RE: Brain Drain Friday: The Power of 'Yes, and...' and 'No, but...'
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In my opinion, this idea significantly improves the narrative, since, on numerous occasions, the dice have failed capriciously, causing many chests and doors to hold entire groups for hours due to a failure, It is also an incredible way to introduce consequences or warn of dangers, so we all have to acknowledge that, as players, we tend to hate negatives, and this is a very common method used in oracles that is much closer to the original idea we had when we started role-playing, which is that anything is possible for our characters.
!PIZZA 🍕
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