Lily Shield Paws Combination!

We're getting wild! The Splinterlands team stated that the notice only applies to this season, however, we were able to play on the wild format for free as the pre-sale ended and the new season opened. They are considering, for this season only, that the Wild Pass's 2000 DEC cost will be eliminated, allowing us players to enjoy the excitement and fun of fighting with our older cards. This is also to honor and appreciate what we've done and unite as a community. Looking forward to seeing you on the battlefield!
One of my favorite summoners for 99 mana battles is Lily ShieldPaw; I chose him because of the abilities it grants to all of my units on the battlefield. Actually, the extra health helps all of my troops stay strong during battles. It also has a triage feature that helps heal backlines from damage from random or scattered attacks, with the exception of the tank summoner, which cannot heal. Ultimately, it has the ability to camouflage, which allows attackers to only attack the first position because all of the units on the backline defense will be camouflaged and cannot be targeted.
*Because of Lily Shieldpaw's immense power and ability, I instantly chose Uriel the Purifier to be my frontline super tank. His flying ability and healing are among his strongest qualities, which is why I love choosing him as Lily's partner. However, one of the challenges I deal with is that he must charge before attacking, which is a delayed tactic, but his healing ability could assist him in sustaining the confrontation as a tank. Because all of my units are camouflaged, all of the damage is concentrated on him.
My Defense and Offense Tactical 5 Squad
The Dual Strike with Reach ability is quite beneficial in supporting Uriel in the first position while he recharges. The Dual Strike from Carnage Titan will be the alternative damage to penetrate and weaken the opponent's tanking position. Carnage Titan is one of the Beasts. The Shield is an extra line of defense against blasts that include physical harm. Since magic flows straight to health when it hits a victim, blast effects from magic can pass through shields.
I also used a level 1 Sand Storm, which will help and harm my opponent's backline, even though it is only level 1, and still support what I need in this battle. Even though this monster is too slow with only 1 speed, I still insist on using it because of the damage of 5.
The Chaos Dragon is in my third position and can blind all of my opponents for 50% of the time. This allows them to avoid direct hits and physical and ranged attacks, and blinding them also helps my team composition, Strong and Formidable.
I also have two range attackers, featuring Calabash Sage, who had four range attacks. This is a new card from the Conclave Arcana Set, and it's the first time I've used it from a New Edition. Its element is from the Light, and its tribe is Ulund.
Last but not least, Berix Snakeye is one of my legendary cards with three attacks. Its armor is cool with eight, and it has a speed of two, plus seven health at the very start of the battle. The void armor is a defense for magic attacks, but its defensive power cannot be utilized in this match due to the camouflage, so the majority of damage will always be at my tank. The Weapons Training ability is useless because Calabash Sage has an attack power. This time, Berix will be used as a damager rather than a defensive weapon against my opponent.
In order to show everyone how the combat goes, I have also included a video. If you would like to watch it live on the Splinterlands site, here is the link. If you have this card in your wild format battles, try it too if you like my combo.
Wild Battle Link: https://splinterlands.com/battle/sl_a7e5030cd75f42d0c15de693e951db60

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Thanks for sharing! - @clove71
