Warhammer 40k - Detachment Review 2 - Astra Militarum - Bridgehead Strike

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Hello everyone!

Rounding out all the Datasheet Reviews of the Astra Militarum before their new Codex arrives will be this Detachment Review.

I already Reviewed the Astra Militarum Army Rule, this is the rule that applies for all Astra Militarum armies... though who knows if the Codex modifies this?

Army Rule Recap

The Astra Militarum Army rule is Voice of Command, where Officers from the army issue Orders to other units and grand them special buffs that last for a turn.
The full review about those buffs can be found here.

I also previously reviewed the first and only Detachment for the Astra Militarum that was available at the time - the Combined Regiment.

With its Born Soldiers ability, the Combined Regiment allowed Astra Militarum players to play a mix of Infantry and Vehicles to decent effectiveness.

During Christmas, Warhammer-Community launched the Grotmas Advent Calendar and every faction got themselves a new Detachment to play.

In the case of the Astra Militarum, it is this, the Bridgehead Strike Detachment.

Let's jump in.

Detachment Rules

If a Militarum Tempestus Officer model from your army is your Warlord then Tempestus Scions gain the Battleline Keyword. While such a unit is not Battleshocked, they get +1 OC.

Only The Best

Each time an Astra Militarum Infantry model makes a Ranged Attack, re-roll a Hit roll of 1.

Fire Zone Purge

Each time a Militarum Tempestus model from your army makes a ranged attack in a turn they were set up from Reserves or had disembarked from a Transport, add 1 to the Wound roll.

Thoughts

The Combined Regiment gave Infantry Lethal Hits vs Infantry and Vehicles Lethal Hits vs Vehicles.

This army plays a bit differently. It favours Infantry and especially Militarum Tempestus in vehicles/with deep strike.

You army would need to be made up of these elite troops to take advantage of these rules. Good Ballistic Skill is key to the Astra Militarum Gunline but in this case, you might have a standing block of infantry holding the home and no-man's land but you will need to field a decent amount of mobile Tempestus units.

My take is that the Taurox and especially the Taurox Prime is your friend!

That Army rules involving the Warlord wound mean that Tempestus Scions are OC 2 to help you claim objectives.


Enhancements

Every Detachment has their own Enhancements to put on Characters. You cannot put 2 Enhancements on 1 hero, Epic Heros cannot take theim either and you are limited to 3 of the 4.

Here are the Enhancements for the Bridgehead Strike:

Bombast-class Vox-array - 25pts

Militarum Tempestus Officer model only.

When issuing an order, if this model's unit contains a Master-Vox, it can issue that Order to up to three different Regiment units instead of only one.

This is different from the Grand Strategist enhancement that the Combined Regiment can do. That enhancement allows you 1 additional Order per turn. This one give 1 Order to three targets. There is a range limit to Orders 6" usually but a Master Vox allows you a 24" Range.

It might be worth mentioning that at this point, there is only 1 option for a Militarum Tempestus Officer with a Master Vox in the unit and that is the Tempestor Prime in a Militarum Tempestus Command Squad.

I have not seen anything to indicate that there will be other options in the new Codex coming up.

Priority-drop Beacon - 30pts

Militarum Tempestus Officer model only.

The bearer's unit can be set up using Deep Strike rules and can be set up in your first, second or third Movement phase regardless of mission rules.

Again, note that there is only 1 eligible model that can do this. I would hazard a guess and say that a Tempestus Command unit, attacheds to a full unit of Tempestus Scions can use this to Deep Strike onto an objective in No-Man's land on turn 1 or 2 and camp there.

This would be a different Command Squad to the unit with the 3 orders above.

Shroud Projector - 15pts

Militarum Tempetus Officer only.

Enemy units cannot use the Fire Overwatch Stratagem against the bearer's unit.

Simple, handy. Some armies are more inclined to use Overwatch than others. But on a third Tempestor Prime? In what application? It feels a bit redundant.

Advance Augury - 15pts

Infantry Officer model only.

After both players have deployed their armies, select up to three Regiment units and redeploy them, they can place those units into Reserves is they want to regardless of how many units are in Strategic Reserve.

This is always handy. A Re-position after the enemy have placed their army, or additional Reserves serves as decent deploy and deception tactics. This favours the general who can use these units to fish out what the enemy is planning by making him deploy units in a certain way and then you pull back and backtrack.

Lord Solar Leontus can do this as well with up to three Astra Militarum units, not just Regiment units. Combine the two and you COULD redeploy 6 units in total?! But Leontus has to be the Warlord in an army and if he is, you will not get the OC 2 Scions.


Stratagems

Stratagems are used in the battle as an elective rule that can be employed in crucial moments. All armies have access to Universal Stratagems but each Detachment has their very own Stratagems that they can use.

This is what the Bridgehead can do...

