Warhammer 40k - Unit Review Library 47 - Genestealer Cults, Aberants
Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!
However, on the 26th one, I have decided that it is big enough to call this series a Library!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!
In this series, I will review one unit at a time, picking them randomly.
So let me spin the wheel again and see what I get:
Genestealer Cults, Aberants
10th Edition Index
The Genestealer Cults are an infestation, the deployment of a Tyranid bio-weapon to hijack the bodies and reproduction cycle of humans and other species.
Within their generations and within their number there are genetic deviants that appear known as Aberrants. These hulking and misshapen freaks would not be able to hide amongst humanity as covert agents, instead the Cult hides them away from official eyes.
When the time is right, these mutants are used as line-breakers or as bodyguards to leaders.
The have no ranged weapon options. The leader is called a Hypermorph and he comes with an extra attack from his tail. Otherwise the leader can either have the same weapon as the rest - the Heavy Power weapons, which I feel is the better option or change it out for a Heavy Improvised weapon.
180pts for 5 models, 360pts for 10 of them. Almost in the Space Marine Terminator level
Let's see their stats.
Stats
Movement 6"
Toughness 6 (Tougher than a Terminator! Tough as a Custodes!)
Save 5+/4+++(armor/invul/Feel No Pain) (Bad armor but 4+ Feel no Pain)
Wounds 5 (Plenty Wounds each!)
Ld 1+
OC 1
Weapons
Ranged:
None
Melee:
Heavy power weapon
3 Attacks, Hitting on 3+, Strength 8, Ap -2 and 3 Damage each.
Each! This is really good!
A unit of 5 would be dishing out 15 Attacks!
Heavy improvised weapon
5 Attacks, Hitting on 3+, Strength 6, Ap 0 and 2 Damage each.
I really do not see the point of getting 2 additional attacks that are weaker, have no AP and does less damage.
Hypermorph tail
1 Attack, Hitting on 3+, Strength 5, Ap 0 and 1 Damage each.
This is not really going to change the game results much but its an extra attack so why not?
Abilities
Feel no Pain 4+ and Deep Strike!
Thus they can be placed into reserves and appear anywhere on the battlefield as long as it is more than 9" away from an enemy unit.
Hulking Bodyguards
While being led by a character, if their squad is being hit by a weapon with Strength greater than their toughness, then subtract 1 from the Wound roll.
This is massive at their Toughness.
This is what it means:
S1-3 weapons need 6+ to Wound them
S4-5 weapons need 5+ to Wound them
S6-11 weapons need 4+ to Wound them
S12+ weapons need 3+ to Wound them
You can never get 2+ to Wound unless the Character dies or you have some other modifier!
Added to this is their ability to ignore damage due to their Feel No Pain.
I feel this is a strong unit!
Thank you for reading!
Warhammer Review Library
Alphabetical List
Faction | Unit | Review Number |
---|---|---|
Adeptus Custodes | Prosecutors | #1 |
Adeptus Custodes | Trajann Valoris | #40 |
Adeptus Mechanicus | Archaeopter Fusilave | #13 |
Adeptus Mechanicus | Archaeopter Stratoraptor | #14 |
Adeptus Mechanicus | Archaeopter Transvector | #15 |
Black Templars | High Marshall Helbrecht | #38 |
Black Templars | Marshall | #46 |
Blood Angels | Baal Predator | #2 |
Blood Angels | Lemartes | #32 |
Chaos Daemons | Daemonettes | #29 |
Chaos Knights | War Dog Brigands | #30 |
Chaos Knights | War Dog Executioners | #31 |
Chaos Space Marines | Haarken Worldclaimer | #41 |
Chaos Space Marines | Khorne Lord of Skulls | #37 |
Dark Angels | Asmodai | #16 |
Dark Angels | Azrael | #17 |
Dark Angels | Belial | #4 |
Dark Angels | Deathwing Knights | #20 |
Death Guard | Biologus Putrifier | #5 |
Death Guard | Blightlord Terminators | #10 |
Death Guard | Chaos Lord | #36 |
Death Guard | Tallyman | #39 |
Drukhari | Grotesques | #45 |
Drukhari | Haemonculus | #8 |
Drukhari | Raider | #35 |
Drukhari | Scourges | #7 |
Genestealer Cults | Reductus Saboteur | #33 |
Grey Knights | Brother Captain | #25 |
Imperial Agents | Callidus Assassin | #9 |
Imperial Agents | Vigilant Squad | #26 |
Imperial Knights | Armiger Helverin | #22 |
Imperial Knights | Armiger Warglaive | #43 |
Leages of Votann | Brôkhyr Iron-master | #27 |
Leages of Votann | Sagitaur | #3 |
Leages of Votann | Ûthar the Destined | #44 |
Necrons | Obelisk | #11 |
Orks | Battlewagon | #34 |
Orks | Hunta Rig | #28 |
Space Marines | Kayvaan Shrike | #23 |
Space Marines | Marneus Calgar | #42 |
Space Marines | Razorback | #21 |
T'au Empire | Darkstrider | #12 |
T'au Empire | Kroot Carnivore Squad | #19 |
Tyranids | Barbgaunts | #6 |
Tyranids | Screamer Killer | #24 |
World Eaters | World Eaters Chaos Spawn | #18 |
Thank you for reading!
