Warhammer 40k - Review Library 350 - Space Wolves, Wolf Guard Pack Leader in Terminator Armor

This example is Kjarl Diregaze and he is one of mine! See this Post!

Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!

Now known as the Unit Review Library! Here is the current Library Link post!

What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!

Space Wolves incoming!

As explained in This post about new reveals at Adepticon the Space Wolves are suddenly being launched and dropped on our heads suddenly!

Thus my time for reviewing their Datasheets is running out. I have 34 Reviews to do, I am trying to maintain a fast pace so I will give myself 17 days including today to complete all of these. That means that the last day of this personal challenge will be the 15th of April 2025!

Today is Day 13/17.
I have reviewed 26/34.

Time elapsed: 76.47%
Review Completion: 76.47%
On Par

Beyond them looms another 85 reviews of the Coming soon section! I better get cracking!

Hobby Fund - Working myself into the clear

With my hobby posts, I generate a hobby fund. 50% of the income goes into the fund. At the moment I put all my HBD earned from Warhammer posts into my alt account @zakl.hobbyfund.

I am collecting funds in the following ways:

  • Blogging about Warhammer to earn HBD
  • Accepting donations - Can be sent directly to @zakl.hobbyfund in HBD
  • Selling some of the collection to friends.

At the current count I am paying off some hobby debts. I still have $242 to pay off!

Every bit counts!

Back to the review.

The whole project has become quite the Challenge! With so many units to review in the game the consensus in the hobby community is that I will not have enough time to review all of the Datasheets before the new edition of Warhammer 40,000 came out.

I should have started when 10th edition launched!
680 days since the start of 10th Edition.
This is Review #350, I am 330 reviews behind! (Lowest I have been is 314 behind)

Space Wolves, Wolf Guard Pack Leader in Terminator Armor

10th Edition Index

I don't know if I can count on the new Codex to keep these available to me and honestly, I will just roll with the punches.

The Terminator Wolf Guard pack Leader is just awesome in its versatility. He can have all the cool Close Combat weapons in the arsenal PLUS a Terminator Heavy Weapon.

You do not have to, but I honestly think it would be a waste not to play this Datasheet without a Terminator Heavy Weapon.

This Wolf Guard Pack Leader is 40pts.

Let's check his stats and abilities!

Stats

Movement 5"
Toughness 5
Save 2+/4++ (armor/invul/Feel No Pain)
Wounds 3 (4 with Storm Shield)
Ld 6+
OC 1

Weapons

Standard weapons: Storm Bolter and Power Weapon

Weapon Options:

This models can exchange its Storm Bolter and Power Weapon with Twin Lighting Claws.

This model can exchange its Storm Bolter and Power Weapon with two different weapons from the following list:

◦ 1 assault cannon
◦ 1 heavy flamer
◦ 1 cyclone missile launcher and 1 storm bolter
◦ 1 storm bolter
◦ 1 chainfist
◦ 1 power fist
◦ 1 thunder hammer
◦ 1 storm shield

If he is wielding a Cyclone Missile Launcher he can still wield a Combi-Weapon or a Storm Bolter.

Ranged Weapons

Storm Bolter

24" Range, 2 Shots, Hitting on 3+, S4, AP0 and 1 Damage each.
Rapid Fire 2 (At half range of 12" gain 2 extra attacks)

Combi-weapon

24" Range, 1 Shot, Hitting on 4+, S4, AP0 and 1 Damage each.
Rapid Fire 1 (At half range of 12" gain 1 extra attack)
Anti-Infantry 4+ (Critically Wounds Infantry on a 4+)
Devastating Wounds (Critical Wounds cause Mortal Wounds)

Assault Cannon

24" Range, 6 Shots, Hitting on 3+, S6, AP0 and 1 Damage each.
Devastating Wounds (Critical Wounds cause Mortal Wounds)

Heavy Flamer

12" Range, D6 Shots, Hitting on Auto, S5, AP-1 and 1 Damage each.
Torrent (This weapon hits Automatically, just roll for the number of shots)
Ignores Cover (Enemies cannot claim Benefit of Cover against this weapon)

Cyclone Missile Launcher - frag option

48" Range, D6 Shots, Hitting on 3+, S4, AP0 and 1 Damage each.
Blast (For every 5 models in the target unit, gain +1 Attack)

Cyclone Missile Launcher - krak option

48" Range, 2 Shot, Hitting on 3+, S9, AP-2 and D6 Damage each.

