Warhammer 40k - Unit Review Library 104 - Adeptus Mechanicus, Technoarcheologist
Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!
Now known as the Unit Review Library!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!
Also this has become quite the Challenge! With so many units to review in the game the consensus in the hobby community is that I will not have enough time to review all of the Datasheets before the new edition of Warhammer 40,000 came out.
I should have started when 10th edition launched!
416 days since the start of 10th Edition.
This is Review #104, I am 312 reviews behind!
Picking them randomly, let me spin the wheel again and see what I get:
Adeptus Mechanicus, Technoarcheologist
10th Edition Codex
Aha! The Tech-priests of Mars. This army has quite a few different Magos characters of different ranks. I do not know too much about this particular unit... so let's see what he can do!
This guy costs a mere 45pts to field in a battle, the model costs $35!
Let's look at those stats!
Stats
Movement 6"
Toughness 4
Save 3+/5++(armor/invul/Feel No Pain)
Wounds 3
Ld 7+
OC 1
Those stats shows me that his quite enhanced compared to a baseline human.
Weapons
Ranged:
Mechanicus pistol
Range 12", 1 Attack, Hitting on 4+, S6, Ap -1, D1 Damage each
Pistol (Can shoot with this weapon while in engagement range of enemy models, close combat)
Devastating Wounds (6's to Wound cause mortal wounds that cannot be saved)
Melee:
Servo-arc claw
3 Attacks, Hitting on 4+, S8 Ap -2, 2 Damage each
Devastating Wounds (6's to Wound cause mortal wounds that cannot be saved)
Anti-Vehicle 4+ (A 4+ to Wound counts as a Critical and therefore the same as a natural 6, then he would trigger Devastating Wounds on a 4+ against Vehicle units.)
Abilities
Seekers of Divine Arcana
While leading a unit, models in that unit gain +1 OC. This makes units better at taking control of Objectives.
Cogitative Instincts
Enemy Reinforcements cannot be set up within 12" of this model.
Thoughts
Both of these abilities are all about taking control of objectives and keeping reinforcements away from him. This means that naturally this character is to be attached to units, not to give them better fighting ability but to ensure that you can control a section of a board better.
Other that that the Servo-arc claw is quite nasty against a Vehicle!
That makes 8 Adeptus Mechanicus Datasheets Reviewed putting them on 26.66% Completed! The total Completed is 10.71% Complete! Can I review them all?!
Thank you for reading!
Warhammer Review Library
Alphabetical List
Faction | Unit | Review Number |
---|---|---|
Adeptus Custodes | Prosecutors | #1 |
Adeptus Custodes | Knight-Centura | #54 |
Adeptus Custodes | Shield-Captain | #61 |
Adeptus Custodes | Shield-Captain in Allarus Terminator Armor | #70 |
Adeptus Custodes | Trajann Valoris | #40 |
Adeptus Mechanicus | Archaeopter Fusilave | #13 |
Adeptus Mechanicus | Archaeopter Stratoraptor | #14 |
Adeptus Mechanicus | Archaeopter Transvector | #15 |
Adeptus Mechanicus | Belisarius Cawl | #53 |
Adeptus Mechanicus | Corpuscarii Electro-Priests | #97 |
Adeptus Mechanicus | Serberys Raiders | #55 |
Adeptus Mechanicus | Serberys Sulphurhounds | #56 |
Aeldari | Guardian Defenders | #64 |
Aeldari | Maugan Ra | #87 |
Aeldari | Night Spinner | #65 |
Aeldari | Shadowseer | #80 |
Aeldari | Prince Yriel | #92 |
Astra Militarum | Kasrkin | #60 |
Astra Militarum | Tank Commander | #90 |
Astra Militarum | Wyvern | #81 |
Black Templars | Black Templars Gladiator | #102 |
Black Templars | High Marshall Helbrecht | #38 |
Black Templars | Marshall | #46 |
Black Templars | The Emperor's Champion | #63 |
Blood Angels | Baal Predator | #2 |
Blood Angels | Gabriel Seth | #66 |
Blood Angels | Lemartes | #32 |
Blood Angels | Sanguinary Guard | #93 |
Chaos Daemons | Beasts of Nurgle | #98 |
Chaos Daemons | Daemonettes | #29 |
