(Gori: Cuddly Carnage Photomode) This Place Is Gnarly
It's been a while since I shared a game using photomode. I've switched GPUs since, now I could share you the magnificence of RT once more. But from an AMD GPU that can still do it without the performance hassle. With RSR instead, since there's no native FSR support.
This is the second chapter, most of the areas involving arcade machines, video game levels, some eye shooting, and great of all, railing. Just riding on rails with F.R.A.N.K. and hearing how morose CH1-P is. There's a lot of world building, and characterizing going on. Packed with so much detail for a double A title. The future looks scary, long as psychopathic unicorns aren't there.
This city is surrounded with neon industrialized structures, along with large complexes, glowing bulletin-boards, puddles of goo, like this place is filled with character and some backstories to tell, but without humans and the invincible walls outside, it felt maybe a bit hollow.
That being said, there was more to see as each scene kept changing on and on. I'm seeing classic VCR discs on top of ping pong tables on building roofs, then railed my way into an arcade machine.
I love the sight around here, the ray-tracing captures the shining on the giant circuit board level, adds this nice oily finish to it all too. And it also gets super trippy with the arcade blocks, and different shades of color all over. I'm impressed by how it looks, like it's cell-shaded but also superbly realistic around the same time. People should really check the game out.
Look, that's probably the SoC to the PS3, a platforming section involves jumping off a floppy disc, shooting that eyeball with my rocket launcher, I still get to slice a couple of zombie unicorns. Never a dull moment in this game, though, it might be a tad unoptimized.
Fighting these guys were quite the challenge, this whole thing is just DMC, and skateboard through the level, slaughtering various enemies, ones that fly and shoot projectiles, the small and big grunts, that switch thing which needs me to alt attack it is hard to kill. Then there's the boss, shooting flying types to reload my launcher, because I need to shoot his eyes while he closes in.
Ah yes, there's CH1-P, he looked chipper earlier, now is stuck with me hanging around my crib. Mix of baby's toy sets with alphabets tiles, some mashed in skateboard park layout, with him being in the far front. I could just hope into the mission circle, get into the action, but ah, I want to look around.
Took a detour to one of the vaults, a tribute to the level I played. New cosmetic, very nice! A rocket shooting range practice, and some buttons to mess around with. Ok, I've seen everything.
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I really like the aesthetics, and the graphics are very good cyberpunk style.
So you're doing space travel as a cat in this game? Cool captures. Do you have a photo mode in this game or what?
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Yes, it has photo mode