Bellicosa Drop - 1CP

Used in your Reinforcements step of the Movement phase on one Astra Militarum Infantry unit that arrives by Deep Strike.

This unit can be set up within 6" of the enemy instead of the usual 9". This unit cannot declare a charge this turn.

This is used for getting in close to an objective or having more options for insertion. You can shoot, but no close combat. If you have supporting fire, this would be a good way to take Objectives away from the enemy.

Of course, a good combo would be with the Priority-drop Beacon to make a big unit Deep Strike and now to do so within a shorter range of an enemy.

Firing Hot - 1CP

Used on Militarum Tempestus or Kasrkin units in the shooting phase before they shoot.

Until the end of the phase improve Strength and AP of all hot-shot weapons by 1.

This is great. Hot-shot las weapons are S3 AP-1, this would make them app S4 AP-2 which would be great at removing Heavy Infantry from an area.

Fire and Relocate - 1CP

Used in your shooting phase on anything that is not Titanic (like a Baneblade).
This allows you to shoot in a turn you Advanced.

A great mobility and damage buff. Use it to gain sights on the enemy. Use it to claim objectives while also dealing damage to the enemy. Lots of options with this stratagem.

Servo-Designators - 1CP

Used in the Shooting phase after one Astra Militarum Infantry unit has shot. After they have shot, select one enemy unit hit by their attacks.

That unit cannot have Benefit of Cover until the end of the phase.

This is also a great stratagem for weakening the enemy. You want your AP-1 Hot-shot lasguns to do some damage!

Aerial Extraction - 1CP

This stratagem is used at the end of your Opponent's Fight Phase (end of their turn).

You can use it on either one Valkyrie or one Astra Militarum unit that has the Deep Strike ability that is not within Engagement Range of enemy models.

You can then remove that unit from the battlefield and place them back into Strategic Reserves.

Sometimes a unit's job is done on one side of the board and you need the extra movement. This can be used to redeploy that Priority-drop Beacon unit or a unit of Tempestus Aquilons. Another option is the Valkyrie, I would imagine this being used on one that is in Hover mode and has just picked up a unit of infantry to redeploy.

On My Position - 1CP

End of your opponent's Fight phase, target one Regiment Infantry unit from your army that IS in Engagement Range of the enemy.

Roll a D6 for each enemy unit their are in Engagement with. on a 2+ each of tose units suffer D6 Mortal Wounds.
You own unit then suffers 3D3 Mortal Wounds.

You are bombing your own troops. This is not done in your turn, rather in the enemy's turn so it is a reactive. Sometimes multiple enemy units charge the Astra Militarum units, hoping to hold them in combat in the Militarum turn and then not be shot at.

But your men are dying and this gives them the opportunity to take the enemy down with them! Blast apart several enemy units and lose some of your own, sometimes freeing those enemy units from Engagement Range just in time for your army to round off and gun those enemies down!


Conclusion

The Bridgehead is a fun way to play Astra Militarum. If you have the right units to do it, it might be fun to play with Tempestus, Kasrkin, Taurox and Valkyrie units.

I don't know if it would be as easily competitive as the Combined Regiment. Perhaps in the hands of a seasoned veteran, this Detachment could work.

Thank you for reading this post!

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Warhammer Review Library

Army Rule and Detachment Rule Reviews

FactionDetachmentReview Number
Agents of the ImperiumArmy Rule #2
Astra MilitarumArmy Rule #1
Astra MilitarumCombined RegimentDetachment Rule #1
Space MarinesArmy Rule #3


Datasheet Review list (Alphabetical)

