Battle Mage Secrets_Fog of War Ruleset


Hi There

Each day that comes brings more excitement to the Spl community. A game that gets stronger, a community resilient in improving, and ever-ready players battling it out in the arena. Part of this excitement also comes from sharing our battles for constructive critics that aid improvement. Today's shared battle is in line with the theme for the battle mage secrets of this week which features the fog of war ruleset. In this post, I will be highlighting the better strategies for winning battles under the fog of war ruleset. I will also discuss the mistake made in the presented battle. However, before moving to the next section, I encourage lovers of the game to join the battle mage secrets, and a better way to begin is to know the guidelines which have been given in the announcement post

Fog of War_Ruleset

The Fog of War ruleset represented by the symbol above disables the sneak, snipe, and opportunity abilities. In this case, monsters with these abilities are unable to utilize them. Magic and ranged monsters with these abilities can still battle from their normal battling positions whereas, melees with the ability can only battle from the front row. This gives magic and ranged monsters an advantage over melee but those with the reach ability. The loss of opportunity, sneak, and snipe ability makes team selection more strategic. Let's take a look at some best strategy choices.

Exploring Best Choices for Fog of War Ruleset

The first would be a magic-based strategy. Relying the gameplay on magic monsters may seem to be the best owing to the fact that magic monsters can attack from any position placed. However, a strong anti-magic lineup might be a problem for an all-magic team. It is a thing of predicting which way to go because most players will always choose to use either magic or ranged, or both combined. For all magic team selections, using monsters with higher magic damage is best so that even if an anti-magic monster is present in the opponent's team, it won't totally affect their damage.

The second will be a combined magic and ranged lineup. When a lineup combines these two monsters, it kind of gives them a dual opportunity in the sense that if the magic monsters are held too tightly the ranged damage will serve and vice versa

The third will be using a summoner with a scattered shot stat. Scattered shot stat or ability seems to defile most of the limiting ruleset or abilities attached to a battle. With scattered shot, magic and ranged monsters can target any monster in the opposite team.

Another strategy that will help is using a summoner and monsters with an explosive weaponry stat or ability. This will blast will help eliminate the enemy faster.

Note: Every strategy is not complete without the proper positioning of monsters.

The Battle

Battle Details
RulesetsEqualizer & Fog of War: Monsters lose sneak, snipe, and opportunity abilities and start the battle with the same health.
Mana Cap37
Elements AvailableWater, Life & Death
Battling ElementsWater Vs Water

Watch Battle Here

Team Selection

Summoner: POSSIBILUS THE WISE
Rarity: LEGENDARY
Stat: +2 Health ✔️Trample ✔️Reach✔️

Ideally, I would prefer a magic enhancer summoner but at the time of this battle, I had none available which is why possibilus was used hoping to benefit from its stats. Due to the use of this summoner, the first two monsters were chosen from the melee family.

DIEMONSHARK

The monster Diemonshark served as the defender. The monster has a trample and enrage ability and battles at high speed. I believe the battle would have gone better if not for the excessive missing against the opponent's defense monster.

COASTAL SENTRY

This monster was selected to utilize its double-strike ability but unfortunately, most of its hit was missed. All these misses contributed to the loss of the battle.


MUSA SALINE

Saline the scavenger monster was introduced to inflict magic damage on the enemies and utilize its ability to gain a life when a monster gets eliminated from the battlefield. The magic damage, however, was too small to cause worries for the enemy.

NOA THE JUST

Noa The Just a non-fighting monster was used to remove the armors of the opponent monster using the rust ability. Removing the armor of the enemies was intended to expose them to melee hits.


SABRE SHARK

One of the biggest mistakes of the game. For a moment I forgot the ruleset and included a sneak monster that was unable to attack due to where it was positioned. This monster was able to attack when its position moved forward but it was already too late for the team.

HALFLING ALCHEMIST

Again Halfing Alchemist with its halving ability could not do much. Although it did reduce the damage of the opponent's front-row monster, it wasn't enough to pull the team to the winning side.


That will be all for this week. I hope you enjoyed the read. Please join me next week for another battle mage secrets challenge same place. Leave a comment on how the strategy can be better or any other of your choice.

Thanks For Stopping By



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