BATTLE MAGE SECRETS Weekly Challenge! || SHADES OF GRAY Ruleset

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Hi everyone, Welcome to my BATTLE MAGE SECRETS post. BATTLE MAGE SECRETS itself is a replacement for SHARE YOUR BATTLE CHALLENGE, where if SHARE YOUR BATTLE CHALLENGE takes 1 monster as its weekly theme while BATTLE MAGE SECRETS takes 1 Ruleset as its theme. And the theme for this week is...

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SHADES OF GRAY



"Only Neutral Units may be used in battles."

SHADES OF GRAY is one of the new rulesets introduced this year. SHADES OF GRAY is a ruleset that restricts the use of monsters (Units) in a battle. The limitation in the SHADES OF GRAY ruleset is that we can only use monsters from the NEUTRAL element. As for Summoners, we can still use Summoners from elements that are available (or provided) in a battle.

To overcome the SHADES OF GRAY ruleset, we need to know what other rulesets accompany it to choose which NEUTRAL monsters we should use in that ruleset. In addition, choosing the right Summoner can affect the course of the battle.

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RULESET & FORMATION

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In addition to SHADES OF GRAY, the Rulesets in this battle are...

AIMLESS

AIMLESS is a ruleset that gives additional abilities in the form of SCATTER SHOT to all monsters in the battle arena. SCATTER SHOT is an ability that chooses its attack target randomly in each round. The SCATTER SHOT ability only affects Ranged and Magic monsters, while Melee monsters are not affected even though they receive this ability from the AIMLESS ruleset.

BLOOD AND SUNDER

BLOOD AND SUNDER is a ruleset that gives additional abilities in the form of CORROSIVE WARD to all monsters in the battle arena. CORROSIVE WARD is an ability that will deal damage to Melee monsters when they successfully deal damage to targets that have this ability. The damage they receive is a permanent loss of 2 ARMOR (cannot be repaired using the REPAIR ability). However, if the Melee monster does not have ARMOR, then it will not receive any damage from the CORROSIVE WARD ability.

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My Line-Up

CardsAbilityReason
- Give additionals of 1 ARMOR to All Allies

- Give additional abilities (VOID ARMOR and AMPLIFY ) to All Allies
I decided to use Grandmaster Rathe because he has VOID ARMOR ability and give it to all my monsters.

VOID ARMOR ability will be useful to overcome attacks from Magic monsters so that their attacks will hit ARMOR first compared to without VOID ARMOR which makes attacks from Magic monsters directly hit Health points even though they have a lot of ARMOR.
PROTECT + HALVING + FORCEFIELD + ENRAGEIn addition to the addition of Grandmaster Rathe, I intend to provide an additional 2 more ARMORs by using Arkemis the Bear who has the PROTECT ability.
REACH + REPAIRTo repair ARMOR lost due to attacks from the opponent's monsters, I need monsters that have the REPAIR ability. One of them is Junker.

In addition to REPAIR , Junker has the REACH ability that allows him to join the attack even though he is in the second position.
BLAST + RUST + BLINDTo reduce the opponent's ARMOR, I used Scavo Technomancer who has the RUST ability. he also has the BLIND ability which makes the attack accuracy of all opponent's monsters is reduced so that the possibility of their attacks missing will be greater.
SWIFTNESS + STRENGTHENI need Supply Runner because I need his SWIFTNESS ability to add SPEED to all my monsters so that they have the opportunity to attack first.
DISPEL + AMPLIFY + REDEMPTIONI actually use Venari Spellsmith to overcome opposing monsters that have the SNEAK ability. If he is defeated by those monsters, Venari Spellsmith will deal damage to all the opponent's monsters with the REDEMPTION ability.
REPAIR + CAMOUFLAGE + SLOWIn addition to Junker, I also brought Scavo Hireling which also has the REPAIR ability. Even so, Scavo Hireling also has the SLOW ability which makes the SPEED of the opponent decrease and increases my chance to attack first.

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BATTLE STARTS!!!

