Warhammer 40k - Unit Review Library 148 - Astra Militarum, Armoured Sentinels
Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!
Now known as the Unit Review Library!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!
Also this has become quite the Challenge! With so many units to review in the game the consensus in the hobby community is that I will not have enough time to review all of the Datasheets before the new edition of Warhammer 40,000 came out.
I should have started when 10th edition launched!
467 days since the start of 10th Edition.
This is Review #148, I am 319 reviews behind!
January 2025 we are expecting Astra Militarum and Aeldari codexes as explained Here, so time to focus on THOSE Datasheets!
Astra Militarum, Armoured Sentinels
10th Edition Index
They might look like the AT-ST (Chicken Walker) from Star Wars... but just more fitting to a grim-dark universe.
Here is a little cartoon about the difference:
If you had to ask anyone to commit genocide of an alien race, you would ask for the Imperium of Mankind from Warhammer 40k! They are good at it and have legitimately exterminated many races from the galaxy.
Anyway... Sentinels are all terrain walkers that are used to scout ahead of both Infantry and Armoured Regiments of the Imperial Guard... ahem... Astra Militarum. This particular variant is used as a tank hunter... it has options for anti-infantry guns but rules to support anti-tank shooting... so go figure...
They cost a mere 65pts and you can run them in units of 1, 2 or 3. So 130pts and 195pts respectively.
One of them will cost you $45.
Let's check their stats!
Stats
Movement 8"
Toughness 8
Save 2+(armor/invul/Feel No Pain)
Wounds 7
Ld 7+
OC 2
They are the same speed and Toughness as modern Space Marine Dreadnoughts, with less wounds. I was surprised at the 2+ armor save. Not bad!
Weapons
Its standard armament on the datasheet is the Militarum multi-laser and close combat weapon.
The Close Combat weapon can be replaced by a Sentinel chainsaw... just that, you sacrifice nothing. So why would you not?
It can be armed with a Hunter Killer Missile. Again, why not?
After that it can exchange the Militarum Multi laser for any of the following:
◦ 1 autocannon
◦ 1 heavy flamer
◦ 1 lascannon
◦ 1 missile launcher
◦ 1 plasma cannon
Really, the Lascannon is the best option, due to the datasheet ability... but you CAN choose the others if you really want them. A Plasma Cannon might be cool, I like Missile Launchers and even the Aurocannon has some merit. The one that makes little sense is the Heavy Flamer.
Ranged:
Hunter-Killer Missile
48" Range, 1 Shot, Hitting on 4+. S14, AP-3 and D6 Damage each.
One Shot (This weapon can only be fired once per game)
Militarum Multi-Laser
36" Range, 4 Shots, Hitting on 4+. S6, AP0 and 1 Damage each.
Lascannon
48" Range, 1 Shot, Hitting on 4+. S12, AP-3 and D6+1 Damage each.
Autocannon
48" Range, 2 Shots, Hitting on 4+. S9, AP-1 and 3 Damage each.
Heavy Flamer
12" Range, D6 Shots, Hitting on Auto-hits. S5, AP-1 and 1 Damage each.
Torrent (Roll D6 for attacks, these attacks auto-wound)
Ignore Cover (Enemy units hit by this weapon cannot get Benefit of Cover against this attack)
Missile Launcher - Krak Missile firing mode
48" Range, 1 Shot, Hitting on 4+. S9, AP-2 and D6 Damage each.
Heavy (This weapon gains a +1 to Hit when the unit remains stationary)
Missile Launcher - Frag Missile firing mode
48" Range, D6 Shots, Hitting on 4+. S4, AP0 and 1 Damage each.
Blast (For every 5 models in target unit, gain 1 attack rounding down)
Heavy (This weapon gains a +1 to Hit when the unit remains stationary)
Plasma Cannon - Standard Firing Mode
36" Range, D3 Shots, Hitting on 4+. S7, AP-2 and 1 Damage each.
Blast (For every 5 models in target unit, gain 1 attack rounding down)
Plasma Cannon - Overcharged Firing Mode
36" Range, D3 Shots, Hitting on 4+. S8, AP-3 and 2 Damage each.
Blast (For every 5 models in target unit, gain 1 attack rounding down)
Hazardous (After firing, roll a Dice, on a 1 a model in this unit suffers 3 Mortal Wounds)
Melee:
Close Combat Weapon
2 Attacks, Hitting on 4+. S6, AP 0 and 1 Damage each.
Sentinel chainsaw
3 Attacks, Hitting on 4+. S6, AP-1 and 1 Damage each.
Abilities
Deadly Demise 1 (When this unit is destroyed, roll a Dice and on a 6, it explodes, dealing 1 Mortal Wound to every unit within 6" of this model.
Mobile Hunter-killers
When attacking a Monster or a Vehicle Unit you get to re-roll to Wound.
Thoughts
8" movement means that it can move itself into position to get a line of fire on a target that may have been trying to hide.
