40k - Faction Pack - Space Marines - Detachment 6 - Ironstorm Spearhead

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Hello everyone and welcome to another Detachment Review for the Space Marines Army, the Ironstorm Spearhead.

As explained in the post The Future of Warhammer 40k Datasheet Reviews on Hive - Faction Pack orientated we are now going to be doing reviews based on the new Faction Packs.

This post is based on Faction Pack Space Marines that have more Detachments than Codex Space Marines and it replaces everything that happened prior. There are small changes and these changes are based on what can be found online at www.warhammer-community.com.

This Detachment is based on the Mechanical and Mechanized, the calculating warfare of the Iron Hands Chapter! But of course any Armoured Company of Space Marines would favour this kind of Warfare. Sometimes the mission calls for it, or the army is more heavily based on the 9th Company.

On with the Review!

Note that this Detachment makes use of the Space Marine Army Rule, Oath of Moment.

Ironstorm Spearhead

Detachment Rule - Armoured Wrath

Once per phase, each Adeptus Astartes unit in your army can re-roll one Hit roll, Wound roll or Damage roll.

Review This was my favourite Detachment for my Mechanized Space Wolves and my Dreadnought army. It greatly increases reliability.

Enhancements

Most Detachments have 4 Enhancements. These can only be given to Characters that qualify and never to Epic Heroes. You may only select up to three Enhancements to field at the same time. The Points indicated nect to these Enhancements are stated as they are at the time of writing this article. They may change in the latest Minutorum Field Manual.

Target Augury Web - 30pts

Techmarine model only. In your Command phase, select an Adeptus Astartes Vehicle model within 6" of this model. Until the start of your next Command Phase, weapons equipped by that Vehicle have Lethal Hits ability.

Adept of the Omnissiah - 35pts

Techmarine model only. Once per battle round, when a saving throw is failed for a fiendly Adeptus Astartes Vehicle model within 6" of the bearer, change the Damage of the attack to 0.

Review This enhancement was NOT so expensive last time I used it...

Master of Machine War - 20pts

Adeptus Astartes model only. In your Command Phase, select one Adeptus Astartes Vehicle model within 6" of this model, unit the start of your next Command Phase, this vehicle can shoot even if it Fell Back or Advanced.

Review This one does not need to be on a Techmarine and this is important since it focuses on speed and a Techmarine is infantry. So this may be a nice option on a Character with either a jump pack or a bike.

The Flesh is Weak - 10pts

Adeptus Astartes model only. The bearer has a 4+ Feel No Pain ability.

Stratagems

Armour of Contempt - 1 CP

When: Your opponent's Shoot or Fight phase, after an enemy has selected its targets.
Target: One Adeptus Astartes unit from your army that was selected by one or more of those attacks.
Effect: Until the attacking unit has finished making its attacks, each attack they make is at -1 Armour Penetration Characteristic.

Review Note that most Space Marine Detachments have this Stratagem as one of their 6 Stratagems, it is not an error that they and the Gladius have Armour of Contempt.

Ancient Fury - 1 CP

When: Start of the Command Phase
Target: One Adeptus Astartes Walker model form your army.
Effect: Until the start of your next Command phase improve the Move, Toughness, Leadership and OC of this unit by 1 and add 1 to the Hit roll of this unit's attacks.

Review Power up a Dreadnought! Movement 9" T11 Redemptor Dread! Or perhaps a M10" T10 Bjorn! hehe.

Vengeful Animus - 1CP

When: Any phase, just after one of your Vehicles with Deadly Demise is destroyed.
Target: That vehicle that was just destroyed.
Effect: Do not roll for Deadly Demise, the vehicle automatically explodes, dealing Mortal wounds automatically.

Mercy is Weakness - 2CP

When: Your Shooting or Fight phase.
Target: One Adeptus Astartes Infantry unit that has not been selected to Fight this phase.
Effect: Until the end of the phase, when this unit's attacks target an enemy unit below its Starting Strength, the attack has Sustained Hits 1, if the model using the ability is a Vehicle, the attack scores criticals on a 5+ instead.

Review Combine this with Target Augury Web to both Sustain and Lethal on 5+! Combine THAT with Oath of Moment to re-roll all of your attacks and fish for more 5's!

Unbowed Conviction - 1CP

When: Command phase
Target: One Adeptus Astartes unit below its Starting Strength
Effect: Until the end of the turn, your unit can ignore any or all modifiers to their stats or rolls, except for modifiers to Saving throws.

Power of the Machine Spirit - 1 CP

When: Your opponent's Shooting phase,just after an enemy has shot.
Target: One Adeptus Astartes Vehicle unit from your army that was reduced to Below Half-strength as a resuly of the attacking unit's shooting.
Effect: Your vehicle can shoot back at that enemy unit as though it were your shooting phase.

Review

In a nutshell: This army has better damage output. Their number of shots hit, or wound, or damage output is good!

Next, Enhancements.
Their enhancements are expensive beacuse they are good and are no-brainers!

Stratagems: Mercy is Weakness costs 2CP for a reason! Ancient Fury is also good and then everything else is handy in some

Thank you for reading this review!

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