Looking at the Pickle: Not Impressed

The card itself isn't impressive from the usability point of view, which is what I was interested in the most. Maybe an ok one at max level. Where they try to compensate is through the name association with Yaba, and the play on double meaning which has been exploited to the max. I think it is an experiment. To see how much they can sell the story and how much the usability of a card. And the experiment is important, because they can't keep making more and more powerful cards that make older cards obsolete. There needs to be a balance.

The experiment doesn't seem to go very well, although probably it would go better in different market conditions. I know some players want to wait to the end of the period of the first phase to make their purchases, hoping for better conditions by then.

One needed a minimum of 400k SPS staked at the time of the snapshot to be able to buy all the pickles needed for a max version at the 150 DEC per copy price. Not many people in this category. But that would make this a 60,000 DEC card or at today's price of DEC a card with a price of over 50$.

Kinda of steep for a common card at a preferential price price per copy. In fact... have you checked the market?

$0.094 on the P2P market and $0.1395 in the shop, at the current price of DEC. Why are players selling at a loss? Unless they bought thinking the price would sky rocket... and it didn't. And they don't want to wait nor do they want to hold the pickles.

We would probably have a change of heart if the market conditions would suddenly change. But still, pretty expensive for a common, even if it's a promo card.

In phases 2 and 3 the GF and BF Arcane versions of Yaba's Pickle will be auctioned, and to participate in them, the willing need tickets, which are crafted on Land. It costs 1k Aura, 50 Vouchers, and 500 DEC to craft 1 Auction Mark (for the BF Arcane), and 200 Aura, 10 Vouchers, and 200 DEC to craft 1 Fortune Ticket (for the GF Arcane):

That's 5x more Aura and Vouchers, and 2.5x more DEC for the RF Arcane ticket.

The price of the Fortune Ticket on the market is $0.49 and from my observations, has been stable for a while. It is also the first phase to come among the two. The price of Auction Mark has been dropping and currently is $2.67.

Note that if we calculate the prices of the requirements to craft one Fortune Ticket and one Auction Mark, we get this:

Unitary price of DEC: $0.0009257
Unitary price of VOUCHER on Hive-Engine (from Beeswap): $0.02757
Assumed unitary price of Aura (calculated from the ask price for Midnight potions): $0.000575

With those numbers, to break even for Fortune Ticket the price needs to be: 200x0.0009257+10x0.02757+0.000575x200 = $0,575. So, the price is already below the break even point.

The break even price for Auction Mark is 500x0.0009257+50x0.02757+0.000575x1000 = $2.416. So, their price is still above break even, but BF Arcane are likely much more desired than GF Arcane too. Note that all tokens dropped in price compared to yesterday, for example. So... someone's break even might be higher depending on the prices at the time of their purchase.

Hopefully, I'll be able to sell my Auction Mark before it reaches break even.😀 I was inspired to only craft two of them. One I already sold and I still have this one.

Black foils are natural attractions for whales. They would be for me too, but are generally out of my reach. In fact, I tempted my luck with a couple of Alchemy Packs during the presale, but wasn't so lucky...

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(Edited)

It's a bit of an egg and chicken situation with splinterlands. For example, new cards has to be attractive for them to be bought, and this affects old cards, but for splinterlands I think it's more about generating income and staying afloat. I talked to someone sometimes back, and shared this concern with them, but obviously it's what it is.

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Yeah, I agree. They try to shift the interest from "earning" to "enjoyment", but many people in crypto are looking at least at both, if not only at the former alone (proof was, until recently, meme coins). They might be able to shift it with players from outside Web3, but hard to do it, since blockchain games are sort of a no-go among Web 2 gamers. Maybe if crypto itself (and not just bitcoin products) becomes more widely adopted.

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I was interested in fun and earning, but somehow I can't even pay for the fun because the earning once allowed you to earn the APR to keep having fun, unfortunately it's changed so far. It's saddening.

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I understand. I've heard others say the same thing about Wild and regular players not being able to afford to play it in lower leagues.

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I agree with you, it's ok only at max level, besides that it's pretty meh

I won't even buy a single copy for level 1 play in bronze

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The problem is they can't keep adding better and better cards... They need to find ways to make things work longer than "modern" terms. And they try different options: land, survival, wild, etc. None of them seem to be enough yet to keep the value of older cards long term.

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To keep value of old cards they should simply remove wild pass for manual players... Wild right now it's worth only at full stake from diamond on to repay the wild pass, hence old cards are dead for most players when they go there

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I've heard better ideas: to not make playing Splinterlands "a job", meaning to not lose if you do not play every day quite a lengthy time as a manual player. There is also the issue of complexity. I have no idea how to play Splinterlands well with all the evolving metas and added abilities, debilities, races, etc. You don't need to be a bot not to be able to keep up with the game evolution (because I've seen the push in this direction, to make the game more complex, so that the bots can't play it well). Occasional and even regular but not expert players may be in the same boat, of not being able to keep up.

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That's true, it gets over complicated... Eventually in the end only a trained ai can play it well

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There are some expert players who kick ass. But they are not the majority of players, and probably not the ones with the most assets in the game either.

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People are very frustrated right now because prices are not going up and we are seeing that altcoins have once again risen to their altcoin lows, so people need money and that is why they are forced to sell their things at such low prices, especially those who have to meet their daily expenses with this money.

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Yeah, the sentiment among alt holders isn't high (as it should be in a bull market), especially if they need their holdings to live off them.

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It's kind of crazy how people chase those black foils. I am not surprised though because people always chase after those rare cards. I just think that the card isn't that great unless its leveled up.

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That is true. However, collectors have a different mindset. Looks like neither of us are primarily collectors.

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