Warhammer 40k - Review Library 424 - Drukhari, Hellions
Violent skyboarding while on combat drugs? Dangerous for everyone involved!
Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - Datasheet Review post! I have recently needed to take a new direction. All the details about that is found Here - The Great 40k Review Plan
This is not to just regurgitating the stats and skills. I provide my own assessment of what I think of the unit and its capabilities. Often... about how to use them best... or how to kill them best!
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With my hobby posts, I generate a hobby fund. 50% of the income goes into the fund. At the moment I put all my HBD earned from Warhammer posts into my alt account @zakl.hobbyfund.
I am collecting funds in the following ways:
- Blogging about Warhammer to earn HBD
- Accepting donations - Can be sent directly to @zakl.hobbyfund in HBD
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I will do a new estimation of what I owe soon!
Back to the review!
Drukhari, Hellions
10th Edition Index
Hellions are part of the Wych Cults of Cammoragh, meaning that they take battle stims and drugs, usually take part in gladiatorial combat and capture slaves.
They are fast and deadly... and as far as I remember, fragile! Their main strength is the ability to hit first.
They are 75pts for 5 models and 150pts for 10 models.
Let's check their stats!
Stats
Movement 14"
Toughness 4
Save 5+/6++(armor/invul/Feel No Pain)
Wounds 2
Ld 6+
OC 1
Weapons
Weapon Loadout: Splinter Pods and Hellglaive
The Helliarch can be equipped with a Phantasm Grenade Launcher.
The Helliarch can exchange its Hellglaive with a Splinter Pistol and a Helliarch Weapon
Ranged Weapons
Splinter Pods
18" Range, 2 Shots, Hitting on 3+, S2, AP0 and 1 Damage each.
Anti-Infantry 3+ (This Weapon Wounds Infantry on a 3+ regardless of their Toughness
Assault - This weapon can be fired, even while the unit has Advanced.
Twin-linked - This weapon can re-roll to Wound.
Splinter Pistol
12" Range, 1 Shot, Hitting on 3+, S2, AP0 and 1 Damage each.
Anti-Infantry 3+ (This Weapon Wounds Infantry on a 3+ regardless of their Toughness
Assault - This weapon can be fired, even while the unit has Advanced.
Pistol - This weapon can be fired while the model is within engagement range.
Melee Weapons
Hellglaive
3 Attacks, Hitting on 3+, S4, AP-1 and 2 Damage each.
Sustained Hits 1 - When rolling to hit, add 1 additional Hit when you roll a 6 to Hit)
Helliarch Weapon
5 Attacks, Hitting on 3+, S3, AP-1 and 1 Damage each.
Sustained Hits 1 - When rolling to hit, add 1 additional Hit when you roll a 6 to Hit)
Anti-Infantry 3+ (This Weapon Wounds Infantry on a 3+ regardless of their Toughness
Abilities
Hit and Run
This unit can Shoot and Declare a Charge in the same turn that it Falls Back.
Wargear - Phantasm Grenade Launcher - The bearer's unit has the Grenades Keyword.
Thoughts
These things are extremely fast!
But I think they are about as durable as a wet paper packet!
Not much to say except that if you have a chance to damage them before they charge - do so!.
Thank you for reading!
Warhammer Review Library
Link Container Post: Warhammer 40k Links Container Post! 28/04/2025
I shall leave all Army and Detachment rules here and the few Chaos Daemon datasheets I have done already:
Army Rule and Detachment Rule Reviews
Faction | Detachment | Review Number |
---|---|---|
Agents of the Imperium | Army Rule #2 | |
Aeldari | Army Rule #4 | |
Astra Militarum | Army Rule #1 | |
Astra Militarum | Combined Regiment | Detachment Rule #1 |
Astra Militarum | Bridgehead Strike | Detachment Rule #2 |
Chaos Daemons | Army Rule #10 | |
Chaos Daemons | Daemonic Incursion | Detachment Review 15 |
Chaos Daemons | Blood Legion | Detachment Review 16 |
Chaos Daemons | Legion of Excess | Detachment Review 17 |
Chaos Daemons | Scintillating Legion | Detachment Review 18 |
Chaos Daemons | Plague Legion | Detachment Review 19 |
Chaos Daemons | Shadow Legion | Detachment Review 20 |
Chaos Knights | Army Rule #8 | |
Chaos Knights | Tratoris Lance | Detachment Review #11 |
Chaos Knights | Iconoclast Fiefdom | Detachment Review #12 |
Death Guard | Army Rule Review #6 | |
Death Guard | Plague Company | Detachment Review #4 |
Death Guard | Flyblown Host | Detachment Review #7 |
Imperial Knights | Army Rule #9 | |
Imperial Knights | Noble Lance | Detachment Review #13 |
Imperial Knights | Questor Forgepact | Detachment Review #14 |
Space Marines | Army Rule #3 | |
Space Wolves | Champions of Russ | Detachment Review #9 |
Space Wolves | Champions of Fenris | Detachment Review #10 |
Thousand Sons | Army Rule #7 | |
Thousand Sons | Cult of Magic | Detachment Review #5 |
Thousand Sons | Hexwarp Thrallband | Detachment Review #8 |
World Eaters | Army Rule #5 | |
World Eaters | Berzerker Warband | Detachment Review #3 |
World Eaters | Vessels of Wrath | Detachment Review #6 |
Datasheet Review list (Alphabetical)
Faction | Unit | Review Number |
---|---|---|
Drukhari | Archon | #419 |
Drukhari | Beastmaster | #420 |
Drukhari | Court of the Archon | #421 |
Drukhari | Cronos | #422 |
Drukhari | Drazhar | #423 |
Drukhari | Grotesques | #45 |
Drukhari | Haemonculus | #8 |
Drukhari | Raider | #35 |
Drukhari | Scourges | #7 |
Thank you for reading!
** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.
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Cheers!
@zakludick
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Problem: flying spikey panziez
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You are right. Lots of light shots will be enough S4-S5 shots by the armful will down these guys. Basically, once the DE player reveals them, they die.
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Hehe... 40k...