Upcoming Rebellion Conflicts Explained
Disclaimer: Everything is subject to change
Lore
The rebellion has begun. Praetoria trembles beneath the weight of destiny as colossal war wagons trundle across its territories.
But these are no ordinary wagons; they are powerful summoning stations capable of sustaining the elemental manifestations wrought from cards. The Riftwatchers and their rebel allies accompany them, using their power to fight against the legions of the Chaos Empire and break the chains in which it has bound Praetoria.
Now, the fate of the Splinterlands hangs in the balance. Prepare yourself for conflicts that will echo through the ages. Prepare yourself for the Rebellion.
From The Rebellion Announcement
As if there wasn't already enough exciting new things that are part of the Rebellion set, we are adding one more, which is a complete revamp of how the airdrop system works. In the past, players who purchased packs would simply receive airdrop cards based on the number of packs they originally purchased, regardless of whether or not they held those packs or immediately sold them all on the secondary market.
With Rebellion, there will be a new airdrop system put in place, known as "Conflicts", that will require players to stake unopened Rebellion booster packs, or Rebellion cards, in order to participate in the ongoing war to fight the Chaos Legion and earn the new, powerful airdrop cards as a reward in proportion to the amount of packs and/or cards that each player contributes over the duration of the Conflict.
Each Conflict will be scheduled to run for approximately one month, with its associated airdrop card becoming claimable once the Conflict ends. The first Conflict is currently planned to start in December shortly after the launch of the Rebellion set, meaning the first airdrop card is expected to be claimable in early January to ring in the new year! The next Conflict will begin immediately after the previous one ends, so with nine airdrop cards in total that are part of Rebellion, we expect the Conflicts to run for roughly nine months in total.
Each Conflict will have a fixed amount of the next airdrop card that will be available for players to earn at the end of the Conflict based on their participation relative to all other participants. To participate in a Conflict, players will need to purchase one or more "Battle Wagons" using a small amount of VOUCHER tokens (final cost TBD) in which they can stake their Rebellion cards and booster packs.
Each Battle Wagon will allow 5 cards and up to 100 packs to be staked. Cards and packs can be added to a Conflict at any time and can be unstaked instantly. While staked, cards and packs will not be able to be transferred, listed for sale/rent, delegated out, or used on land, however cards that are staked on a Conflict will still be able to be used in battles.
Note that only Rebellion cards and Rebellion booster packs may be used in Conflicts, and it does not matter how those cards or packs were obtained (i.e. via the Splinterlands shop or on secondary markets).
Every hour over the duration of the Conflict, the total Collection Power of the cards and packs that are staked will be counted for each participating player and added to a points total for that player for the Conflict. Each pack that is staked will count for 150 Collection Power towards the Conflict. Keep in mind that the Battle Wagons will only have 5 slots for cards each, so players are encouraged to combine their cards to level them up and get the most value out of each wagon slot. The goal here is to discourage players from staking thousands of level 1 Common cards, as they will need to spend more VOUCHER tokens on more Battle Wagons in order to have enough slots for those cards as compared to someone who combines their cards into fewer, higher level versions.
At the end of the Conflict period, players who participated in the Conflict will be able to claim their rewards. The more points a player earns during the Conflict, the more chances they have to receive more of the fixed pool of available airdrop cards. Each airdrop card awarded will have a 2% chance of being a Gold Foil version of that card, and players will have the option to spend VOUCHER tokens in order to increase the chances of receiving a Gold Foil version to 4%.
The points will reset for everyone when a Conflict ends, so everyone will start back at zero for the next Conflict, however players will only have to purchase Battle Wagons once and can use them in all Conflicts going forward and their cards and packs will remain staked from the previous Conflict into the next one.
The days of being able to simply buy packs and flip them while still earning all of the future airdrop rewards are over, and going forward players will need to hold on to their cards and packs (or pick some up on the market) and combine their cards in order to earn the rewards. We are very excited to see this new system in effect and we feel that it will go a long way towards the goal of rewarding players who are committed to the game and to the ecosystem for the long term and not those who are looking to make a quick profit.
For players who already hold onto their cards and packs, and combine their cards to the highest level possible for use in battles, this system should require relatively minimal changes and possibly more rewards. Please note that the final naming and other details of this new feature may change before it is released.
Source: The Rebellion is Coming!
When Do Conflicts Start
Conflict Details
Cost Per War Wagon: 50 vouchers
Buy Vouchers here: Hive Engine | Tribaldex
War Wagon Capacity: Max of 5 cards and 100 packs per wagon
Buy Rebellion packs here: In-Game | Hive Engine | Tribaldex
Card CP = Conflict Points (1:1 ratio)
1 Pack = 150 Conflict Points
100 Packs = 15000 Conflict Points
Airdrop Chances: 1 chance per 100k Conflict Points
NOTE 1: Points accumulate hourly. In the end, partial chances do not count. 100k or nothing.
NOTE 2: Staked cards can still be used in Ranked Play, Tournaments, and Brawls; however, you won't be able to list them for sale, rent them out, or trade them.
Conflict Frequency:
First Airdrop
Supply:
Math
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Hot Take
If you play in the lower leagues, you'll benefit a lot more from staking 100 packs along with your cards than you will by only staking max level cards for your league.
If you play in the upper leagues, you'll benefit a lot more by staking max level cards for your league.
Thanks for sharing! - @clove71
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Thanks for sharing the charts. I was unaware you could stake cards & packs at the same time, I thought it would be one or the other! Sounds like I opened too many packs, but I just love using the new cards so much!
No problem! And I definitely agree... opening packs is addictive. Time to buy some more!
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