Conclave Arcana Fire Element: Archons and Units | Splinterlands

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The wait is over! The Conclave Arcana set has arrived, ready to dominate the Modern League format alongside the Rebellion set. With its release, we also bid farewell to the Chaos Core set and its expansions as they transition to the Wild League format.

The Chaos Core set has been a staple of the Modern League for nearly four years, so it’s bittersweet to see it go, but such is the nature of progress. Still, as one chapter ends, another begins ✌️.

Now, let’s take a closer look at what this new set brings to the Modern League. Will it deliver a fresh experience and excitement for both veteran and new players? Only time will tell!

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Conclave Arcana| Fire Element

Archon: Fithe Bladestone

ImageAblities
+2 Armor: Provide plus 2 armor to all units in the lineupBloodline Dominion: Units that share a bloodline with this archon can be summoned from any element and gain the linked abilityVoid: Reduced damage from Magic attacks. Attack damage gets halved (rounded up), except attack 1, which deals 0 damage

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Units: Portly Cannoneer | Common

ImageAbilities@ Max Level
Inspire: Gives all friendly Monsters +1 Melee attackReturn Fire: When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker. Damage returned is equal to damage of attacker divided by 2, rounded up.Fury: This Monster does double damage to targets with the Taunt ability

Units: Ashen Cindergrim

ImageAbilities@ Max Level
Opportunity: Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest healthPainforge: +1 power when damaged by Poisoned or Burning or hit by an ally.Silence: Reduces the Magic Attack of all enemy Monsters

Units: Cavewise Wayfinder | Common

ImageAbilities@ Max Level
Reckless: Each successful attack also deals 1 damage to adjacent allied units.Ambush: Units with this ability start combat before the first round of the battle even starts! During this bonus Round Zero, only Ambush characters may perform any actions.Void: Reduced damage from Magic attacks. Attack damage gets halved (rounded up), except attack 1, which deals 0 damageEnrage: Has increased Melee attack and Speed when damaged. Multiplier x1.5 rounded up

Units: Vicious Giraffe | Common

ImageAbilities@ Max Level
Reach: Melee attack Monsters with the Reach ability may attack from the second position on the teamPainforge: +1 power when damaged by Poisoned or Burning or hit by an ally.Shatter: Target's armor is destroyed when hit by an attack from Monsters with ShatterShield Ward: At the start of battle, the unit in front of this unit gains Shield

Units: Swiftbeard Stout | Rare

ImageAbilities@ Max Level
Taunt: All enemy Monsters target this Monster (if they are able to).Bloodline Tribute: When defeated, all allied units of the same bloodline gain +1 health, speed, and armor and +1 power to each shared attack type.Backfire: If an enemy misses this Monster with an attack, the attacker takes 2 damageBlast: Does additional damage to Monsters adjacent to the target Monster. Additional damage is equivalent to main damage divided by 2, rounded up.

Units: Forked-Tongue Sage | Rare

ImageAbilities@ Max Level
Snipe: Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position.Magic Reflect: When hit with Magic damage, does reduced Magic damage back to the attacker. Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit.

Units: Canary Keeper | Rare

ImageAbilities@ Max Level
Dispel: When this monster hit an enemy, it clears all positive status effects on that enemy.Return fire: When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker. Damage returned is equal to damage of attacker divided by 2, rounded up.

Units: Flame For Hire | Rare

ImageAbilities@ Max Level
Void: Reduced damage from Magic attacks. Attack damage gets halved (rounded up), except attack 1, which deals 0 damage.Painforge: +1 power when damaged by Poisoned or Burning or hit by an ally.Stun: When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn. 50% chance of activation.

Units: Blazebeard Merc | Epic

ImageAbilities@ Max Level
Incendiary: Reapplies Burning at the beginning of each round. Burning has a 33% chance to spread to adjacent units at the beginning of each round, then all Burning units lose 2 health. Burning can be cleansed.Charge: Can use melee attacks from any position.Piercing: If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's HealthBloodlust: Every time it defeats an opponent, it gets +1 to all stats. In the Reverse Speed ruleset, -1 to Speed

Units: Molten Elemental | Epic

ImageAbilities@ Max Level
Flying: Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability. +25% chance of evading.Void: Reduced damage from Magic attacks. Attack damage gets halved (rounded up), except attack 1, which deals 0 damage.Silence: Reduces the Magic Attack of all enemy Monsters.Close Range: Can perform ranged attacks from the first positionTrample: When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team.

Units: Inept healer | Legendary

ImageAbilities@ Max Level
Magic Reflect: When hit with Magic damage, does reduced Magic damage back to the attacker. Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit.Corrupted Healing: Each round, restore 1/3 of max health to allied units, rounded down. Each time a unit is healed, its max health is reduced by 1.Phase: Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks).Void: Reduced damage from Magic attacks. Attack damage gets halved (rounded up), except attack 1, which deals 0 damage.

Units: Oridum Graybrow | Legendary

ImageAbilities@ Max Level
Thorns: When hit with a Melee attack, does damage back to the attacker. Has an upper cap of 2.Resurgence: Self-resurrects once per battle with 100% health and armor. All magic debuffs are removed, and all magic buffs are reapplied. Skips turn. Deals 1 physical damage to all units.Piercing: If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health.Magic Reflect: When hit with Magic damage, does reduced Magic damage back to the attacker. Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit.Spite: When defeated 100% chance to counterattack.


That's all for the Fire Element in the Conclave Arcana set. Next, we’ll delve into the Death Element challenge! Thank you for tuning in, and I hope to see you in my next Splinterlands social media challenge. See ya!

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