Warhammer 40k - Review Library 386 - Chaos Daemons, Flamers
More indescribable nightmares...
*Image from Warhammer.com
Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - Datasheet Review post!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit in the game of Warhammer 40,000
The last of the Indexes! A new challenge!
Right, I am finally ahead and by my best estimations as I explained in this Post, I should be able to keep ahead of the release curve and get the remainder of the Indexes reviewed before those Codex releases.
So I embark on a new challenge. I have calculated that there are roughly 148 reviews to do. I have chosen my frequency and have given myself 96 days to review them all. That means that I am aiming at Day 96 being the 21st of July 2025!
Today is Day 21/96.
I have reviewed 33/148.
Time elapsed: 21.87%
Review Completion: 22.29%
A little ahead! Good!
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I am collecting funds in the following ways:
- Blogging about Warhammer to earn HBD
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- Selling some of the collection to friends.
At the current count I am paying off some hobby debts. I still have $226 to pay off!
Every bit counts!
Back to the review!
Chaos Daemons, Flamers
10th Edition Index
I do not see too much good use for these units, perhaps against a horde army or very cheap troops they would be useful.
They are very fast and can put out flamer shots.
A unit of 3 is 65pts and a unit of 6 is 130pts.
Let's check their stats and abilities!
Stats
Movement 9"
Toughness 4
Save 7/4+++ (armor/invul/Feel No Pain)
Wounds 3
Ld 7+
OC 1
Weapons
Standard weapons: Flickering Flames; Flamer mouths.
Ranged Weapons
Flickering Flames
12" Range, D6 Shots, Hitting on Auto, S4, AP-1 and 1 Damage each.
Torrent (This weapon hits automatically, just roll for the number of shots)
Ignores Cover (Enemies cannot get Benefit of Cover against this attack)
Psychic (This weapon has the Psychic keyword)
Melee Weapons
Flamer mouths
3 Attack, Hitting on 4+, S4, AP0 and 1 Damage each.
Abilities
Deep Strike - If this unit arrives on the Battlefield from Reserves, it can be set up anywhere on the battlefield more than 9" from enemy models.
Bounding Leaps
This unit is able to shoot in a turn which it fell back.
Thoughts
Like I said... not much of a threat but very fast. With an Exultant Flamer leading them they can then move, Advance and shoot. And fall back and shoot. Which is good, because they are terrible in melee.
However, I don't think they are worth their points.
That makes 21 Chaos Daemon Datasheets Reviewed putting them on 42% Completed! The total of the remaining Index reviews is now 112.
Thank you for reading!
Warhammer Review Library
Link Container Post: Warhammer 40k Links Container Post! 28/04/2025
I shall leave all Army and Detachment rules here and the few Chaos Daemon datasheets I have done already:
Army Rule and Detachment Rule Reviews
Faction | Detachment | Review Number |
---|---|---|
Agents of the Imperium | Army Rule #2 | |
Aeldari | Army Rule #4 | |
Astra Militarum | Army Rule #1 | |
Astra Militarum | Combined Regiment | Detachment Rule #1 |
Astra Militarum | Bridgehead Strike | Detachment Rule #2 |
Chaos Knights | Army Rule #8 | |
Chaos Knights | Tratoris Lance | Detachment Review #11 |
Chaos Knights | Iconoclast Fiefdom | Detachment Review #12 |
Death Guard | Army Rule Review #6 | |
Death Guard | Plague Company | Detachment Review #4 |
Death Guard | Flyblown Host | Detachment Review #7 |
Imperial Knights | Army Rule Review #9 | |
Imperial Knights | Noble Lance | Detachment Review #13 |
Imperial Knights | Questor Forgepact | Detachment Review #14 |
Space Marines | Army Rule #3 | |
Space Wolves | Champions of Russ | Detachment Review #9 |
Space Wolves | Champions of Fenris | Detachment Review #10 |
Thousand Sons | Army Rule #7 | |
Thousand Sons | Cult of Magic | Detachment Review #5 |
Thousand Sons | Hexwarp Thrallband | Detachment Review #8 |
World Eaters | Army Rule #5 | |
World Eaters | Berzerker Warband | Detachment Review #3 |
World Eaters | Vessels of Wrath | Detachment Review #6 |
Datasheet Review list (Alphabetical)
Faction | Unit | Review Number |
---|---|---|
Chaos Daemons | Beasts of Nurgle | #98 |
Chaos Daemons | Be'lakor | #370 |
Chaos Daemons | Bloodcrushers | #371 |
Chaos Daemons | Bloodletters | #372 |
Chaos Daemons | Bloodmaster | #373 |
Chaos Daemons | Bloodthister | #374 |
Chaos Daemons | Blue Horrors | #375 |
Chaos Daemons | Burning Chariot | #376 |
Chaos Daemons | Changecaster | #377 |
Chaos Daemons | Contorted Epitome | #378 |
Chaos Daemons | Daemonettes | #29 |
Chaos Daemons | Daemon Prince of Chaos | #379 |
Chaos Daemons | Daemon Prince of Chaos with Wings | #380 |
Chaos Daemons | Epidemius | #381 |
Chaos Daemons | Exalted Flamer | #382 |
Chaos Daemons | Fateskimmer | #383 |
Chaos Daemons | Feculent Gnarlmaw | #384 |
Chaos Daemons | Fiends | #385 |
Chaos Daemons | Lord of Change | #75 |
Chaos Daemons | Nurglings | #82 |
Thank you for reading!
** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.
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Cheers!
@zakludick
Thank you very much!
You're welcome!
I agree they look like crap against Marines, but I bet they chew through guardsmen or Boyz enough to earn back their points.
Guardsmen yes, but these days even Boyz are tough!
So with a 65pts squad, its 3x Flamers vs 80pts of 10 boyz.
3D6 shots to hit. Averages around 10-11 attacks hit.
5+ to Wound. We are looking at 4 wounds.
Ap-1 so 6+ saves, thus some of the time you will save 1.
So 4 Boys on the Paperhammer. 6 Models left. If they do charge the Flamers, they are gone. lol
Guardsmen is another story though.
3+ to wound.
So we are looking at 6-7 dead Guardsmen from 3 models. And they can charge the Guardsmen and kill some more.
If they charge the Boyz they are just going to fluff and do nothing and die in return.
Not a great unit but could be useful in certain situations but would still be funny to see these models fielded.
They are pretty good at killing Guardsmen...