Splinterlands: Flesh Golem and Martyr is great in Collateral Damage
Splinterlands is a complex game, and it allows for various cards and strategies. Each fight is different as there are various rulesets applied, and this can give specific cards an advantage depending on how you use them. In this post, I talk about a great battle where I won because I used Flesh Golem and martyr.
Featured cards

Flesh Golem is an earth splinter that costs 6 mana. This splinter starts with the heal ability. Leveling up this card gives it higher stats and the void ability at level 7. This is a great card, but it's an alpha card, so you can't use it anywhere except for Wild or Brawls. The heal is nice along with its extremely high health, and it reminds me of Dread in Frontier.
Rule Set, Battle, and Plan

The rulesets this time are Shapeshift All, Rise of the Commons, and Collateral Damage. This means that all monsters get the same bloodline, only common cards can be used, and all monsters gain the reckless ability (damages adjacent units whenever they attack). There is also 14 mana available, and I can use earth, life, or death splinter.
This is another battle with the reckless ability, and I am limited to common cards in my gold card fray in Brawls. There are different cards available to me now.
| Splinter | Mana Cost | Position | Reason |
|---|---|---|---|
| Wizard of Eastwood | 3 | Summoner | -2 Armor |
| Failed Summoner | 2 | 1st | Magic Reflect |
| Mycelic Infantry | 8 | 2nd | Shield |
| Fungus Flinger | 3 | 3rd | Martyr |
| Flesh Golem | 6 | 4th | Heal |
| Venari Marksrat | 3 | 5th | Martyr |
| Mycelic Morphoid | 1 | 6th | Thorns |
| Total Mana: | 26 |
My summoner is Wizard of Eastwood for its -2 armor. My tank is Failed Summoner because it can't attack and magic reflect. Mycelic Infantry is my backup tank. My lineup also has 2 martyr monsters and Flesh Golem between them. My last monster has thorns.
The focus of this lineup is to keep Flesh Golem as long as possible. It can't attack until most of my lineup is dead, and the martyr will buff it up. The rest of my lineup is there just to delay my opponent. The counter damage is there to also reduce my opponent's lineup so that Flesh Golem can clean up my opponent.
Round 1

At first glance, I think that I have the advantage in this fight. My opponent's entire lineup can attack, and that reckless ability will slowly drain its health. The only worry that I have is that bloodlust monster in the last spot. If it can stack enough, then it can overpower my heal. I am hoping that I can wipe out my opponent before that happens.
Round 5

Both my opponent and I are down to just one monster left. I should win so long as I land one attack but my opponent will have to dodge over 5 times for him to win.

I won later that round because I didn't miss.
Conclusion
The battle this time went exactly how I planned it. I outlasted my opponent using my Flesh Golem, and it was buffed by my martyr monsters. I wasn't expecting the bloodlust monster, but that heal monster pulled through at the very end. It's interesting to see how we can use older cards in these new rulesets that were added recently.
You can see my entire match here.
What did you think of my match? Was there anything you would have done differently? I think it is quite interesting to see how different players use the same card.
Posted Using INLEO
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