Analysing Splinterlands Cards β Nectar Queen
Hi all,
Introduction
Another post in this series. Thank you for your support in the previous posts π
This series intends to determine if there are other aspects of cards that may contribute to increasing its value. Based on your feedback I can focus on more/other things β so feel free to tell me where you want me to go into further detail.
I include some analysis on where the cards fit in terms of gameplay, strategy, comparison with other cards, and a market analysis of its price. Feel free to suggest what more do you want me to look into in this series, and your support is much appreciated!
In this edition I will be looking at the Nectar Queen.
Gameplay Analysis
Nectar Queen is a Common Earth Monster from the Untamed Reward set in Splinterlands. It is a high-health, high-damage melee tank with Flying, making it a strong frontline option in Earthquake rulesets and melee-heavy battles. As it levels up, it gains Retaliate at Level 6, making it dangerous against melee attackers, and Poison at Level 10, allowing it to deal damage over time.
Mana Cost: 9
Attack Type: Melee
Abilities by Level
Level 1: Flying (Increases evasion against non-Flying enemies, making it harder to hit)
Level 6: Retaliate (Has a 50% chance to counterattack when hit by a melee attack, increasing damage output)
Level 10: Poison (Has a 50% chance to apply Poison on attack, dealing damage every turn)
Level-Based Insights
Level 1: Flying helps it evade Melee and Ranged attacks, making it an effective frontline tank.
Level 6: Retaliate makes it a dangerous target for melee attackers, potentially dealing extra counter damage.
Level 10: Poison adds consistent damage over time, making it deadly in sustained fights.
Comparative Analysis
How does this card compare to other similar ones?
Vs. Mycelic Infantry (Earth - 8 Mana): Mycelic Infantry has Shield, making it better against physical damage, while Nectar Queen has Flying, Retaliate, and Poison for aggressive playstyles.
Vs. Grund (Earth - 10 Mana): Grund has Double Strike, allowing it to deal more direct damage, whereas Nectar Queen is more evasive and punishing against melee attackers.
Vs. Flesh Golem (Earth - 6 Mana): Flesh Golem has Self-Heal, making it great for endurance fights, while Nectar Queen focuses more on offense and counterplay.
Key Takeaway
Nectar Queen is a high-health, high-damage melee tank with Flying for evasion, Retaliate for counterattacks, and Poison for damage over time. It excels in melee-heavy and Earthquake battles and becomes a dangerous threat at higher levels.
Synergies
Mylor Crowling (Earth Summoner): Thorns punishes melee attackers while Nectar Queen Retaliates for even more counter-damage.
Obsidian (Earth Summoner): Focuses on Magic, but Nectar Queen can be a strong frontline distraction.
Mycelic Slipspawn (Earth Taunt Monster): Taunts enemies while Nectar Queen deals massive melee damage from second position.
Goblin Psychic (Earth Healer): Heals Nectar Queen to help it survive longer.
Ruleset Performance
β
Favorable Rulesets:
Earthquake: Flying makes it immune to Earthquake damage.
Melee Mayhem: Can attack from any position, increasing its value.
Equalizer: Its already high health makes it even tankier.
β Challenging Rulesets:
Reverse Speed: Its high speed can become a disadvantage.
Noxious Fumes: Lacks Immunity, making it vulnerable to Poison.
Back to Basics: Loses its abilities, making it just a high-health melee attacker.
Market Analysis
Price Overview
Regular Foil: around $ 0.06
Gold Foil: around $ 0.8
Investment Potential
Nectar Queen is a strong investment for Earth melee teams, offering great sustain and high attack power. Its Flying, Retaliate, and Poison make it valuable in multiple strategies, ensuring long-term usability.
Ratings
Usefulness: 8.5/10 (Great for Earthquake and melee-heavy battles, but lacks armor)
Cost-Effectiveness: 8/10 (Affordable and effective in specific strategies)
Versatility: 7.5/10 (Strong tank, but limited in magic-heavy battles)
Conclusion
Nectar Queen is a powerful melee tank with Flying for evasion, Retaliate for counterattacks, and Poison for sustained damage. If you're looking for a tanky, self-sustaining frontline unit for Earth teams, Nectar Queen is a great addition to your deck.
What do you think about this card? Do you use it in your lineups? Share your experiences in the comments and let me know which card you'd like me to analyze next!
Thank you for your continued support and engagement. π