FactionUnitReview Number
Adeptus CustodesProsecutors#1
Adeptus CustodesKnight-Centura#54
Adeptus CustodesShield-Captain#61
Adeptus CustodesShield-Captain in Allarus Terminator Armor#70
Adeptus CustodesTrajann Valoris#40
Adeptus MechanicusArchaeopter Fusilave#13
Adeptus MechanicusArchaeopter Stratoraptor#14
Adeptus MechanicusArchaeopter Transvector#15
Adeptus MechanicusBelisarius Cawl#53
Adeptus MechanicusCorpuscarii Electro-Priests#97
Adeptus MechanicusOnager Dunecrawler#110
Adeptus MechanicusSerberys Raiders#55
Adeptus MechanicusSerberys Sulphurhounds#56
Adeptus MechanicusTechnoarcheologist#104
AeldariAsurmen#155
AeldariAutarch#175
AeldariAutarch Skyrunner#185
AeldariAutarch Wayleaper#187
AeldariAvatar of Khaine#195
AeldariBaharroth#187
AeldariCorsair Voidreavers#213
AeldariCorsair Voidscarred#215
AeldariCrimson Hunter#219
AeldariDark Reapers#165
AeldariDeath Jester#205
AeldariDire Avengers#207
AeldariEldrad Ulthran#199
AeldariFarseer#201
AeldariFarseer Skyrunner#221
AeldariFire Dragons#225
AeldariFire Prism#227
AeldariFuegan#229
AeldariGuardian Defenders#64
AeldariHemlock Wraithfighter#161
AeldariHowling Banshees#217
AeldariIllic Nightspear#233
AeldariJain Zar#183
AeldariKarandras#153
AeldariMaugan Ra#87
AeldariNight Spinner#65
AeldariRangers#149
AeldariShadowseer#80
AeldariShining Spears#147
AeldariShroud Runners#151
AeldariSkyweavers#157
AeldariSolitaire#167
AeldariSpiritseer#169
AeldariStarweaver#173
AeldariStorm Guardians#177
AeldariStriking Scorpions#179
AeldariSupport Weapon#189
AeldariSwooping Hawks#191
AeldariThe Visarch#159
AeldariThe Yncarne#203
AeldariTroupe#197
AeldariSource#209
AeldariPrince Yriel#92
AeldariVoidweaver#171
AeldariVyper#211
AeldariWarlock#223
AeldariWarlock Conclave#231
AeldariWarlock Skyrunner#235
AeldariWarlock Skyrunner Conclave#237
AeldariWarp Spiders#239
AeldariYvraine#181
Astra MilitarumAegis Defence Line#146
Astra MilitarumArmoured Sentinels#148
Astra MilitarumAttilan Rough Riders#154
Astra MilitarumBaneblade#156
Astra MilitarumBanehammer#160
Astra MilitarumBanesword#166
Astra MilitarumBasilisk#170
Astra MilitarumBullgryn Squad#174
Astra MilitarumCadian Castellan#158
Astra MilitarumCadian Command Squad#178
Astra MilitarumCadian Shock Troops#184
Astra MilitarumCatachan Jungle Fighters#186
Astra MilitarumChimera#196
Astra MilitarumCommissar#200
Astra MilitarumDeath Korps of Krieg#202
Astra MilitarumDeathstrike#204
Astra MilitarumDoomhammer#206
Astra MilitarumField Ordnance Battery#162
Astra MilitarumGaunt's Ghosts#208
Astra MilitarumHeavy Weapons Squad#182
Astra MilitarumHellhammer#210
Astra MilitarumHellhound#212
Astra MilitarumHydra#214
Astra MilitarumInfantry Squad#216
Astra MilitarumIron Hand Straken#218
Astra MilitarumKasrkin#60
Astra MilitarumLeman Russ Battle Tank#190
Astra MilitarumLeman Russ Demolisher#220
Astra MilitarumLeman Russ Eradicator#222
Astra MilitarumLeman Russ Executioner#224
Astra MilitarumLeman Russ Exterminator#226
Astra MilitarumLeman Russ Punisher#228
Astra MilitarumLeman Russ Vanquisher#230
Astra MilitarumLord Solar Leontus#232
Astra MilitarumManticore#234
Astra MilitarumMilitarum Tempestus Command Squad#236
Astra MilitarumMunitorum Servitors#238
Astra MilitarumMinistorum Priest#240
Astra MilitarumNork Deddog#180
Astra MilitarumOgryn Bodyguard#150
Astra Militarum Ogryn Squad#152
Astra MilitarumPlatoon Command Squad#172
Astra MilitarumPrimaris Psyker#188
Astra MilitarumRatling Snipers#164
Astra MilitarumRegimental Attachés#176
Astra MilitarumRogal Dorn Battle Tank#241
Astra MilitarumScout Sentinel#242
Astra MilitarumSergeant Harker#243
Astra MilitarumShadowsword#244
Astra MilitarumTank Commander#90
Astra MilitarumTaurox#198
Astra MilitarumTech-Priest Enginseer#194
Astra MilitarumUrsula Creed#192
Astra MilitarumWyvern#81
Astra MilitarumValkyrie#168
Black TemplarsBlack Templars Gladiator#102
Black TemplarsHigh Marshall Helbrecht#38
Black TemplarsMarshall#46
Black TemplarsThe Emperor's Champion#63
Blood AngelsAstorath#131
