RE: Semi-Fungible Assets: Quality & Purity Within Gaming Ecosystems

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Devil's advocate here:

Why would people care about the purity score? Would this be a large percentage of the game's population?

If I want a game item for utility and not ornamental design or something, I personally would care less. I'd actually feel better about getting the discount.



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The purity score makes it easier to find botters and other cheaters and ban them from the network. It's a metric that might not even be visible to casual players on normal frontends. More for backend enforcement purposes but something like that can bleed into the frontend as well. The point is that we know EXACTLY how every single item was crafted or found, right down to the random hash that generated it.

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So theoretically, we could look for patterns indicative of bots. Got it. Now we'd have to think about enforcement (whitelist/blacklist?). Or is your method to allow the market to choose whether to do business? The lists would unbalance the equation.

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