high mana cost is the most annoying thing. Additionally, if this card is up front, its armor might deplete before it gets a chance to attack, reducing your damage from armored strike. I only have this card at level 1, though, but this card gets much better at level 2 when it can't miss. The extra repair and blast just make this card even more overpowered, and I honestly would not like to fight this card at all because physical damage just wouldn't hurt it much.
Combining Mantaroth with Flank

The flank ability is a very nice ability because the armored strike ability still works from the second spot. More information about this ability can be found here. There are a few different monsters in each Splinter type that has this ability, so you can mix and match. Mantaroth is a neutral splinter so you can just the one that fits your use. It's much better when that Flank monster has higher stats because you want it to survive longer and give Mantaroth more time to deal damage. There are other abilities such as inspire, swiftness, and other things that increase the stats of Mantaroth. I think that even Protect would be amazing because it would increase armor, and that would increase the damage of the armored strike. Additionally, monsters with taunt can also help Mantaroth keep its armor longer, and that can also increase the damage you can output in fights.
Battles

You can find my battle here. In this battle, I had Mantaroth in the 2nd spot dealing damage, and my summoner was there to increase its melee damage. In the second spot, Mantaroth is there dealing damage and also taking advantage of that blast damage.

You can find my battle here. In this battle, I had Mantaroth in the 2nd spot dealing damage. My summoner/archon is increasing my speed, and I also have a monster with inspire to boost my melee damage. There is also a taunt monster to attract the damage away from my tank.

You can find my battle here. In this battle, I used Uludin Overseer as my flank monster, and this is also a neutral monster. It has high stats, so it works out well as a tank, and gives my Mantaroth more time to deal damage.
Conclusion
I think the combination of Flank, along with armored strike, is such a powerful combination. This is especially so with Mantaroth as the armored strike monster. There are plenty of Flank monsters, and I showed three different monsters that you can use. Depending on your summoner/archon, you can also increase the power of your lineup, and there are also plenty of support abilities to improve your chances. I have found that this combination is very powerful, and I have been using it quite often when I don't have access to water splinter, where I use Daarg for the weapons training.
What did you think about this card? Have you used it, and is there anything you would change to make this card even more powerful?
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Now that's a great combo with Flank!
Placing Mantaroth behind a tank with Flank and armored strike looks like it would shred through a lot of lineups.
Yea. Mantaroth is very strong when it can attack with its armor.
I love this analysis! You've identified an incredibly strong synergy. Using Flank to allow Mantaroth to use Armored Strike from the second position it's a high-level tactical play, as it protects the armor that's vital to its damage output. It's the very definition of an Arena Architect.
It's a great card, and even better when that armor doesn't deplete.
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