Finding Value in Splinterlands Cards – Grund

Hi all,

Introduction

Another post in this series. Thank you for your support in the previous posts 😊

This series intends to determine if there are other aspects of cards that may contribute to increasing its value. Based on your feedback I can focus on more/other things – so feel free to tell me where you want me to go into further detail.
I include some analysis on where the cards fit in terms of gameplay, strategy, comparison with other cards, and a market analysis of its price. Feel free to suggest what more do you want me to look into in this series, and your support is much appreciated!
In this edition I will be looking at the Grund.

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Gameplay Analysis

Grund is an Epic Earth Monster from the Chaos Legion Core Set. As a high-mana melee attacker, Grund boasts significant offensive capabilities, making him a formidable presence on the battlefield.

Mana Cost: 10
Attack Type: Melee
Abilities by Level
Level 1: Double Strike (Allows the monster to attack twice each round)
Level 4: Trample (When a monster with Trample hits and kills its target, it will perform another attack on the next monster)
Level 6: Cripple (Each time the monster hits a target, it applies a debuff that reduces the target's maximum health by 1)

Level-Based Insights

Level 1: With Double Strike, Grund can deliver two attacks per round, effectively doubling his damage output.
Level 4: The addition of Trample allows Grund to continue his assault on the next enemy if he defeats his initial target, making him effective against weaker opponents.
Level 6: Gaining Cripple enables Grund to reduce the maximum health of his targets with each hit, weakening them for subsequent attacks.

Comparative Analysis

How does this card compare to other similar ones?

Vs. Mycelic Infantry: While Mycelic Infantry offers higher durability with abilities like Shield, Grund provides superior offensive potential through Double Strike and Trample, allowing him to deal more damage, especially against multiple enemies.
Vs. Flesh Golem: Flesh Golem is known for its self-healing ability, making it a durable option. However, Grund's Double Strike and offensive abilities make him a more aggressive choice for players focusing on damage output.

Key Takeaway
Grund is a powerful melee attacker with the unique ability to strike twice per round. His combination of Double Strike, Trample, and Cripple makes him a formidable force capable of dismantling enemy lines, especially when positioned strategically.

Synergies

Obsidian (Earth Summoner): Boosts Grund's magic attack, enhancing his damage output.
Mylor Crowling: Provides the Thorns ability to all friendly monsters, adding a layer of passive damage to enemies that attack Grund.
Brownie: Offers Swiftness, increasing Grund's speed and improving his chances of striking first.

Ruleset Performance

Favorable Rulesets:
Melee Mayhem: Allows Grund to attack from any position, maximizing his Double Strike potential.
Stampede: Enhances the effectiveness of Grund's Trample ability, allowing consecutive attacks if he continues to defeat enemies.
Equal Opportunity: Ensures Grund targets the enemy with the lowest health, increasing the likelihood of triggering Trample.

Challenging Rulesets:
Reverse Speed: Grund's moderate speed may put him at a disadvantage in battles where slower monsters gain an advantage.
Fog of War: Disables the Sneak and Snipe abilities, limiting Grund's targeting options.

Market Analysis

Price Overview
Regular Foil: around $ 0.152
Gold Foil: around $ 3.3

Investment Potential
Grund's unique combination of abilities and his role as a high-damage melee attacker make him a valuable asset in various battle scenarios. Investing in Grund can enhance an Earth team's offensive capabilities, especially in melee-centric battles.

Conclusion

Grund stands out as a formidable melee attacker with the ability to deliver consecutive powerful strikes. His suite of abilities, including Double Strike, Trample, and Cripple, allows him to effectively dismantle enemy teams. For players looking to bolster their Earth lineup with a potent offensive force, Grund is an excellent choice.

What do you think about this card? Do you use it in your lineups? Share your experiences in the comments and let me know which card you'd like me to analyze next!
Thank you for your continued support and engagement. 😊



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