Melee Weapons

Power Weapon

4 Attacks, Hitting on 3+, S5, AP-2 and 1 Damage each.

Chainfist

3 Attacks, Hitting on 4+, S8, AP-2 and 2 Damage each.
Anti-Vehicle 3+ (Causes Critical Wounds against Vehicles on a Wound roll of 3+)

Power Fist

3 Attacks, Hitting on 3+, S8, AP-2 and 2 Damage each.

Thunder Hammer

3 Attacks, Hitting on 4+, S8, AP-2 and 2 Damage each.
Devastating Wounds (Critical Wounds cause Mortal Wounds)

Twin Lightning Claws

5 Attacks, Hitting on 3+, S5, AP-2 and 1 Damage each.
Twin-Linked (This weapon can re-roll to Wound)

Abilities

Inspiring Leader

Once per game, a you can re-roll the a Battle Shock test.

Pack Leader

This model cannot be your Warlord and cannot be given enhancements.

Thoughts

Like I said - an excuse to put a Terminator Heavy Heavy Weapon into other units!

With Kjarl, I put and Assault Cannon and a Thunderhammer in the Land Raider squad. In my Long Fang Packs I like to put an extra Cyclone Missile Launcher.

I love em, but who knows what will happen in the new SW Codex! We shall see!

That makes 29 Space Wolves Datasheets Reviewed putting them on 82.85% Completed. The total Completed is 38.20% Complete! Can I review them all?!

Thank you for reading!

Warhammer Review Library

Link Container Post: Warhammer 40k Links Container Post! 26/03/2025

I shall leave Army and Detachment rules here as well as The Space Wolves Datasheets I did before.

Army Rule and Detachment Rule Reviews

FactionDetachmentReview Number
Agents of the ImperiumArmy Rule #2
AeldariArmy Rule #4
Astra MilitarumArmy Rule #1
Astra MilitarumCombined RegimentDetachment Rule #1
Astra MilitarumBridgehead StrikeDetachment Rule #2
Death GuardArmy Rule Review #6
Death GuardPlague CompanyDetachment Review #4
Death GuardFlyblown HostDetachment Review #7
Space MarinesArmy Rule #3
Thousand SonsArmy Rule #7
Thousand SonsCult of MagicDetachment Review #5
Thousand SonsHexwarp ThrallbandDetachment Review #8
World EatersArmy Rule #5
World EatersBerzerker WarbandDetachment Review #3
World EatersVessels of WrathDetachment Review #6


Datasheet Review list (Alphabetical)

FactionUnitReview Number
Space WolvesArjac Rockfist#68
Space WolvesBjorn the Fell-Handed#325
Space WolvesBlood Claws#326
Space WolvesCanis Wolfborn#327
Space WolvesCyberwolf#328
Space WolvesFenrisian Wolves#91
Space WolvesGrey Hunters#329
Space WolvesHarald Deathwolf#330
Space WolvesHounds of Morkai#331
Space WolvesIron Priest#332
Space WolvesKrom Dragongaze#333
Space WolvesLogan Grimnar#334
Space WolvesLogan Grimnar on Stormrider#335
Space WolvesLong Fangs#336
Space WolvesLukas the Trickster#337
Space WolvesMurderfang#338
Space WolvesNjal Stormcaller#339
Space WolvesRagnar Blackmane#340
Space WolvesSkyclaws#341
Space WolvesSpace Wolves Venerable Dreadnought#342
Space WolvesStormfang Gunship#343
Space WolvesStormwolf#344
Space WolvesThunderwolves#345
Space WolvesUlrik the Slayer#346
Space WolvesWolf Guard#74
Space WolvesWolf Guard Battle Leader in Terminator Armour#347
Space WolvesWolf Guard Battle Leader on Thunderwolf#348

Thank you for reading!

** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.

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Cheers!
@zakludick

Hive South Africa



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Can he deep strike?

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So this is really strange but YES, he has the Deep Strike rule.

However he can only be attached to Blood Claws, Grey Hunters or Long Fangs.

He MUST be attached to a unit at the start of the game...

However.... should there be scenario that you play Vanguard and he is the only one left, you can pick him up and Deepstrike him in! 🤣🤣🤣🤣

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