Battle Mage Secrets Weekly Challenge! - Maneuvers (ENG/ITA)

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Good evening, Splinterlands friends!!!

In the fast-paced and strategic world of Splinterlands, the placement of your monsters can make the difference between victory and defeat. One of the most crucial aspects to consider is the effectiveness of Melee attack monsters. These powerful fighters shine in the first position, dealing heavy damage to enemies. However, their utility decreases drastically when they are not in the front spot, unless they possess special abilities like Sneak, Reach, or Opportunity, which allow them to attack from the backlines.

Let's see what happens when we encounter a special ruleset for this type of monster in this week's Battle Mage Secrets Challenge!!!

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Maneuvers: With this ruleset, all monsters on the field gain the Reach ability, allowing them to attack from the second position as well.
Obviously, this is a great advantage for Melee monsters, though it offers less freedom than Super Sneak, which allows attacks from any position. With Maneuvers, we need to focus on which monster to choose for the second position in our team.

Here is the link to the battle I want to show you:

https://splinterlands.com/?p=battle&id=sl_f9ca5937748c1f071032f8db534039e6

And these are the game rules:

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A generous mana cap of 47, with, in addition to Maneuvers, the Reverse Speed ruleset, which favors slower monsters.
This battle gives us a lot of freedom in our choices, but it's better not to get too carried away and stay grounded.

And here is the battlefield:

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I leaned more towards creativity, starting with the summoner Astral Entity, with Harklaw in the Tank position, followed by Shadow Snitch, Uraeus, Sand Worm, Ravenhood Warden, and finally, the mighty Raa.

My opponent, on the other hand, chose a Soulbound summoner, which allows for a Gladius monster, specifically Eternan Brune, with the evergreen Grum Flameblade in the first position, followed by Gorth, Mordeus, Sorriel the Bale, Scorch Fiend, and finally, Iidry Fyre.

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Too much creativity for me, it would have been much better to choose a more proven card selection that I knew would work based on previous matches. Usually, in these challenges, I go with Yodin Zaku with Grum Flameblade in the tank position.

Astral Entity was an unfortunate choice, and Harklaw in the first position also disappointed a lot. However, Grum Flameblade withstood all attacks and, thanks to his Bloodlust ability, increased all his stats.

Here is the link to the competition if you want to participate:

https://peakd.com/hive-13323/@splinterlands/battle-mage-secrets-weekly-challenge-sfr4pf

All images belong to Splinterlands.

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ITA

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Buonasera amici di Splinterlands !!!

Nel mondo frenetico e strategico di Splinterlands, la disposizione dei tuoi mostri può fare la differenza tra la vittoria e la sconfitta. Uno degli aspetti più cruciali da considerare è l'efficacia dei mostri con attacco Melee. Questi potenti combattenti brillano in prima posizione, infliggendo pesanti danni ai nemici. Tuttavia, la loro utilità diminuisce drasticamente quando non occupano il primo posto, a meno che non possiedano abilità speciali come Sneak, Reach o Opportunity, che permettono loro di attaccare anche dalle retrovie.

Vediamo cosa succede quando troviamo un ruleset speciale per questo tipo di mostro, nel Battle Mage Secrets Challenge di questa settimana !!!

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Maneuvers: Con questo ruleset, tutti i mostri in campo ottengono l'abilità Reach, che li consente di attaccare anche dalla seconda posizione.
Ovviamente questo è un grande vantaggio per i mostri melee, anche se lascia meno libertà di un Super Sneak, che consente di attaccare da qualsiasi posizione, con Maneuvers dovremmo concentrarsi su quale mostro scegliere per la seconda posizione della nostra squadra.

Ecco il link alla battaglia che voglio mostrarvi:

https://splinterlands.com/?p=battle&id=sl_f9ca5937748c1f071032f8db534039e6

E queste sono le regole del gioco:

ruleset.jpg

Un mana cap abbastanza generoso di 47, con, oltre a Maneuvers, il ruleset Reverse Speed, che avvantaggia i mostri più lenti.
Questa battaglia ci lascia molto libertà di scelta, ma meglio non farsi prendere troppo dalla fantasia e stare con i piedi per terra.

Ed ecco il campo di battaglia:

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Io mi sono dedicato più alla fantasia, partendo con l'evocatore Astral Entity, con Harklaw in posiizone Tank, seguito da Shadow Snitch, Uraeus, Sand Worm, Ravenhood Warden, e per finire, il potentissimo Raa.

Il mio avversario ,invece, ha scelto un evocatore Soulbound, che può secegliere un mostro Gladius, ovvero Eternan Brune, con il sempre verde Grum Flamblade in prima posizione, seguito da Gorth, Mordeus, Sorriel the Bale, Scorch Fiend, e per finire, Iidry Fyre.

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Troppa fantasia per me, era molto meglio scegliere una selezione di carta più rodata, che sapevo avrebbe funzionato partendo dall'esperienza delle partite precedenti, di solito in queste sfide metto Yodin Zaku con Grum Flameblade in posizione tank.

Astral Entity è stata una scelta infelice, e anche Harklaw in prima posizione ha deluso molto, invece il Grum Flameblade ha resistito a tutti i colpi e, anzi, grazie alla sua abilità Bloodlust ha aumentato tutte le sue stats.

Ecco il link alla competizione se volete partecipare:

https://peakd.com/hive-13323/@splinterlands/battle-mage-secrets-weekly-challenge-sfr4pf

Tutte le immagini appartengono a Splinterlands.



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13 comments
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Grum is a tough tank, and often very tough to beat. That bloodlust once started makes it so hard to beat him.

Now Yodin/Grum would be one nasty combo. I've never tried that one out but I don't have Yodin. I'll have to rent and try it out just for the fun it!

Great post!

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