A Haunting In The New World (Banishers: Ghosts Of New Eden Photomode And Cutscene SS)

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(Edited)

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It has been quite a while since a DontNod game like this came out. The first game I played, Vampyr, was this strong narrative with an amazing visual art style and environment design. Yet the gameplay was disappointing.

Of course, this isn't a review, I will be doing that once I have played Banished a little longer. I have to admit, it's an amazing visual spectacle provided by such a reputable studio that is only known so far to make AA games. As much can be said about the voice acting, story as well as the production value even.

All of this is from the first act of the game, the prologue. Both cutscene screenshots and the ones from photomode will be added for viewing pleasure. All of it is showing at the highest visual settings possible. Running mostly stable.


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Ah, so they're couples. That was kind of my reaction when they were first introduced. Antea And Raith are banishers whose jobs are to handle poltergeists and evil curses. The sentiment I have towards their relationship is pretty mixed for now, since that's where it starts.

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They've arrived at New Eden, Boston. The game's location, unfortunately Antea gets mistaken as the help for Raith, despite being the one in charge. She probably gets that a lot.

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Coming to his house, she embraces Reverend Davenport's wife, Esther. Unfortunately coping with his death, as well as their companion, we've come to learn that a very dangerous entity has led to his demise. The atmosphere from here sets through exploring the town to his grave.

The narrative strength comes from how the characters are fleshed out, the town is this murky, dark area where it's constant fog and daytime is barely present. This could be an effect of the curse in place. And where our two 17th century ghostbusters come in. Visually speaking, they got a lot out of the UE4 engine.

Before the game explores the themes of their relationships, it sets up where it takes place, and the world build around it. It feels scary sometimes, and often has this relentless presence, which is no thanks to the constant time I am attacking poltergeists.

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A wisp, first showing up after crossing a closed hole on the fence of the graveyard.

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A summoning circle, it's kind of investigative where I have to pick the right option from 3. From summoning a ghost for interrogation, rewind time in the scene of crime to well banishing ghosts. Picking the wrong one means the resource I've used is wasted.

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Ghost of Reverend Charles Davenport, interrogated before being dispatched by Antea. Of course, Raith and Esther shows up to say their goodbyes.

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Both the guys taking a rest, also playing at each other's feelings. In some ways, this is also foreshadowing for what really happens next. Their exchanges were lukewarm at best.

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The face of horror finally shows, after rest, I play as Raith and finally encounter the demon. She was too much to deal with, getting Antea killed and Raith dropped in the bottom of the ocean. If you're asking why I spoiled this part, that's because this was the premise marketed before.


Due to ongoing flu, my posts might take a bit longer time to post than the usual

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7 comments
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How interesting! It seems like you're really enjoying Banished. I love how you describe the atmosphere and character development. The HDR images really bring the experience to life. I hope you recover soon from the flu and can continue sharing your impressions of the game!

¡Qué interesante! Parece que estás disfrutando mucho de Banished. Me encanta cómo describes la atmósfera y el desarrollo de los personajes. Las imágenes HDR realmente le dan vida a la experiencia. ¡Espero que te recuperes pronto de la gripe y puedas seguir compartiendo tus impresiones del juego!

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Yay! 🤗
Your content has been boosted with Ecency Points, by @gamingphoto.
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The graphics of this game look soooo good, hope you get well soon!

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