RE: A New Era Has Begun - Crownrend Update
You are viewing a single comment's thread:
As you have bigger and bigger armies the maintenance cost increases, Base Maintenance cost is when you don't have any extra maintenance cost due to army size. And Maintenance cost shows how much it will cost to maintain that unit with the increased maintenance from the army size.
I am working on a vault change that is less harsh but also on a way to reduce production on the top end. Multiple people generating 200M a claim is a bit problematic and the change was aimed to reduce their claim amounts without affecting other low level players overtly.
0
0
0.000
Yea, I think its a good change overall, just a bit of a surprise. I wouldn't have such a high mine level but that will just offset my main cost for armies in the future. Balance is the hardest to manage, especially when it's pay to win. I don't envy your position! The recent update seems a little better.
Just noticed that the denar production rate was cut too. Makes sense but now the army maint costs are relevant. Only issue i could see is now it disincentivizes me from buying chests since I don't need the increased army size/maint cost. Maybe a building stat to reduce army maint costs overall or of a specific group? Good changes overall for the health of the game though.
We will add a PvE mission for armies where you could as a reward get chests (standard/war/consumable), resources or encounter hostiles. Which would give your armies some attrition, so you might need those to replenish your armies etc.
And balancing is still in progress, we might change the points where increased maintenance from army size happens.