@Splinterlands has just dropped an exciting update with Conclave Arcana, introducing the new Bloodline Dominion
mechanics! To celebrate, the team offers a FREE season of Wild Format battles, waiving the usual 2000 DEC Wild Pass cost. This is the perfect opportunity for new and veteran players to dive into the Wild Format and experience the thrill of using older cards in competitive play.
The Wild Format in Splinterlands allows players to use all cards ever released, including older editions that are restricted in the Modern Format.
This means:
More deck-building options – Combine cards from different eras for unique strategies.
Rediscover old favorites – Bring back powerful retired cards into battle.
Wild League is infested with automated bots that are strong enough to easily beat real players. Because of this, there's little enjoyment in playing the Wild format right now. While a free season of Wild format sounds great in theory, the actual gameplay experience is far from fun.
Playing in this league currently feels like a waste of time, especially when you compare the earnings to those in the Modern format. The difference in rewards is understandable, though, since it's mostly bots that are farming the reward pool in Wild.
When I was actively playing, I appreciated seeing more Chaos Legion cards in battles. I only came across Alpha, Beta, and Untamed cards about 2–3 times, which made it easier to climb the ranks up to Diamond II. However, progressing from Diamond I to Champion is definitely a tough grind.
Right now, I'm in Diamond II in the Wild format.
Let’s watch some of my battles!

Watch This👆👆👆
That’s all for my Wild League experience — now let’s get back to the Conclave Arcana set, focusing on the Death element.
Conclave Arcana| Death Element
Archon: Razi Clanktrap | Rare
Image | Ablities | | |
 | Close Range: Can perform ranged attacks from the first position | Bloodline Dominion: Units that share a bloodline with this archon can be summoned from any element and gain the linked ability | Painforge: +1 power when damaged by Poisoned or Burning or hit by an ally. |
Units: Fenmoor Gorgon | Common
Image | Abilities | @ Max Level | |
 | Demoralize: Reduces the Melee attack of all enemy Monsters. -1 to melee attack, it cannot be less than 1. | Cripple: Each time an enemy is hit by a Monster with Cripple it loses one max health. | Execute: TIf the target has 2 or less health after a successful attack, perform another attack against the same unit. |
Units: Bristleborn Brigand | Common
Image | Abilities | @ Max Level | |
 | Snipe: Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position. | Demoralize: Reduces the Melee attack of all enemy Monsters. -1 to melee attack, it cannot be less than 1. |
Units: Gonach Excavator | Common
Image | Abilities | @ Max Level | |
 | Sneak: Targets the last Monster on the enemy Team instead of the first Monster. | | Reckless: Each successful attack also deals 1 damage to adjacent allied units. |
Units: Silverleaf Warlock | Common
Image | Abilities | @ Max Level | |
 | Swiftness: All friendly Monsters have increased Speed. | Backfire: If an enemy misses this Monster with an attack, the attacker takes 2 damage. | Blind: All enemy Melee & Ranged attacks have an increased chance of missing their target. +15% chance of evading. |
Units: Thragha | Rare
Image | Abilities | @ Max Level | |
 | Void: AReduced damage from Magic attacks. Attack damage gets halved (rounded up), except attack 1, which deals 0 damage. | Painforge: +1 power when damaged by Poisoned or Burning or hit by an ally. | Flank: If the unit with this ability is in the first position, then the unit in the second position gains the Reach ability. | Life Leech: Monster's health increases each time it damages an enemy Monster's health in proportion to the damage dealt. |
Units: Shadowfey Sheik | Rare
Image | Abilities | @ Max Level | |
 | Flying: Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability. +25% chance of evading. | Life Leech: Monster's health increases each time it damages an enemy Monster's health in proportion to the damage dealt. | Painforge: +1 power when damaged by Poisoned or Burning or hit by an ally. | Affliction: When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed. 50% chance of applying Affliction on the target. |
Units: Deep Delver | Rare
Image | Abilities | @ Max Level | |
 | Rust: Reduces the Armor of all enemy Monsters. | Corrupted Healing: Each round, restore 1/3 of max health to allied units, rounded down. Each time a unit is healed, its max health is reduced by 1. | Deflection Shroud: At the start of the battle, adjacent units gains deflect. |
Units: Thraghun | Rare
Image | Abilities | @ Max Level | |
 | Reach: Melee attack Monsters with the Reach ability may attack from the second position on the team. | Cripple: Each time an enemy is hit by a Monster with Cripple it loses one max health. | Return Fire: When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker. Damage returned is equal to damage of attacker divided by 2, rounded up.. | Weaken: Reduces the Health of all enemy Monsters. -1 HP, it cannot be less than 1. | Poison:Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied. The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void. |
Units: Umbral elemental | Epic
Image | Abilities | @ Max Level | |
 | Taunt: All enemy Monsters target this Monster (if they are able to). | Swiftness: Can use melee attacks from any position. | Deflection shroud: At the start of the battle, adjacent units gains deflect. | Void: Reduced damage from Magic attacks. Attack damage gets halved (rounded up), except attack 1 which deals 0 damage. |
Units: Lucky Longshot | Epic
Image | Abilities | @ Max Level | |
 | Weapons Training: Adjacent monsters gain this Monster's attack if they have no attacks themselves (max 3). | Weaken: Reduces the Health of all enemy Monsters. -1 HP, it cannot be less than 1. |
Units: Filthy Scavenger | Legendary
Image | Abilities | @ Max Level | |
 | Opportunity: Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health. | Bloodline Tribute: When defeated, all allied units of the same bloodline gain +1 health, speed, and armor and +1 power to each shared attack type. | Redemption: When this Monster dies, it does 1 damage to all enemy monsters. The damage dealt is Melee and follows normal rules of melee attacks. | Ambush: Units with this ability start combat before the first round of the battle even starts! During this bonus Round Zero, only Ambush characters may perform any actions. |
Units: Craniax The Quick | Legendary
Image | Abilities | @ Max Level | |
 | Reckless: Each successful attack also deals 1 damage to adjacent allied units. | Final Rest: Allied and enemy abilities that trigger on defeat cannot activate. | Impede Each successful attack reduces the defender's Speed by 1. | Backfire: If an enemy misses this Monster with an attack, the attacker takes 2 damage. | Affliction: When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed. 50% chance of applying Affliction on the target. |
That's all for the Death Element in the Conclave Arcana set. Next, we’ll delve into the Water Element challenge! Thank you for tuning in, and I hope to see you in my next Splinterlands Community Engagement Challenge. See ya!
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