SPLINTERLANDS COMMUNITY ENGAGEMENT CHALLENGE - FAVORITE CONCLAVE ARCANA MONSTER | ZYRX THE EMBERGLACE
Hello Splinterland Warriors!
How are you all? I hope you are blessed and well. In today's post, I will share a favorite card from the Conclave Arcana edition, which is from the Dragon family with a legendary Title and some cool abilities, and has two damage Types, the melee and magic.
|ZYRX THE EMBERGLACE|
Well, the card belongs to the Conclave Arcana edition and is from the Dragon Splinter with legendary rarity. There are many good cards among all the Splinters, but here we have picked up this card from the current edition to participate in the community engagement challenge. As I have shared and explained the first three Splinters cards and checked the whole set of cards again, but found this card among all the Splinters of Conclave Arcana edition because of its two types of attack, one is magic and the other is melee.
However, the card seems great in many ways i like the design of this card, which is a dragon with flying ability. Most of the dragon cards have flying ability. It has been designed with so much creativity. Look at the burning flame in its mouth, which is amazing. This monster has some cool abilities, which i will write their use case below with the ability type and its working.

|STATS AND ABILITIES|
Look at the abilities of this card, which has a total of 5 abilities. The health and speed are also enough to survive in a battlefield where the two attack types of magic and melee can vanish the enemy team if we use this card in the first position, but due to its mana cap, using this card in high mana would be awesome, by the wa,y now a days the mana is enough and most of the battles have high mana like 30 to 40 range and some are above 50 so this card is designed for high mana battles.

|FLYING|- Flying is my favorite ability. This not only protects you when there is a ruleset of earthquake but also helps to increase the chances of missing attacks from the enemy monsters. If a monster has enough speed and flying ability, it will definitely not get damaged by the ranged or melee attack monsters in some rounds because of its high speed and flying ability. Always use flying monsters in earthquake rulesets

| INCENDIARY |- One ability that I don't like in this card is the burning, which spoils the image of this card, but still my favorite monster. However, the burning will apply at the start of round 2, and it may give damage to its adjacent monster, but there is also a solution for it. The burning can be cleansed, so if you are using this card, then make sure to use a cleansing monster to cleanse the burning ability then you can benefit from this card.

| CHARGE |- Well, I was not aware of the charge ability that it has the charge ability which will make it able to attack from any position, so using this card in the last position can attack with its melee damage and also it has the magic so it can give 7 damage to the enemy monster because of its 5 melee damage and 2 magic damage so if you are using this card in the last position then try to use a healing monster adjacent to this card so that card will not be kill with restoring health each round.

| EXECUTE|- This ability is awesome, but for this card, it will not work as this ability will work when the target monster has two or fewer health. It will perform another attack, so just look at the damage of this card; it has 7 damage, so the enemy monster can be easily killed in a single strike, so there is no need to execute then.

| BLOODLUST |- Last but not least, the bloodlust is a dangerous ability that was available only in the Gladius cards before, but now can be found in standard cards too, and you know how it works: when an enemy monster is killed by the bloodlust holder, it will gain some stat,s like increasing damage, health, and speed.
Now imagine if you are having all the abilities from this card at max level, so how will it perform in a battlefield? Definitely it will do the best, but try to use a cleansing monster, and it depends on your strategy, on how you can use a lineup using different abilities monsters or tank heal to restore its health, or negative abilities to reduce magic or melee damage from the enemy team.




If you are new to this game then sign here to play the game click here for signup

Thanks for visiting my Blog
Best Regards @moeenali
Thanks for sharing! - @rehan12
