Warhammer 40k - Unit Review Library 148 - Astra Militarum, Armoured Sentinels

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Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!

Now known as the Unit Review Library!

What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!

Also this has become quite the Challenge! With so many units to review in the game the consensus in the hobby community is that I will not have enough time to review all of the Datasheets before the new edition of Warhammer 40,000 came out.

I should have started when 10th edition launched!
467 days since the start of 10th Edition.
This is Review #148, I am 319 reviews behind!

January 2025 we are expecting Astra Militarum and Aeldari codexes as explained Here, so time to focus on THOSE Datasheets!

Astra Militarum, Armoured Sentinels

10th Edition Index

They might look like the AT-ST (Chicken Walker) from Star Wars... but just more fitting to a grim-dark universe.

Here is a little cartoon about the difference:


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If you had to ask anyone to commit genocide of an alien race, you would ask for the Imperium of Mankind from Warhammer 40k! They are good at it and have legitimately exterminated many races from the galaxy.

Anyway... Sentinels are all terrain walkers that are used to scout ahead of both Infantry and Armoured Regiments of the Imperial Guard... ahem... Astra Militarum. This particular variant is used as a tank hunter... it has options for anti-infantry guns but rules to support anti-tank shooting... so go figure...

They cost a mere 65pts and you can run them in units of 1, 2 or 3. So 130pts and 195pts respectively.

One of them will cost you $45.

Let's check their stats!

Stats

Movement 8"
Toughness 8
Save 2+(armor/invul/Feel No Pain)
Wounds 7
Ld 7+
OC 2

They are the same speed and Toughness as modern Space Marine Dreadnoughts, with less wounds. I was surprised at the 2+ armor save. Not bad!

Weapons

Its standard armament on the datasheet is the Militarum multi-laser and close combat weapon.

The Close Combat weapon can be replaced by a Sentinel chainsaw... just that, you sacrifice nothing. So why would you not?

It can be armed with a Hunter Killer Missile. Again, why not?

After that it can exchange the Militarum Multi laser for any of the following:

◦ 1 autocannon
◦ 1 heavy flamer
◦ 1 lascannon
◦ 1 missile launcher
◦ 1 plasma cannon

Really, the Lascannon is the best option, due to the datasheet ability... but you CAN choose the others if you really want them. A Plasma Cannon might be cool, I like Missile Launchers and even the Aurocannon has some merit. The one that makes little sense is the Heavy Flamer.

Ranged:

Hunter-Killer Missile

48" Range, 1 Shot, Hitting on 4+. S14, AP-3 and D6 Damage each.
One Shot (This weapon can only be fired once per game)

Militarum Multi-Laser

36" Range, 4 Shots, Hitting on 4+. S6, AP0 and 1 Damage each.

Lascannon

48" Range, 1 Shot, Hitting on 4+. S12, AP-3 and D6+1 Damage each.

Autocannon

48" Range, 2 Shots, Hitting on 4+. S9, AP-1 and 3 Damage each.

Heavy Flamer

12" Range, D6 Shots, Hitting on Auto-hits. S5, AP-1 and 1 Damage each.
Torrent (Roll D6 for attacks, these attacks auto-wound)
Ignore Cover (Enemy units hit by this weapon cannot get Benefit of Cover against this attack)

Missile Launcher - Krak Missile firing mode

48" Range, 1 Shot, Hitting on 4+. S9, AP-2 and D6 Damage each.
Heavy (This weapon gains a +1 to Hit when the unit remains stationary)

Missile Launcher - Frag Missile firing mode

48" Range, D6 Shots, Hitting on 4+. S4, AP0 and 1 Damage each.
Blast (For every 5 models in target unit, gain 1 attack rounding down)
Heavy (This weapon gains a +1 to Hit when the unit remains stationary)

Plasma Cannon - Standard Firing Mode

36" Range, D3 Shots, Hitting on 4+. S7, AP-2 and 1 Damage each.
Blast (For every 5 models in target unit, gain 1 attack rounding down)

Plasma Cannon - Overcharged Firing Mode

36" Range, D3 Shots, Hitting on 4+. S8, AP-3 and 2 Damage each.
Blast (For every 5 models in target unit, gain 1 attack rounding down)
Hazardous (After firing, roll a Dice, on a 1 a model in this unit suffers 3 Mortal Wounds)

Melee:

Close Combat Weapon

2 Attacks, Hitting on 4+. S6, AP 0 and 1 Damage each.

Sentinel chainsaw

3 Attacks, Hitting on 4+. S6, AP-1 and 1 Damage each.

Abilities

Deadly Demise 1 (When this unit is destroyed, roll a Dice and on a 6, it explodes, dealing 1 Mortal Wound to every unit within 6" of this model.

