My Favorite And Mostly Used Earth Line Up
Hello, my lovely friends in the Splinterverse.
I hope every one of you is having a great time in the Splinterlands. The Splinterlands is getting more excitement now as the new card edition, Conclave Arcana, a new set of core cards, is released, and players are enjoying the new strategy, and new excitement is at its fullest in the sphere. As an old player, I am also very excited about the new card edition, and I am preparing my new decks with the new cards by searching for the best cards to have in my decks. As my participation Splinterlands Community Engagement Challenge: Decked Out — Show Off Your Favorite Battle Lineup!, I am going to talk about my favorite Earth lineup for Low Modern matches that I am currently using for my battle strategy. I hope it will help you select or consider your strategy to build stronger decks.
The line up is a great one with relatively low MANA matches. The low-mana lineup that I'm about to show you has three main cards: two from the Earth Splinters team and one from the neutral team with one of my favorite Earth summoner called UNDERBOSS FABINO. They are very good at current fight formats when used together, and I don't have to spend a lot more on them for renting as I don't have the summoner. Even though it might not be the strongest mix, it works the best for me in battle and doesn't cost me anything extra for rent. Also, the winning rate is not too bad since I'm not in the top rank. For example, when I play against people with a 1000 grade, the winning rate is about 50%.
The UNDERBOSS FABINO is a great summoner from the rebellion edition in the earth team with 5 MANA cost. The summoner adds +2 melee attacks to any of the two friendly monster or enable poison to one friendly monster. But personally, I use it for the two melee attacks enhancer for my battle, so it is not a good one for range or magic attacks-based battles.
The other three lines up are also so useful battles. The Halfling Refugee is a neutral epic card in my powerful earth combo. It goes with the Halaran Huntrees earth monster and the Thanalorian Blade earth monster. All of them deal melee damage, so this combo won't work as well when the rules say you can't use melee moves or when you're fighting an opponent with the thorns ability.
The Halfling Refugee is the first neutral monster in this combo. It has a good number of physical hits and a great number of health. It also has the lowest MANA cost of any monster in this combo, with only one MANA cost. The only problem is that it's WEARY, which is a bad thing because its chance of exhaustion goes up by 10% every round, but it does a great job before it dies. And with a cost of 1 MANA, there aren't any other interesting monsters in any split teams. You can also get a great Heal ability after level three. It will boost your health by a third every round in battle, making it a great choice for low-MANA fights.
The second monster in the combo is the HALARAN HUNTRESS, which is a great card that costs 4 MANA and has some great abilities. The stats are great, and it has a good amount of health and fast striking attacks. CHARGE is the best thing about this card because it lets you attack the enemy team's main tank from anywhere. That's why it can be a great monster to have in fight.
This cool monster can also fly, which makes it 25% easier to avoid close and long-range hits when using the rules for durable monsters for earthquakes. It could be very useful in the fight against an enemy monster that can fly. The third skill of the SNARE can also be used to hit enemy monsters that can fly 100% of the time.
The THANALORIAN BLADE is the third monster in the set. It is also an EPIC-rare prize card. It's a 6 MANA monster that has a lot of cool skills and a lot of health. For this monster, the OPPORTUNITY and EXECUTE skills are its best because they work so well together. This monster can use its Opportunity ability to attack the enemy monster with the least health. It can also use its Execute ability to attack the same target again if it has two health left or less after the first attack.
It also has two other skills: LOOKOUT and TRAMPLE. The good team can also use these skills well, and this monster helps them a lot. The monsters next to this one take less damage, but the enemy monsters can sneak up on them, shoot them, or use the situation to their advantage with the WATCH ability. The TRAMPLE is the fourth skill that, when used with the first two, turns this monster into a real beast. With this power, the monster can attack another monster once the first one it killed is dead.
I hope you find some useful information in the post that will add more fun to your Splinterlands journey. If you have any questions, you can ask me in the comments. I will try to answer them as much as I can. Thanks a lot for your time and attention. I will catch you at the next one.
Have a great day!
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Thank you so much for your time and attention.
I will catch you at the next.
All the images are from the Splinterlands, Splintercards, and Peakmonsters resources.
Thanks for sharing! - @alokkumar121
