Let's explore some incredible magic attack monsters of the earth element
Magic attack cards are used a lot by players. They are usually desirable because of their direct impact on the health of enemy units, bypassing their armor. Magic attack cards have the capacity to influence a battle greatly.
This time, I will bring to the limelight some amazing magic attack monsters of the earth element. The earth element has a lot of cool magic attack cards worthy to mention, but these are a few I think would be of immense interest.
Kron the undying
This is one magic attack card with juicy stats. It has a health of 10, so you can comfortably put it in the tank position and it will perform well. It has a speed of 2 which is also okay. This monster deals 3 magic attack damage and it has a mana cost if 10
In addition to all that, it has the heal ability. With this ability, one third of it's health gets restored in every round.
By level 2, this monster adds the Divine shield ability. This means that the first damage it suffers is usually ignored. By level 3, it adds the last stand ability, letting it gain a fifty percent increase to all of its stat if it is the last unit remaining in battle
Lord Thalanor
This card deals 3 magic attack damage. It has an armor of 2 and health of 10. These stats make it very suitable for the front row of battle since it can be able to withstand attacks for a longer time. This monster is also very fast as it has a speed of 4. It has a mana cost of 12, and I'm not surprised, considering the incredible stats it has.
At level one, Lord Thalanor has the Amplify ability, which is one of my favorite abilities. This ability increases the magic reflect, corrosive ward, return fire, thorns and return fire damages to the opponent's units by one.
By level 2, it adds to the scavenger ability, which makes it gain an extra health each time a unit dies in battle. By level 3, it gets the rust ability, which depletes the armor of enemy units by 2. These are all incredible abilities that make Lord Thalanor a magic attack card of interest. At level 4, its magic attack also increases by 1.
Zebajin
A fierce monster. Capable of dealing a magic attack damage to enemy units. It has 1 armor and a health of 10. That is also enough to earn it a place in the front row, whether tank or second position. With a speed of 2, I think it has a proper speed. The mana cost for this monster is 7.
At level 1, Zebajin has the armored strike ability, meaning it gains an extra melee attack using its armor stat.
By level 4, it gains the last stand ability, and so its stats increases by 50 percent when it is the only unit left standing. Also, by level 4, all of its stats increase by one
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Thanks for sharing! - @alokkumar121