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The opponent also used Arkemis the Bear who has the PROTECT ability. But unfortunately, it was thwarted by Scavo Technomancer with the RUST ability.

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In the first round, Supply Runner targeted my opponent's Arkemis the Bear and made him enter RAGE mode. My Junker and Arkemis the Bear attacked Disintegrator and cut his Attack power to just 1 point. My Venari Spellsmith and Scavo Technomancer attacked Magi of Chaos and dealt additional damage to Drybone Raider.

While on the opposing side, Uraeus attacked Venari Spellsmith and managed to give him a poison effect. Magi of Chaos attacked Scavo Technomancer although it only hit his ARMOR. Meanwhile, Gargoya Devil damaged the entire ARMOR of Junker. But the attacks from Disintegrator and Drybone Raider failed to hit their respective targets.

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In the second round, Supply Runner again targeted the opponent's Arkemis the Bear. Arkemis the Bear, Venari Spellsmith, Junker, and Scavo Technomancer managed to defeat Disintegrator. But before being defeated, Disintegrator had countered the attack from Arkemis the Bear using the RETALIATE ability so that my Arkemis the Bear entered RAGE mode.

The first attack of Drybone Raider and Gargoya Devil failed to hit Arkemis the Bear. Magi of Chaos targeted Scavo Technomancer again. The second attack of Drybone Raider and Uraeus defeated Venari Spellsmith. Despite being defeated, Venari Spellsmith still deals damage to all opponents of 1 point each through her REDEMPTION ability.

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In the third round, my Arkemis the Bear can only deal 1 point of damage to the opponent's Arkemis the Bear despite having high Attack power. That's because Arkemis the Bear has the FORCEFIELD ability that reduces the damage from monsters that have Attack power over 4 to only 1 point. Meanwhile, my opponent's Arkemis the Bear whose Attack power is cut to 3 points deals damage to my Arkemis the Bear.

Supply Runner defeated Uraeus while Junker defeated the opponent's Arkemis the Bear. Scavo Technomancer targeted his attack at Magi of Chaos. And he received a counterattack from Drybone Raider and Magi of Chaos (fortunately, Scavo Technomancer's ARMOR was repaired by Junker and Scavo Hireling). The first attack of Drybone Raider and Gargoya Devil again failed to hit Arkemis the Bear.

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In the fourth round, Arkemis the Bear and Gargoya Devil each failed to deal damage to their targets. Supply Runner defeated Magi of Chaos. Junker attacked Gargoya Devil. Scavo Technomancer attacks Drybone Raider and its collateral damage hits Gargoya Devil.

Drybone Raider attacks and damages the ARMOR of Scavo Technomancer and Scavo Hireling*.

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In the fifth round, Gargoya Devil managed to dodge attacks from Arkemis the Bear, Supply Runner, and Junker. But he was defeated by the BLAST he received when Scavo Technomancer attacked Drybone Raider. Drybone Raider's first attack managed to deal damage to Arkemis the Bear while his second attack missed.

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In the final round, Drybone Raider was defeated by an attack from Arkemis the Bear.

To see the entire battle, you can watch it at >> FULL BATTLE LINK
And this is the challenge link >> CHALLENGE LINK

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Review of this battle

Fighting in the AIMLESS ruleset will result in a 50% victory because the attacks from Magic and Ranged monsters from both sides are unpredictable. That makes us unable to know who the winner is until the last second.

But in this battle, I was able to succeed thanks to Scavo Technomancer who has the RUST and BLIND abilities. The RUST ability allows my monster's Melee and Ranged attacks to directly hit the Health points of targets that initially have ARMOR of no more than 2. Meanwhile, BLIND makes several attacks from the opponent's monsters fail to hit my monster.

In addition, Scavo Hireling and Supply Runner which increase and decrease SPEED are also very influential to be able to increasing the success of the BLIND effect ability.

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That was the post BATTLE MAGE SECRETS for this time. Thank you for visiting and taking the time to read. See you in the next post....


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3 comments
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Your lineup on the battlefield has values on the offensive side.
It was an intense combat
Thank you for sharing
#freecompliments
Regards

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