But a Lascannon Hitting on 4+, 3+ if given an order and then 3+ to Wound most things with a re-roll is a great way of dealing anti-tank damage.
There is an argument for using the Missile Launcher. S9 anti-tank means it will wound T9 vehicles on 4+ and tougher units on 5+... with that re-roll, while keeping versatility for shooting infantry units. But this makes the Sentinel an Anti-light vehicle unit.
If we did not care about strength, but we were were worried about armor saves then we can go for the Plasma Cannon. Overcharge to S8 with a Re-roll to wound but at AP-3 with 2 Damage. Its D3 shots but again... I would rather just take a Lascannon.
Its one of those situations where as a competitive unit, I would field Lascannons, but in a collection I may model all sorts of weapon options!
That makes 5 Astra Militarum Datasheets Reviewed putting them on 5.6% Completed. The total Completed is 15.24% Complete! Can I review them all?!
Thank you for reading!
Warhammer Review Library
Army Rule and Detachment Rule Reviews
Faction | Detachment | Review Number |
---|---|---|
Agents of the Imperium | Army Rule #2 | |
Astra Militarum | Army Rule #1 | |
Astra Militarum | Combined Regiment | Detachment Rule #1 |
Space Marines | Army Rule #3 |
Datasheet Review list (Alphabetical)
Faction | Unit | Review Number |
---|---|---|
Adeptus Custodes | Prosecutors | #1 |
Adeptus Custodes | Knight-Centura | #54 |
Adeptus Custodes | Shield-Captain | #61 |
Adeptus Custodes | Shield-Captain in Allarus Terminator Armor | #70 |
Adeptus Custodes | Trajann Valoris | #40 |
Adeptus Mechanicus | Archaeopter Fusilave | #13 |
Adeptus Mechanicus | Archaeopter Stratoraptor | #14 |
Adeptus Mechanicus | Archaeopter Transvector | #15 |
Adeptus Mechanicus | Belisarius Cawl | #53 |
Adeptus Mechanicus | Corpuscarii Electro-Priests | #97 |
Adeptus Mechanicus | Onager Dunecrawler | #110 |
Adeptus Mechanicus | Serberys Raiders | #55 |
Adeptus Mechanicus | Serberys Sulphurhounds | #56 |
Adeptus Mechanicus | Technoarcheologist | #104 |
Aeldari | Guardian Defenders | #64 |
Aeldari | Maugan Ra | #87 |
Aeldari | Night Spinner | #65 |
Aeldari | Shadowseer | #80 |
Aeldari | Shining Spears | #147 |
Aeldari | Prince Yriel | #92 |
Astra Militarum | Aegis Defence Line | #146 |
Astra Militarum | Kasrkin | #60 |
Astra Militarum | Tank Commander | #90 |
Astra Militarum | Wyvern | #81 |
Black Templars | Black Templars Gladiator | #102 |
Black Templars | High Marshall Helbrecht | #38 |
Black Templars | Marshall | #46 |
Black Templars | The Emperor's Champion | #63 |
Blood Angels | Astorath | #131 |
Blood Angels | Baal Predator | #2 |
Blood Angels | Brother Corbulo | #132 |
Blood Angels | Captain Tycho | #133 |
Blood Angels | Chief Librarian Mephiston | #134 |
Blood Angels | Commander Dante | #135 |
Blood Angels | Death Company Dreadnought | #136 |
Blood Angels | Death Company Intercessors | #137 |
Blood Angels | Death Company Marines | #138 |
Blood Angels | Death Company Marines with Jump Packs | #139 |
Blood Angels | Furioso Dreadnought | #140 |
Blood Angels | Gabriel Seth | #66 |
Blood Angels | Lemartes | #32 |
Blood Angels | Librarian Dreadnought | #141 |
Blood Angels | Sanguinary Guard | #93 |
Blood Angels | Sanguinary Priest | #142 |
Blood Angels | Sanguinary Priest with Jump | #143 |
Blood Angels | The Sanguinor | #144 |
Blood Angels | Tycho the Lost | #145 |
Chaos Daemons | Beasts of Nurgle | #98 |
Chaos Daemons | Daemonettes | #29 |
Chaos Daemons | Lord of Change | #75 |
Chaos Daemons | Nurglings | #82 |
Chaos Knights | Knight Abominant | #94 |
Chaos Knights | War Dog Brigands | #30 |
Chaos Knights | War Dog Executioners | #31 |
Chaos Knights | War Dog Huntsman | #77 |
Chaos Space Marines | Abbadon the Despoiler | #50 |
Chaos Space Marines | Haarken Worldclaimer | #41 |
Chaos Space Marines | Khorne Lord of Skulls | #37 |
Dark Angels | Asmodai | #16 |
Dark Angels | Azrael | #17 |
Dark Angels | Belial | #4 |
Dark Angels | Deathwing Knights | #20 |