Mobile Hunter-killers

When attacking a Monster or a Vehicle Unit you get to re-roll to Wound.

Thoughts

8" movement means that it can move itself into position to get a line of fire on a target that may have been trying to hide.

But a Lascannon Hitting on 4+, 3+ if given an order and then 3+ to Wound most things with a re-roll is a great way of dealing anti-tank damage.

There is an argument for using the Missile Launcher. S9 anti-tank means it will wound T9 vehicles on 4+ and tougher units on 5+... with that re-roll, while keeping versatility for shooting infantry units. But this makes the Sentinel an Anti-light vehicle unit.

If we did not care about strength, but we were were worried about armor saves then we can go for the Plasma Cannon. Overcharge to S8 with a Re-roll to wound but at AP-3 with 2 Damage. Its D3 shots but again... I would rather just take a Lascannon.

Its one of those situations where as a competitive unit, I would field Lascannons, but in a collection I may model all sorts of weapon options!

That makes 5 Astra Militarum Datasheets Reviewed putting them on 5.6% Completed. The total Completed is 15.24% Complete! Can I review them all?!

Thank you for reading!

Warhammer Review Library

Army Rule and Detachment Rule Reviews

FactionDetachmentReview Number
Agents of the ImperiumArmy Rule #2
Astra MilitarumArmy Rule #1
Astra MilitarumCombined RegimentDetachment Rule #1
Space MarinesArmy Rule #3


Datasheet Review list (Alphabetical)

