(Critters Can Kill) Squirrel With A Gun
Why did the chicken cross the road? That's because he knew he saw a triple threat like a jumping squirrel, that knows jujitsu, and firearms. Such squirrel has the finesse to go beyond the ground level to ensue chaos around him. Especially after coming out of a secret lab, eating a golden acorn.
Squirrel With A Gun, as the name explains, is a spoof concept game that is for all the nutters like you out there to invade homes, crawl around people, commit mass murders while using your ability to murder people also be chiropractors. It's filled with funny ideas about what a squirrel can do, if those guys had latent abilities to do what I just did in this title.
It's not perfect however, poor design implementations, janky platforming and controls, lack of guidance leaving me to lose progress, copy-paste visual art style that is filled with ungodly amount of shiny and global illuminations, sort of going pass all that, you get a nice semi-open world.
This is the only way I'll explain the prologue; squirrel jolly>floating gold acorn inside a base without window glass>simple puzzle to turn off shield for acorn>jumps to small platforms and gets the acorn>then security guy comes, but trips, drops his weapon>squirrel has a homicidal tendency.
I for some reason, couldn't fathom what madness drove them to this particular scene, he went full John Wick soon as he started staring at that pistol. It was like some weird squirrel adrenaline and dopamine push. But hey, squirrels don't actually know how to hold guns, so he's obviously special. If you played Goat Simulator, grounded logic doesn't help.
To sum up, you're like a special agent squirrel, gone rogue, and is now looking to place his mark in the world by gathering all the small acorns and giant ones. Using them to unlock weapons, gadgets, certain vehicles, there's more to unlock sure.
Also, man, this is the most default store bought looking Unreal Engine game I've seen. Reused assets I've seen better elsewhere. Plus, the usage of my GPU (99%), am glad Lumen feature is toned down. Yeah, suffice it to say, you get a game that just looks like an uninspired tech demo. I guess this is how Epic will take over the gaming scene.
Our guy can climb over pipes, I just wish the camera wasn't so tricky to deal with. And the controls are too sensitive, like, holy heck, I get he's a squirrel, but I'm playing with WASD and mouse here. Could you at least let me not die in a pit of lava so often? Platforming in this game isn't entirely bad, it's the issue of lacking fine-tuning things. Hell, having a gun is very useful, you can do multi-jumps using it. Uzis super helpful. Also, did I forget to mention the costumes? Haha, cute.
After the tutorial section, I finally leave the facility through a manhole, and enter this small, suburban town above a secret facility. This is the playing field, where I gather to get my repertoire, nuts, explore the vast open world, freedom at last. My work has now only begun.
So what is my main goal? I don't know, I left the game to take a quick break. Before realizing that my saves weren't there, and had to escape the facility again. It seems the big issue was that this game didn't tell me manual saving is a must, and didn't exactly tell me how till I found this bird feeder on the street. Who would think not adding autosave is ok around this point?
First impression not great, but I managed to climb a pole leading me to a fenced house, yard full of mines, neck strangle the guard before I stole his shotgun. I collected all the nuts, and GAT OUTTA THERE! It was here, I faced my tank arch-nemesis, and he calls himself 'BIG DADDY'. Blew me sky-high, right before I could even face him, he runs away.
Ok, now we're in business. My squirrel's raison d'être is here. And the fun, has truly just begun. I mean, I've gone into houses where the floors are lava, guys whose neck hurt so bad, I literally did the neck snap, and he was cured before rewarding me with a gold acorn.
Capturing flags of the secret agents would reveal how, and where, to find more acorns. Portable latrines underneath have tunnels with mines, there are silly mini-objectives like helping serve food and blowing up the gas tank within BBQ grill stands, of which rewards acorns too.
It's obviously a blend of open-world sandbox and Goat Simulator in some form I can literally hold up any of the pedestrian in gunpoint, and they'll drop acorns. The squirrel knows how to have fun.
I have stated that this isn't perfect, though it might be this moment's "feel good time of the summer", because man, I did need a brain-dead fun experience that was bonkers as they come. And with Goat Simulator remaster coming, it's probably keep anyone busy for a while.
Cars are driveable, the progression system of using acorns to unlock stuff isn't bad, there are many things to do and find out, all it ask is to keep an eye out for them. Though, I really wish they fine-tuned the game mechanics a bit, it's difficult to suggest anyone playing this on PC without feeling like a controller could have helped out, actually.
I really like the fact that he can slow down time, magically reload the gun, and then gets a second refill slot in time, like, it's him against the world, but the world is also his playground. Sneak around unsuspecting enemies, before they become neck broken ragdolls. Oh man, I miss terrible ragdolls physics and dumb A.I., it just works here.
Just remember to manually save when you're done. Or all that time is long and gone. Seriously, patch that one out, please bring autosaving, it makes sense. You should give this, and the other game I'll check out later a chance. Also, do not forget the acorns.
I saw some gameplay footage of this game recently and it was hilariously good. Love the dynamic camera movements and the frantic pace of the game. I am going to try it soon.