A passing thought.

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Moving again. Slowly but I got going.
What I am doing is best value buys. I think there is a massive surplus to the Luck cards coming from decks. This is not a thing that can be helped. There is always in every card game a set of cards that are the weakest or most abundant. That is just logistics of games like this. Card games where there is no limit to the amount of cards in a deck. Unlike playing cards that has a standard 52 card playing deck.

There is also an effort in place to combat the amount of cards generally considered unwanted cards. The common luck cards to be specific. After that would probably be Fan cards and Rare luck cards on the same tier. Of value related to the game and game play styles.

We need something a bit stronger than a patch. Maybe it is not a patch to what already is there that is needed. But it could be an evaluation.

Fodder is the privates that get sent out first to take on enemy fire. They are the pawns of war and hold little value except in numbers. The same goes for the game. The evaluation I would like to see is around the common cards. This same thing can apply to the fan cards. Here though when typing I will just mention Luck.


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Common cards in game.

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These cards have no Skill or IM or Fans.
Previous cards statistics need not to be altered and they can remain the cards they are.

New cards coming from packs. The majority of those cards should become unlimited cards. No limit to the amount and a constant burn for them can be done with the various card burn outlets available.

2 out of every 5 common luck cards would be limited edition cards and only Have the quota of 100K each or something. Comparative to the release of other rare epic and so.

This can provide for collectors and for burners. It would enable accounts to focus on both.

An identifier tag could be added to the new cards to indicate a collector card limited print. A visual to avoid the burning of a limited card.

Doing something like this could designate 60% of the printed cards for burning as part of the game process. Players may still keep one of each for a unique card.

The same can be done for Rare cards. A side effect here is, freeing up time card producers have, to help with others areas. With Rare cards, 3 out of 5 cards would be limited cards and only 2 for burning. With Epic, 4 out of 5 cards would be limited and only 1 for burning. Legends would be a silly card to burn all would be limited print.


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With the fan cards.
With the Fans. Things can work slightly different.

With new cards released. The same ratios. 2 card from every 5 types of card is a limited print and 3 a printed to burn.

With the burn cards. These cards would never hold any IM.
A card of limited print would hold 1 IM. This would identify the card as a collector card and not a burn card.

New print Rare and Epic burn cards for fans should not contain any IM. This would identify them as burn cards, visually.

The markets might need to adapt and have a burn card list and a collector list as a filter option.

That all sounds just a little bit too feckin simple for a mastermind like Jux. Possibly down right boring.

Just to add a complication.

An additional card to the decks. New type of card.

The Blend card. One of those for instruments and one of those for fans. I suppose they could be done for luck and IM too. But I do not think any one would use the latter two.

They would have the same status as a card used now for a Blend. A Fan blend card can be used only for Blending a new Pro fan card. A Luck Blend Card only Blending for a Pro Instrument card.

These cards would have a rarity of 1 in 250 cards or something maybe, or less or more.

Some competition for Blend card or hotel or pawn shop cards can develop. Opening doors maybe for some players to find their niche.

Blend cards in packs would still need to purchase the fix it card to blend their cards.

The cards the Blend cards are Blended for would still be organized the same way as now. A card chosen by the game. The exception would be. Instead of a rare common or epic card been chosen to burn. The amount of Blend cards will increase with the rarity of the card. Common Rare or Epic.

Simply complicated?


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Concept.

The concept is three easy steps.

  1. Build a generator.
  2. Fuel it.
  3. Let it run.

How you view or interpret what those three things mean, may differ from mine. That's the magic.
This project is acting as a proof of concept. Generator built fueled and running.

On a small scale it shows the power of people working together to improve things for everyone. Regardless of social standing. The benefits are equal to everyone. The equity is equal to input, the effort you put in, is the reward you get. (With random luck on cards selection).

Scale it up. Providing a demand for HBD and HIVE.


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What is Rising Star?

A game developed around music.
The game is free to play.
You can earn crypto tokens from the game.
Trading cards are used to provide in game points.
Cards can be purchased in game packs or on various exchanges.

Beginners must level up their avatar to open new missions and then areas.
Missions provide a reward of the game token STARBITS.
Rewards can be used in game to purchase music from original artists around the world.
Rewards may also be withdrawn and exchanged on markets.


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Credits.

Artwork.
@thehive and Aria (Opera browser AI).
Card Purchases and transfers are made from.
https://risingstarutils.vexy.host/cheap and https://nftm.art/inventory/star.

Market Jan 22.

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SupportStakedDelegated In.
rsstarpro-1002cardtrader
@mateodm03-70cardtrader
cardtrader5583274
thehive-472
guiltyparties275cardtrader
shadowmask53cardtrader
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Delegation Out.--
Ecency50-


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That's a lot of ideas and big changes! Can't decide if I like it or not!

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It is all ideas. Good complicated too much work. Or just not practical at time.

But the concepts within you might use later in something.

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