My Splinterlands adventure 2024 - week 23, as the SPS staking requirements go up. Again.

Splinterlands latest news are:

  • There are some major incoming changes, with the SPS staking requirements for Wild doubling up, and a 2000 DEC/CREDITS, or 60 Vouchers season fee for Wild format incoming, trying to fight against bot profit. But the problem is, this is also affecting real players profit, as Wild was always much easied to deal with than the Modern one. My only issue is, to think about players, especially the ones with Wild cards, and to ask why is this fee not related to the league you play, same way as the energy shopping. So you can afford it, as this is a lot of money - $2, especially bor a Bronze or Silver player.
  • Staked SPS will be counted, along with staked GLX, for the Colony Airdrop, which it seems to go for 5 years, or at least that's what they said. There is a minimum requirement though - 10K GLX, 100 GLUSD and/or 5K SPS. Enjoy!
  • Next round of Conflicts started with the Legendary summoners series, and the best way to buy them wagons (and the cheapest) is by using 50 Vouchers, which strangelly enough did not get too expensive. As you may know, each wagon can be used to stake 5 cards and up to 100 packs. You get contribution points for everything you stake, and 100K contribution points will get you one airdrop chance. 325 chances for a guaranteed summoner - Cryptic, reducing Speed by -1, using Blind, and then some cool abilities for the fighters, including a new skill - Expose, with a 50% chance to remove Forcefield, Lookout, Reflection Shield, Shield, Void, Void Armor, Cleanse, or Immunity after a successful attack. Expose will always remove Immunity first.

  • We got additional information for the lands, check this out on The Secret of Praetoria - Phase 2 Whitepaper Reveal, as we got Part 3 here and Part 4 here. Basically we got three types of buildings available for players to construct - Resource Production, Resource Refinement, and Resource Storage buildings, and we may need DEC, Vouchers and Production Points to build them. It is getting complicated then, with a lot of resources, which can be refined, and even the storage would be tricky to cover completely. Then, we need to pay maintenance costs for the building, and you can even repurpose buildings, for a cost. Castles and Keeps will produce special resources/ingredients. Then, the Part 4 explains the desalinization process, where you can remove the Salt from the soil and water, reducing the buildings maintenance costs and the fees/taxes level. Storage is the word of the day, as you may need it badly when you have multiple lands to maintain.
  • On the second phase of the Land expansion, you will be able to provide liquidity for a resource, paired with DEC. When you provide liquidity, you are rewarded Elixir, essential resource meant to be combined with Magical Resources in the Laboratory.

Land:

land 14.06 1.png

Lands completely ready - 61/76 - 81% (2 Tax, 37 Grain, 14 Research, 8 SPS) sadly 19 Grain lands only have 1 card staked.

Lands with at least 1 card staked - 75/75

Natural staked - 42/42 (All ready)

Magic staked - 28/28 (All ready)

Occupied staked- 3/3 (All ready)

Mythic ready - 2/2 (All ready)

land 14.06 2.png

Grain productivity: 2407/hour -2014/hour required = +383/hour

Research: 13.18/hour

SPS: 1.5/hour

Dark energy 1.838.747/1.838.747

Cards:

My Splinterlands battle plans are going well, as I just reached the Champion I in the current season. The Riftwatchers cards upgrade is on the schedule, 27 cards left to max up, 6 Common, 12 Rare and 9 Legendary, with few more cards upgraded, but I do not think that I will upgrade all the legendary cards, as they are too expensive. All Riftwatchers Common upgraded to level 6, I try to get all RW Rare to level 5 next. On Rebellion, all common cards upgraded to level 5, try all rare to level 4 next. I need something crazy like 1.2M DEC to fully stake all my lands. I estimate that this will take me 3 months at least. I am trying to sell grain every week when I gather the resources to speed up the proces.

Riftwatchers goals:

All common level 7 - Done. All level 8 - Next

All rare level 4 - Done. All level 5 - Next

Rebellion goals:

All common level 5 - Done. All level 6 - Next

All rare level 3 - Done. All level 4 - Next

All epic level 2 - Done. All level 3 - Next

All legendary level 1- Done. All level 2 - Next

Rental stats: no cards for rent

​No packs left, as I used all the CL ones that I got to boost my secondary account.

Cards upgraded:

I got the Whelp Herder to level 8, raising its melee attack from 2 to 3.

@Mightyrocklee

Cards 2,298/2,343
Cards 93,977/94,972 BCX
CP: 2,034,418 (5,775) (0)
Account Worth: 6,501.895 $
Rental Income: 0.000/0.000 DEC
0.0% y ROA
Rental Expenses: 0.000 DEC
For Sale: 0.000 $

​The account worth dropped another $1000 in value, and this is not good.

This is all for today!

All the best,

George

Why not...

...have fun and win rewards on my favourite blockchain games (Splinterlands- Hearthstone-like card game) (Mobox - GamiFI NFT platform) (Upland - real-life virtual land) (Holozing - Pokemon-like game)and (Rising Star - Music creators game).

...get crypto while writing on Publish0x blog, using Presearch search engine to maximize your income with PRE tokens. Use Torum instead of Twitter . I am also writing for crypto on Read.cash and Hive.



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Great update. Amazing to see the rental income is now 0 after being so high for a long time. The rental market is completely nerfed?

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I do not rent anymore as I still need like 120 cards for land.

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I guess splinterlands INC has weighed the odds and the real players in wild might not be worth it, so slam everyone with fees. I guess it's another way to say, hey, try and buy new cards and start competing in modern

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I got 87 cards to upgrade in Rebellion and 27 in Riftwatchers. I am not so sure it is worth the effort long term. The beginning of the end.

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Whenever there are changes within the project, there are benefits, people are more interested in the project and new people come.

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