Little League
Don’t be misled by the name of this ruleset; even the so-called Little League monsters of the realms of Splinterlands are pretty nasty bastards. Not the kind of lads you’d want to meet in a dark, cobbled street around midnight. One might think playing with such weaker cards is easy, and some may even consider them suitable for beginners. Quite the contrary – a good combo of three high-mana cards could wipe out an army of Little League monsters, as it is easier to find the ones that multiply their powers. With Little League monsters, you must consider every single card wisely. Yet you can still draft a pack with a decent offensive potential, just like I did in this battle.
With the Gladiator summoners out due to the ruleset and only Earth, Life, and Death Splinters available, I decided to play it on a hippie note – siding with Earth. Obsidian was then the only option.
There aren’t many real tanks among the Little League monsters. I opted for Hill Giant mainly due to its HP/mana cost ratio.
An advantage of the Earth Splinter is that you can deploy two Martyrs for this ruleset. Here comes the first one, Fungus Flinger.
And right behind him is Lurking Puffer, the monster to be buffed. Once it gets Weapons Training, this monster has astonishing power for its mana price. And when you get combined buffs from the summoner and the Martyr, it could face monsters with three times higher price tags.
Moxial Rebel is a must for such a set. It is a weak monster when it stands alone, but the Weapons Mastery buff is priceless.
Clockwork Aide is a considerably good rear monster that can block sneaking foes for two or three rounds. And when buffed like in this game, it gets incredible attacking potential.
Speaking of a Martyr, there’s one dragging behind, ready to be slaughtered by any monster with the Sneak ability. Yes, it is Venari Marksrat.
The Battle
My opponent surprised me with quite an unconventional set and better cards than I had expected. Fortunately, their Xenith Monk was not leveled enough to get the self-healing ability; I could have had problems dealing with him otherwise. Queen Mycelia would have been the game-changer if I had deployed a non-magic set – I would hardly have gotten through all the extra armor she brought. And Iza the Fanged is a great card; no wonder it is a Legendary monster.
However, this battle is yet another one that praises synergy. When you combine your cards well, you can defeat better monsters that don’t go well together. While I focused all my power on the front monster and eliminated them one by one, my opponent employed a sneaker and an opportunist, effectively chasing not two but three rabbits at once.
Thanks to that strategic mistake, my tank survived the first two rounds, which is huge given that it’s not a real tank. True, I lost Neoxian Rebel and one of the martyrs in the meantime, but that was something I could handle. Eventually, my army depended on the two super-buffed monsters, who took most of the advantage of the total synergy of my set. And in the end, the victory was decisive.
See the full battle here!
Posted Using InLeo Alpha
Thanks :)
Wow good friend, I like how you focused on synergy and strategy over raw power. Combining buffs and planning each move carefully makes the game so much more interesting and rewarding. Definitely keeping this advice for the future
Martyr and magic make a powerful attacker, plus weapons training. Only a magic reflections monster could have stopped you.
Yes, that's a good point. But with the Water Splinter out, only levelled Pelacor Conjurer could stand for that in Modern. Did any other monster cross your mind?
I've slowly started to really like this ruleset. It kind of levels the playing field a bit.
It depends on what cards you have :)) But if you can handle Little League, I belive you got into the game - this ruleset is a huge gamechanger and requiers different approach to many others, quite specific I dare to say.
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Thanks for sharing! - @yonilkar