FactionUnitReview Number
Adeptus CustodesProsecutors#1
Adeptus CustodesKnight-Centura#54
Adeptus CustodesShield-Captain#61
Adeptus CustodesShield-Captain in Allarus Terminator Armor#70
Adeptus CustodesTrajann Valoris#40
Adeptus MechanicusArchaeopter Fusilave#13
Adeptus MechanicusArchaeopter Stratoraptor#14
Adeptus MechanicusArchaeopter Transvector#15
Adeptus MechanicusBelisarius Cawl#53
Adeptus MechanicusCorpuscarii Electro-Priests#97
Adeptus MechanicusOnager Dunecrawler#110
Adeptus MechanicusSerberys Raiders#55
Adeptus MechanicusSerberys Sulphurhounds#56
Adeptus MechanicusTechnoarcheologist#104
AeldariGuardian Defenders#64
AeldariMaugan Ra#87
AeldariNight Spinner#65
AeldariShadowseer#80
AeldariShining Spears#147
AeldariPrince Yriel#92
Astra MilitarumAegis Defence Line#146
Astra MilitarumKasrkin#60
Astra MilitarumTank Commander#90
Astra MilitarumWyvern#81
Black TemplarsBlack Templars Gladiator#102
Black TemplarsHigh Marshall Helbrecht#38
Black TemplarsMarshall#46
Black TemplarsThe Emperor's Champion#63
Blood AngelsAstorath#131
Blood AngelsBaal Predator#2
Blood AngelsBrother Corbulo#132
Blood AngelsCaptain Tycho#133
Blood AngelsChief Librarian Mephiston#134
Blood AngelsCommander Dante#135
Blood AngelsDeath Company Dreadnought#136
Blood AngelsDeath Company Intercessors#137
Blood AngelsDeath Company Marines#138
Blood AngelsDeath Company Marines with Jump Packs#139
Blood AngelsFurioso Dreadnought#140
Blood AngelsGabriel Seth#66
Blood AngelsLemartes#32
Blood AngelsLibrarian Dreadnought#141
Blood AngelsSanguinary Guard#93
Blood AngelsSanguinary Priest#142
Blood AngelsSanguinary Priest with Jump#143
Blood AngelsThe Sanguinor#144
Blood AngelsTycho the Lost#145
Chaos DaemonsBeasts of Nurgle#98
Chaos DaemonsDaemonettes#29
Chaos DaemonsLord of Change#75
Chaos DaemonsNurglings#82
Chaos KnightsKnight Abominant#94
Chaos KnightsWar Dog Brigands#30
Chaos KnightsWar Dog Executioners#31
Chaos KnightsWar Dog Huntsman#77
Chaos Space MarinesAbbadon the Despoiler#50
Chaos Space MarinesHaarken Worldclaimer#41
Chaos Space MarinesKhorne Lord of Skulls#37
Dark AngelsAsmodai#16
Dark AngelsAzrael#17
Dark AngelsBelial#4
Dark AngelsDeathwing Knights#20
Dark AngelsDeathwing Terminator Squad#99
Dark AngelsLazarus#62
Dark AngelsLand Speeder Vengeance#101
Death GuardBiologus Putrifier#5
Death GuardBlightlord Terminators#10
Death GuardChaos Lord#36
Death GuardLord of Contagion#52
Death GuardTallyman#39
Death GuardMalignant Plaguecaster#71
DeathwatchCorvus Blackstar#72
DeathwatchDeathwatch Terminator Squad#112
DeathwatchDeathwatch Veterans#114
DeathwatchFortis Kill Team#116
DeathwatchIndomitor Kill Team#118
DeathwatchKill Team Cassius#120
DeathwatchProteus Killteam#57
DeathwatchSpectrus Kill Team#73
DeathwatchVeteran Bike Squad#84
DeathwatchWatch Captain Artemis#122
DeathwatchWatch Master#124
DrukhariGrotesques#45
DrukhariHaemonculus#8
DrukhariRaider#35
DrukhariScourges#7
Genestealer CultsAberants#47
Genestealer CultsHybrid Metamorphs#58
Genestealer CultsReductus Saboteur#33
Grey KnightsBrother Captain#25
Grey KnightsGrand Master#48
Grey KnightsStrike Squad#51
Imperial AgentsCallidus Assassin#9
Imperial AgentsCulexus Assassin#69
Imperial AgentsEversor Assassin#105
Imperial AgentsExaction Squad#111
Imperial AgentsImperial Navy Breachers#113
Imperial AgentsInquisitor#115
Imperial AgentsInquisitor Coteaz#117
Imperial AgentsInquisitor Eisenhorn#119
Imperial AgentsInquisitor Greyfax#121
Imperial AgentsInquisitorial Henchmen#123
Imperial AgentsInquisitor Karamazov#125
Imperial AgentsLord Inquisitor Kyria Draxus#126
Imperial AgentsRogue Trader Entourage#127
Imperial AgentsSubductor Squad#128
Imperial AgentsVigilant Squad#26
Imperial AgentsVindicare Assassin#129
Imperial AgentsVoidsmen-at-Arms#130
Imperial KnightsCanis Rex#76
Imperial KnightsArmiger Helverin#22
Imperial KnightsArmiger Warglaive#43
Imperial KnightsKnight Castellan#83
Leagues of VotannBrôkhyr Iron-master#27
Leagues of VotannBrôkhyr Thunderkyn#78
Leagues of VotannCthonian Beserks#86
Leagues of VotannSagitaur#3
Leagues of VotannÛthar the Destined#44
NecronsObelisk#11
OrksBattlewagon#34
OrksHunta Rig#28
OrksZodgrod Wortsnagga#89
Space MarinesKayvaan Shrike#23
Space MarinesMarneus Calgar#42
Space MarinesRazorback#21
Space MarinesVanguard Veteran Squad with Jump Packs#103
Space WolvesArjac Rockfist#68
Space WolvesFenrisian Wolves#91
Space WolvesWolf Guard#74
T'au EmpireBreacher Team#88
T'au EmpireDarkstrider#12
T'au EmpireKroot Carnivore Squad#19
T'au EmpirePathfinder Team#79
T'au EmpirePiranhas#107
T'au EmpireRazorshark Strike Fighter#95
T'au EmpireStealth Battlesuits#67
Thousand SonsAhriman#108
Thousand SonsAhriman on Disc of Tzeentch#109
Thousand SonsExalted Sorcerer#59
Thousand SonsMagnus the Red#49
TyranidsBarbgaunts#6
TyranidsLictor#106
TyranidsRaveners#96
TyranidsScreamer Killer#24
World EatersLord Invocatus#100
World EatersWorld Eaters Chaos Spawn#18
World EatersWorld Eaters Daemon Prince#85

Thank you for reading!

** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.

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Cheers!
@zakludick

Hive South Africa



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Don't forget the flamethrower is great against Orks, guard equivalent, nid swarms, and other low-AP, low-toughness creatures that might especially seek to take advantage of cover. I'd suggest magnetizing the lascannon and flamer so they can be swapped out.

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Indeed. But because of that unit's darasheet ability, I would go for a Heavy Flamer on something else.

!PIZZA

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