Warhammer 40k - Review Library 367 - Imperial Knights, Knight Paladin
The "Boltgun and Chainsword Veteran" of the Knights.
*Image from Warhammer.com
Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - Datasheet Review post!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit in the game of Warhammer 40,000
The last of the Indexes! A new challenge!
Right, I am finally ahead and by my best estimations as I explained in this Post, I should be able to keep ahead of the release curve and get the remainder of the Indexes reviewed before those Codex releases.
So I embark on a new challenge. I have calculated that there are roughly 148 reviews to do. I have chosen my frequency and have given myself 96 days to review them all. That means that I am aiming at Day 96 being the 21st of July 2025!
Today is Day 9/96.
I have reviewed 13/148.
Time elapsed: 9.37%
Review Completion: 8.78%
About 1 under par.
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I am collecting funds in the following ways:
- Blogging about Warhammer to earn HBD
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At the current count I am paying off some hobby debts. I still have $236 to pay off!
Every bit counts!
Back to the review!
Imperial Knights, Knight Paladin
10th Edition Index
The Knight Paladin hits a sweet spot between melee and ranged threat. It is not the master of either but he is reliable in both. It can deal damage from very far away and it deals even more damage at mid-range. When it gets into combat it can handle itself as good as most Knights save for the close combat specialists.
I would say that this Knight can show a bit more patience.
They are 405pts to field.
Let's check its stats and abilities!
Stats
Movement 10"
Toughness 12
Save 3+/5++(invul against ranged only) (armor/invul/Feel No Pain)
Wounds 22
Ld 6+
OC 10
Weapons
Standard weapons: Reaper Chainsword, Rapid-fire Battle Cannon, Meltagun, Questoris Heavy Stubber
This model can exchange Meltagun for a Questoris Heavy Stubber.
This model can exchange their Reaper Chainsword for a Thunderstrike Gauntlet.
This model can also be armed with one of the following:
- Icarus autocannons
- Ironstorm missile pod
- Stormspear rocket pod
Ranged Weapons
Rapid-Fire Battle Cannon
72" Range, D6+3 Shots, Hitting on 3+, S10, AP-1 and 3 Damage each.
Blast (Add 1 to the attacks for every 5 enemy models in the target unit, rounding down)
Rapid Fire D6+3 (This weapon gains an additional D6+3 attacks when firing at half range of 36")
Questoris Heavy Stubber
36" Range, 3 Shots, Hitting on 3+, S4, AP-1 and 1 Damage each.
Rapid Fire 3 (This weapon gets 3x more attacks when shooting a target within Half Range of 18")
Meltagun
12" Range, 1 Shot, Hitting on 3+, S9, AP-4 and D6 Damage each.
Melta 2 (When this weapon is fired from half range of 6", add 2 to the damage)
Stormspear Rocket Pod
48" Range, 3 Shots, Hitting on 3+, S8, AP-2 and D6 Damage each.
Icarus Autocannons
48" Range, 3 Shots, Hitting on 3+, S7, AP-1 and 2 Damage each.
Anti-Fly 2+ (This weapon causes Critical Wounds on a 2+ against targets with the Fly Keyword)
Twin Linked (This weapon can re-roll to Wound)
Ironstorm Missile Pod
48" Range, D6+1 Shots, Hitting on 3+, S5, AP0 and 1 Damage each.
Blast (Add 1 to the attacks for every 5 enemy models in the target unit, rounding down)
Indirect Fire (This weapon can be fired at a target that it cannot see, if it does the enemy shall get Benefit of cover and you get a -1 to Hit and cannot get better than a 4+ to hit.)