Blood AngelsBaal Predator#2
Blood AngelsBrother Corbulo#132
Blood AngelsCaptain Tycho#133
Blood AngelsChief Librarian Mephiston#134
Blood AngelsCommander Dante#135
Blood AngelsDeath Company Dreadnought#136
Blood AngelsDeath Company Intercessors#137
Blood AngelsDeath Company Marines#138
Blood AngelsDeath Company Marines with Jump Packs#139
Blood AngelsFurioso Dreadnought#140
Blood AngelsGabriel Seth#66
Blood AngelsLemartes#32
Blood AngelsLibrarian Dreadnought#141
Blood AngelsSanguinary Guard#93
Blood AngelsSanguinary Priest#142
Blood AngelsSanguinary Priest with Jump#143
Blood AngelsThe Sanguinor#144
Blood AngelsTycho the Lost#145
Chaos DaemonsBeasts of Nurgle#98
Chaos DaemonsDaemonettes#29
Chaos DaemonsLord of Change#75
Chaos DaemonsNurglings#82
Chaos KnightsKnight Abominant#94
Chaos KnightsWar Dog Brigands#30
Chaos KnightsWar Dog Executioners#31
Chaos KnightsWar Dog Huntsman#77
Chaos Space MarinesAbbadon the Despoiler#50
Chaos Space MarinesHaarken Worldclaimer#41
Chaos Space MarinesKhorne Lord of Skulls#37
Dark AngelsAsmodai#16
Dark AngelsAzrael#17
Dark AngelsBelial#4
Dark AngelsDeathwing Knights#20
Dark AngelsDeathwing Terminator Squad#99
Dark AngelsLazarus#62
Dark AngelsLand Speeder Vengeance#101
Death GuardBiologus Putrifier#5
Death GuardBlightlord Terminators#10
Death GuardChaos Lord#36
Death GuardLord of Contagion#52
Death GuardTallyman#39
Death GuardMalignant Plaguecaster#71
DeathwatchCorvus Blackstar#72
DeathwatchDeathwatch Veterans#114
DeathwatchWatch Captain Artemis#122
DeathwatchWatch Master#124
DrukhariGrotesques#45
DrukhariHaemonculus#8
DrukhariRaider#35
DrukhariScourges#7
Genestealer CultsAberants#47
Genestealer CultsHybrid Metamorphs#58
Genestealer CultsReductus Saboteur#33
Grey KnightsBrother Captain#25
Grey KnightsGrand Master#48
Grey KnightsStrike Squad#51
Imperial AgentsCallidus Assassin#9
Imperial AgentsCulexus Assassin#69
Imperial AgentsEversor Assassin#105
Imperial AgentsExaction Squad#111
Imperial AgentsImperial Navy Breachers#113
Imperial AgentsInquisitor#115
Imperial AgentsInquisitor Coteaz#117
Imperial AgentsInquisitor Greyfax#121
Imperial AgentsInquisitorial Henchmen#123
Imperial AgentsLord Inquisitor Kyria Draxus#126
Imperial AgentsRogue Trader Entourage#127
Imperial AgentsSubductor Squad#128
Imperial AgentsVigilant Squad#26
Imperial AgentsVindicare Assassin#129
Imperial AgentsVoidsmen-at-Arms#130
Imperial KnightsCanis Rex#76
Imperial KnightsArmiger Helverin#22
Imperial KnightsArmiger Warglaive#43
Imperial KnightsKnight Castellan#83
Leagues of VotannBrôkhyr Iron-master#27
Leagues of VotannBrôkhyr Thunderkyn#78
Leagues of VotannCthonian Beserks#86
Leagues of VotannSagitaur#3
Leagues of VotannÛthar the Destined#44
NecronsObelisk#11
OrksBattlewagon#34
OrksHunta Rig#28
OrksZodgrod Wortsnagga#89
Space MarinesKayvaan Shrike#23
Space MarinesMarneus Calgar#42
Space MarinesRazorback#21
Space MarinesVanguard Veteran Squad with Jump Packs#103
Space WolvesArjac Rockfist#68
Space WolvesFenrisian Wolves#91
Space WolvesWolf Guard#74
T'au EmpireBreacher Team#88
T'au EmpireDarkstrider#12
T'au EmpireKroot Carnivore Squad#19
T'au EmpirePathfinder Team#79
T'au EmpirePiranhas#107
T'au EmpireRazorshark Strike Fighter#95
T'au EmpireStealth Battlesuits#67
Thousand SonsAhriman#108
Thousand SonsAhriman on Disc of Tzeentch#109
Thousand SonsExalted Sorcerer#59
Thousand SonsMagnus the Red#49
TyranidsBarbgaunts#6
TyranidsLictor#106
TyranidsRaveners#96
TyranidsScreamer Killer#24
World EatersLord Invocatus#100
World EatersWorld Eaters Chaos Spawn#18
World EatersWorld Eaters Daemon Prince#85

Legends Datasheet Review list

FactionUnitReview Number
DeathwatchDeathwatch Terminator Squad#112
DeathwatchFortis Kill Team#116
DeathwatchIndomitor Kill Team#118
DeathwatchKill Team Cassius#120
DeathwatchProteus Killteam#57
DeathwatchSpectrus Kill Team#73
DeathwatchVeteran Bike Squad#84
Imperial AgentsInquisitor Eisenhorn#119
Imperial AgentsInquisitor Karamazov#125


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