Chaos Daemons | Lord of Change | #75 |
Chaos Daemons | Nurglings | #82 |
Chaos Knights | Knight Abominant | #94 |
Chaos Knights | War Dog Brigands | #30 |
Chaos Knights | War Dog Executioners | #31 |
Chaos Knights | War Dog Huntsman | #77 |
Chaos Space Marines | Abbadon the Despoiler | #50 |
Chaos Space Marines | Haarken Worldclaimer | #41 |
Chaos Space Marines | Khorne Lord of Skulls | #37 |
Dark Angels | Asmodai | #16 |
Dark Angels | Azrael | #17 |
Dark Angels | Belial | #4 |
Dark Angels | Deathwing Knights | #20 |
Dark Angels | Deathwing Terminator Squad | #99 |
Dark Angels | Lazarus | #62 |
Dark Angels | Land Speeder Vengeance | #101 |
Death Guard | Biologus Putrifier | #5 |
Death Guard | Blightlord Terminators | #10 |
Death Guard | Chaos Lord | #36 |
Death Guard | Lord of Contagion | #52 |
Death Guard | Tallyman | #39 |
Death Guard | Malignant Plaguecaster | #71 |
Deathwatch | Corvus Blackstar | #72 |
Deathwatch | Proteus Killteam | #57 |
Deathwatch | Spectrus Kill Team | #73 |
Deathwatch | Veteran Bike Squad | #84 |
Drukhari | Grotesques | #45 |
Drukhari | Haemonculus | #8 |
Drukhari | Raider | #35 |
Drukhari | Scourges | #7 |
Genestealer Cults | Aberants | #47 |
Genestealer Cults | Hybrid Metamorphs | #58 |
Genestealer Cults | Reductus Saboteur | #33 |
Grey Knights | Brother Captain | #25 |
Grey Knights | Grand Master | #48 |
Grey Knights | Strike Squad | #51 |
Imperial Agents | Callidus Assassin | #9 |
Imperial Agents | Culexus Assassin | #69 |
Imperial Agents | Vigilant Squad | #26 |
Imperial Knights | Canis Rex | #76 |
Imperial Knights | Armiger Helverin | #22 |
Imperial Knights | Armiger Warglaive | #43 |
Imperial Knights | Knight Castellan | #83 |
Leagues of Votann | Brôkhyr Iron-master | #27 |
Leagues of Votann | Brôkhyr Thunderkyn | #78 |
Leagues of Votann | Cthonian Beserks | #86 |
Leagues of Votann | Sagitaur | #3 |
Leagues of Votann | Ûthar the Destined | #44 |
Necrons | Obelisk | #11 |
Orks | Battlewagon | #34 |
Orks | Hunta Rig | #28 |
Orks | Zodgrod Wortsnagga | #89 |
Space Marines | Kayvaan Shrike | #23 |
Space Marines | Marneus Calgar | #42 |
Space Marines | Razorback | #21 |
Space Marines | Vanguard Veteran Squad with Jump Packs | #103 |
Space Wolves | Arjac Rockfist | #68 |
Space Wolves | Fenrisian Wolves | #91 |
Space Wolves | Wolf Guard | #74 |
T'au Empire | Breacher Team | #88 |
T'au Empire | Darkstrider | #12 |
T'au Empire | Kroot Carnivore Squad | #19 |
T'au Empire | Pathfinder Team | #79 |
T'au Empire | Razorshark Strike Fighter | #95 |
T'au Empire | Stealth Battlesuits | #67 |
Thousand Sons | Exalted Sorcerer | #59 |
Thousand Sons | Magnus the Red | #49 |
Tyranids | Barbgaunts | #6 |
Tyranids | Raveners | #96 |
Tyranids | Screamer Killer | #24 |
World Eaters | Lord Invocatus | #100 |
World Eaters | World Eaters Chaos Spawn | #18 |
World Eaters | World Eaters Daemon Prince | #85 |
Thank you for reading!
** Images in this post are from the Warhammer app.
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Cheers!
@zakludick
In the annals of war, I am a sucker for anything tech-like.
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Indeed. Amazing looking models!
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💪💪💪 Hell yeah! Another one!
I am very quizzed by this franchise, I am a big cyberpunk fan, but I can't seem to place this art style. Is somewhere between Steampunk and Spacepunk. Is funny how futuristic but also old it looks.
You should look at all the factions of this setting though: https://www.warhammer.com/en-US/warhammer-40000-lp
You get anime-style mecca with the T'au, Space Marines in Power armor, crude and brutish technology of the Orks and a Cyber-Egyptian look with the Necrons. There is so much variety in 40k!
The Technoarcheologist's abilities seem perfect for controlling objectives and disrupting enemy plans. Good review brother
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