Melee Weapons
Reaper Chainsword - Stike
4 Attacks, Hitting on 3+, S14, AP-4 and 6 Damage each.
Reaper Chainsword - Sweep
12 Attacks, Hitting on 3+, S9, AP-3 and 2 Damage each.
Thunderstrike Gauntlet - Stike
4 Attacks, Hitting on 3+, S20, AP-3 and 8 Damage each.
Thunderstrike Gauntlet - Sweep
8 Attacks, Hitting on 3+, S10, AP-2 and 3 Damage each.
Abilities
Deadly Demise D6 (When this model is destroyed, roll a dice to see if it explodes. On a 6 it does so, dealing D6 damage to every unit within 6" of this model)
Seasoned Noble
Once per Phase, this model can re-roll one To Hit, To Wound or Save dice.
Paladin’s Duty
Bondsman ability. Therefore this model can use this ability in the Command Phase to select one Armiger. That Armiger can gains Lethal Hits and Lance on its weapons.
Thoughts
Like I said. Reliable.
Let me break it down:
Re-roll a Hit, Wound or Save.
Your turn Shooting Phase - One critical Wound roll is generally what you want to re-roll here
Your turn Fight Phase - If the enemy is going to hit first or if the enemy is going to survive your initial attack, re-roll a Save or if the enemy just needs to die no matter the cost then to Hit or Wound as needed.
Your opponent's Shooting Phase - Re-roll a Save!
Your opponent's Fighting Phase - Same as in your own. Saves trump Hit/Wound.
Thus this ability is more a defensive ability but it is really very good!
Bondsman ability: Works for either Helverins or Warglaives. It could boost a Helverin for Lethal Hits shooting early game and then inspire a Warglaive with Lethal and Lance on the turn it needs to charge and sally forth, the Warglaive already grants itself Sustained Hits on that turn so the combination is amazing!
That makes 8 Imperial Knight Datasheets Reviewed putting them on 72.72% Completed! The total of the remaining Index reviews is now 135.
Thank you for reading!
Warhammer Review Library
Link Container Post: Warhammer 40k Links Container Post! 26/03/2025
I shall leave Army and Detachment rules here as well as The Space Wolves Datasheets I did before.
Army Rule and Detachment Rule Reviews
Faction | Detachment | Review Number |
---|---|---|
Agents of the Imperium | Army Rule #2 | |
Aeldari | Army Rule #4 | |
Astra Militarum | Army Rule #1 | |
Astra Militarum | Combined Regiment | Detachment Rule #1 |
Astra Militarum | Bridgehead Strike | Detachment Rule #2 |
Chaos Knights | Army Rule #8 | |
Chaos Knights | Tratoris Lance | Detachment Review 11 |
Chaos Knights | Iconoclast Fiefdom | Detachment Review 12 |
Death Guard | Army Rule Review #6 | |
Death Guard | Plague Company | Detachment Review #4 |
Death Guard | Flyblown Host | Detachment Review #7 |
Space Marines | Army Rule #3 | |
Space Wolves | Champions of Russ | Detachment Review #9 |
Space Wolves | Champions of Fenris | Detachment Review #10 |
Thousand Sons | Army Rule #7 | |
Thousand Sons | Cult of Magic | Detachment Review #5 |
Thousand Sons | Hexwarp Thrallband | Detachment Review #8 |
World Eaters | Army Rule #5 | |
World Eaters | Berzerker Warband | Detachment Review #3 |
World Eaters | Vessels of Wrath | Detachment Review #6 |
Datasheet Review list (Alphabetical)
Faction | Unit | Review Number |
---|---|---|
Chaos Knights | Knight Abominant | #94 |
Chaos Knights | Knight Desecrator | #357 |
Chaos Knights | Knight Despoiler | #358 |
Chaos Knights | Knight Rampager | #359 |
Chaos Knights | Knight Tyrant | #360 |
Chaos Knights | War Dog Brigands | #30 |
Chaos Knights | War Dog Executioners | #31 |
Chaos Knights | War Dog Huntsman | #77 |
Chaos Knights | War Dog Karnivore | #361 |
Chaos Knights | War Dog Stalker | #362 |
Imperial Knights | Knight Crusader | #363 |
Imperial Knights | Knight Errant | #364 |
Imperial Knights | Knight Gallant | #365 |
Thank you for reading!
** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.
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