Dark Angels | Deathwing Terminator Squad | #99 |
Dark Angels | Lazarus | #62 |
Dark Angels | Land Speeder Vengeance | #101 |
Death Guard | Biologus Putrifier | #5 |
Death Guard | Blightlord Terminators | #10 |
Death Guard | Chaos Lord | #36 |
Death Guard | Lord of Contagion | #52 |
Death Guard | Tallyman | #39 |
Death Guard | Malignant Plaguecaster | #71 |
Deathwatch | Corvus Blackstar | #72 |
Deathwatch | Deathwatch Terminator Squad | #112 |
Deathwatch | Deathwatch Veterans | #114 |
Deathwatch | Fortis Kill Team | #116 |
Deathwatch | Indomitor Kill Team | #118 |
Deathwatch | Kill Team Cassius | #120 |
Deathwatch | Proteus Killteam | #57 |
Deathwatch | Spectrus Kill Team | #73 |
Deathwatch | Veteran Bike Squad | #84 |
Deathwatch | Watch Captain Artemis | #122 |
Deathwatch | Watch Master | #124 |
Drukhari | Grotesques | #45 |
Drukhari | Haemonculus | #8 |
Drukhari | Raider | #35 |
Drukhari | Scourges | #7 |
Genestealer Cults | Aberants | #47 |
Genestealer Cults | Hybrid Metamorphs | #58 |
Genestealer Cults | Reductus Saboteur | #33 |
Grey Knights | Brother Captain | #25 |
Grey Knights | Grand Master | #48 |
Grey Knights | Strike Squad | #51 |
Imperial Agents | Callidus Assassin | #9 |
Imperial Agents | Culexus Assassin | #69 |
Imperial Agents | Eversor Assassin | #105 |
Imperial Agents | Exaction Squad | #111 |
Imperial Agents | Imperial Navy Breachers | #113 |
Imperial Agents | Inquisitor | #115 |
Imperial Agents | Inquisitor Coteaz | #117 |
Imperial Agents | Inquisitor Eisenhorn | #119 |
Imperial Agents | Inquisitor Greyfax | #121 |
Imperial Agents | Inquisitorial Henchmen | #123 |
Imperial Agents | Inquisitor Karamazov | #125 |
Imperial Agents | Lord Inquisitor Kyria Draxus | #126 |
Imperial Agents | Rogue Trader Entourage | #127 |
Imperial Agents | Subductor Squad | #128 |
Imperial Agents | Vigilant Squad | #26 |
Imperial Agents | Vindicare Assassin | #129 |
Imperial Agents | Voidsmen-at-Arms | #130 |
Imperial Knights | Canis Rex | #76 |
Imperial Knights | Armiger Helverin | #22 |
Imperial Knights | Armiger Warglaive | #43 |
Imperial Knights | Knight Castellan | #83 |
Leagues of Votann | Brôkhyr Iron-master | #27 |
Leagues of Votann | Brôkhyr Thunderkyn | #78 |
Leagues of Votann | Cthonian Beserks | #86 |
Leagues of Votann | Sagitaur | #3 |
Leagues of Votann | Ûthar the Destined | #44 |
Necrons | Obelisk | #11 |
Orks | Battlewagon | #34 |
Orks | Hunta Rig | #28 |
Orks | Zodgrod Wortsnagga | #89 |
Space Marines | Kayvaan Shrike | #23 |
Space Marines | Marneus Calgar | #42 |
Space Marines | Razorback | #21 |
Space Marines | Vanguard Veteran Squad with Jump Packs | #103 |
Space Wolves | Arjac Rockfist | #68 |
Space Wolves | Fenrisian Wolves | #91 |
Space Wolves | Wolf Guard | #74 |
T'au Empire | Breacher Team | #88 |
T'au Empire | Darkstrider | #12 |
T'au Empire | Kroot Carnivore Squad | #19 |
T'au Empire | Pathfinder Team | #79 |
T'au Empire | Piranhas | #107 |
T'au Empire | Razorshark Strike Fighter | #95 |
T'au Empire | Stealth Battlesuits | #67 |
Thousand Sons | Ahriman | #108 |
Thousand Sons | Ahriman on Disc of Tzeentch | #109 |
Thousand Sons | Exalted Sorcerer | #59 |
Thousand Sons | Magnus the Red | #49 |
Tyranids | Barbgaunts | #6 |
Tyranids | Lictor | #106 |
Tyranids | Raveners | #96 |
Tyranids | Screamer Killer | #24 |
World Eaters | Lord Invocatus | #100 |
World Eaters | World Eaters Chaos Spawn | #18 |
World Eaters | World Eaters Daemon Prince | #85 |
Thank you for reading!
** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.
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@zakludick
Don't forget the flamethrower is great against Orks, guard equivalent, nid swarms, and other low-AP, low-toughness creatures that might especially seek to take advantage of cover. I'd suggest magnetizing the lascannon and flamer so they can be swapped out.
Indeed. But because of that unit's darasheet ability, I would go for a Heavy Flamer on something else.
!PIZZA