ZALLIN - BATTLE MAGE SECRETS - FIRE & REGRET
Let's go to another Battle Mage Secrets event, I'm still late with these events, one day I get to the current ones, for today we have the Fire & Regret rule, this is a very interesting rule that I like to play, I ended up finding it when I was looking for a match with the Explosive Weaponry rule as I didn't find it, I opted to make the post with it 😂.
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🌟 FIRE & REGRET 🌟
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Rule | Description |
---|---|
FIRE & REGRET | All Monsters have the Return Fire ability. |
Fire and Regret one of those rules to be aware of, because all damage with ranged attacks is returned to the attacker, it is very similar to the Magic Reflect and Thorns rules only reversing the type of damage, as all ranged damage will be returned, very fragile units with this type of attack will not be very welcome, as they can die to their own attack easily, some more robust units can attack without worrying too much about it, but you should always be aware of this detail.
My standard strategy here is to avoid as much as possible using cards of this type of damage in a match with this rule, I always try to divide the damage between magic and melee, and I always play with a strong defense against magic, I always play with a strong defense against magic, as there is a great chance of a strong magic combo appearing.
I will list below my favorite skills and the ones I don't like for this rule.
Best Skills
Abilities | Nome | Description |
---|---|---|
![]() | Silence | High chance of magic damage appearing in the match as an option to lack of ranged attacks, reducing that damage is great. |
![]() | Void | Magic protection in this type of match is always welcome, as the chance of a team focused on magic damage appearing is very high, if not protected it can be fatal.. |
![]() | Protect | Extra armor for your whole team, looks great with void armor. |
![]() | Void Armor | Excellent defense option against magical attacks, as well as the void skill. |
![]() | Magic Reflect | Always good to have this skill when there is a high chance of a unit with magic damage appearing on the opposing team, it will return some of that damage to the opponent. |
Worst Skills
Abilities | Nome | Description |
---|---|---|
![]() | Close Range | It is not very advisable to have units with ranged damage in the first position, especially with the Fire & Regret rule that will return some of the damage. |
![]() | Headwinds | The opponent is unlikely to show up with multiple units with ranged damage, making this ability almost useless here. |
![]() | Return Fire | Useless skill in this match, as all units will already have it due to the Fire & Regret rule. |
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⚔️ My Team ⚔️
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Card | LineUP |
---|---|
![]() | Summoner : My favorite summoner, has excellent defensive bonuses, especially the extra armor that almost always helps a lot in the game. |
![]() | Tank : A very offensive tank, it gets even better if it takes a magic hit at the beginning of the game to activate the enrage faster, but here it will not work, at least it will have enough armor to hold magic damage. |
![]() | Off-Tank: Since the chance of receiving magic damage is very high, I placed this strong wall against magic damage to hold the front line in case I need it. |
![]() | DPS: Huge magic damage and extremely resistant, nothing more. |
![]() | Suport : I don't know if it was the best choice, but it can revive DiemonShark with a lot of armor in addition to increasing the damage of all melee cards. |
![]() | DPS: Basic card to deal magic damage, must concentrate damage on opponent's tank with 5 other units. |
![]() | DPS: One of the best hunters in the game, it will attack the opponent's weakest unit, taking it out of play quickly. |
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🤜The Battle 🤛
Analyzing the match: The opponent came with a very mixed team with emphasis on magic damage, I will be able to defend myself well with Djinn Oshanuss as long as I quickly take out the opponent's melee units, Grum will be difficult to defeat.
Round 1 - A very intense start to the game, right at the beginning my hunter finds the Djinn Inferni unprotected and takes it out of the game with just one hit, almost halfway through the game the Forgotten One destroyed my DiemonShark but was knocked out soon after by the damage of the thorn, my tank was revived, its armor is being very effective with the Weak Magic rule.
Round 2 - My DeepLurker finds another victim this time it was the Djinn Apprentice it will not die now, but was poisoned and with only 1 HP, almost halfway my tank is eliminated from the game, now I have a little advantage in the match.
Round 3 - Early in the round, the Djinn Apprentice dies from poison damage, and again Deepluker attacks and knocks the powerful Grum out of the game.
Round 4 - Finally, the victory came, right at the beginning of the round Nerrissa knocks out Ifrit Rising and almost at the end Lava Launcher kills himself with the Fire & Regret rule damage 😅.
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🎊 Conclusion 🎊
As seen, the Fire & Regret rule is very interesting, as it does not take the attackers at a distance from the game, it just makes you think twice before putting them into play, some robust units like the Lava Launcher can play even with this debuff and hold on until the end of the game.
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Game Link: Splinterlands
Battle Link: ZALLIN Vs. KINGTONYT
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