** Images in this post are from the Warhammer app.
Tag List:
@aussieninja, @new.things, @alonicus, @dungeondog, @xenowolfza, @riesakashiya, @tomster-17, @exptrader, @borsengelaber, @makerhacks, @jacobtothe, @fredfettmeister, @mirroredspork, @kheldar1982, @surrealis, @oblivioncubed
*PS, Should you wish to be removed or added to the taglist, please let me know!
Cheers!
@zakludick
Nerf street-signs.
!ALIVE
!LOLZ
!PIMP
!BBH
You must be killin' it out here!
@mirroredspork just slapped you with 1.000 PIMP, @zakludick.
You earned 1.000 PIMP for the strong hand.
They're getting a workout and slapped 1/1 possible people today.
Read about some PIMP Shit or Look for the PIMP District
@zakludick! You Are Alive so I just staked 0.1 $ALIVE to your account on behalf of @ mirroredspork. (3/10)
The tip has been paid for by the We Are Alive Tribe through the earnings on @alive.chat, feel free to swing by our daily chat any time you want, plus you can win Hive Power (2x 50 HP) and Alive Power (2x 500 AP) delegations (4 weeks), and Ecency Points (4x 50 EP), in our chat every day.

@zakludick! Your Content Is Awesome so I just sent 1 $BBH (Bitcoin Backed Hive) to your account on behalf of @mirroredspork. (1/1)
lolztoken.com
The corner—they’re usually 90 degrees.
Credit: reddit
@zakludick, I sent you an $LOLZ on behalf of mirroredspork
(3/4)
Farm LOLZ tokens when you Delegate Hive or Hive Tokens.
Click to delegate: 10 - 20 - 50 - 100 HP
!LOL
A person could get creative with those!
lolztoken.com
But it folded.
Credit: reddit
@mirroredspork, I sent you an $LOLZ on behalf of zakludick
(5/6)
These are one of my favorite creators favorite units. He did a great job with them here:
Those glowing weapons look amazing!
!LUV
walledcity, zakludick sent you LUV. 🙂 (5/10) tools | trade | connect | wiki | daily
Made with LUV by crrdlx.
I think the extra attacks from heavy improvised weapons would be better against squishy hordes like orc boyz or guardsmen. The heavy power weapon is definitely better against space marines and other tough infantry or vehicles.
!LOL
lolztoken.com
but I’ve never seen one with more than four.
Credit: reddit
@zakludick, I sent you an $LOLZ on behalf of jacobtothe
(1/1)
NEW: Join LOLZ's Daily Earn and Burn Contest and win $LOLZ
Indeed you are correct. But if I were to look at the internal balancing of the GCult army, I would have to say that the Aberrants' job would be to kill Heavy infantry or Tanks and that there are plenty of other things in their army to deal with hordes.
GSC can be a horde army in its own right after all.
Indeed. So I am thinking that with a low Objective Control, these Aberants can be kept in reserve to see where the enemy deploys their valuable hard targets and then Deep Strike the Aberants into that area of the board to deal with them.
That is what I would do and that is what I would expect from a GSC player.
Go Steal some genes 😆
These one need the biggest Jeans... !LOL
lolztoken.com
It's a little bit funny.
Credit: reddit
@xenowolfza, I sent you an $LOLZ on behalf of zakludick
(4/6)