Splinterlands: Celestial Guardian with flying is great in Foundational earthquake battles

Splinterlands is a complex game and it allows for various different cards and strategies. Each fight is different as there are various different rulesets applied and this can give specific cards an advantage depending on how you use them. In this post, I talk about a great battle where I won because my opponent used Celestial Guardian.

Featured cards

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Celestial Guardian is a life splinter that costs 8 mana. This splinter starts with the flying ability. This is the first legendary card that I got from the reward quests/chests in Foundational mode, and it only has flying as an ability. I don't use life too much, but I do think it's a fairly decent card when earthquake is around due to the lack of monsters with flying in foundation.

Rule Set, Battle, and Plan

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The ruleset this time is Earthquake. This means that all monsters without flying will take 2 physical damage per turn. There is also 45 mana available, and I can use fire, water, life, or death splinter.

SplinterMana CostPositionReason
Incessant Sage6Summoner+1 armor
Sherringham Logger71st
Vengeful Monk72nd
Vengeful Monk83rdOpportunity
Celestial Guardian84thFlying
New Beluroc Aegis85thTaunt
Total Mana:44

I use Incessant Sage as my summoner for the +1 armor. Sherringham Logger is my tank in the first spot. Great Bear Druid is my backup tank tank as a duo magic and melee monster. After that is Vengeful Monk with the opportunity ability to make sure those low health monsters die from the earthquake. I have Celestial Guardian for the flying, and my last monster is New Beluroc Aegis with taunt.

My plan is to keep my monsters alive as long as possible and deal damage to my opponent. Ideally, my Celestial Guardian will outlast my opponent. My lineup is fixated on trying to remove as many monsters on my opponent's side as possible. That is why all my monsters except for my taunt monster can attack from their current position.

Round 1

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At first glance, I think that the match could go either way. My opponent's first monster has void, and that reduces most of my magic damage, and my melee damage is a bit spread out. It will depend on how fast I can remove that monster as to whether or not I can win.

Round 4

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My opponents and I traded blows, and I am down to one monster while my opponent is down to 3 left. However, this match is my win because the earthquake damage will take into effect at the start of round leaving just the ranged monster alive. This means that my opponent will no longer have any way of dealing damage to me.

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I ended up winning this match later that round.

Conclusion

The battle this time played out as I expected. I was a bit worried when I saw how fast my monsters were dying, but I was able to recover once the earthquake damage stacked up against my opponent. By taking advantage of the ruleset, Celestial Guardian won me this match, but it was far too close for my liking.

You can see my entire match here.

What did you think of my match? Was there anything you would have done differently? I think it is quite interesting to see how different players use the same card.

Posted Using INLEO



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7 comments
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It's a good card, the only issue is low health for that high mana cost

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Yea. High mana cost, but foundation fight monsters almost all have high mana costs too.

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It's a great card, especially because there are few cards with a 2-point magic attack in the frontier. I don't have this card, but I hope to find it in the chests.

@tipu curate

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Yea. It's a good card, and this is the only legendary that I got from chests so far. It's been a useful card.

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