[ES/EN] 👊Winning with 🔥"martyr", 💥"bloodlust", and 🔥"flying" in 💥"Earthquake"
Fuente / Source
Estas imágenes han sido mezcladas por mà / These images have been mixed by me.
Saludos a toda la comunidad de "Splinterlands", hoy pude ganar gracias a "Quora Towershead" y su capacidad para sanarse y
también a la habilidad "flying" de "Halaran Huntress".
Uso un team "Earth" y me enfrente a "kindwinds" que uso un team "Earth" también, es una batalla de "mana 33" y sin los
monstruos "Death".
Greetings to the entire "Splinterlands" community. Today I was able to win thanks to "Quora Towershead" and its healing ability, as well as the "Halaran Huntress"'s "flying" ability.
I'm using an "Earth" team and I faced "Kindwinds," which also used an "Earth" team. It's a "33 mana" battle without the "Death" monsters.
Ruleset: "Fire & Regret"
Esta regla establece que todos los monstruos tienen la habilidad "Return Fire", permitiendo que devuelvan el fuego de
los ataques "ranged". Esto significa que no nos conviene usar monstruos con ataque "ranged".
Nuestro equipo debe estar formado por monstruos mágicos o con ataque "melee".
Para la defensa debemos usar "void", "shield" y "silence".
La habilidad "amplify" incrementará el daño.
This rule states that all monsters have the "Return Fire" ability, allowing them to return fire from ranged attacks. This means that we shouldn't use monsters with ranged attacks.
Our team must be made up of magic monsters or melee monsters.
For defense, we must use "Void," "Shield," and "Silence."
The "Amplify" ability will increase damage.
Ruleset: "Earthquake"
Esta regla establece que los monstruos sin la habilidad "flying" recibirán 2 de daño "melee" al final de cada turno.
El secreto para tener éxito en esta regla es usar monstruos con "flying" o "heal", en caso contrario se debe usar
monstruos con mucha salud y fuerte daño.
Que tu equipo tenga "armor" es fundamental. Si puedes usar a "Brighton Bloom" como invocador serÃa de mucha ayuda,
pero si no debes colocar a tus monstruos con "flying" al final para que "Earthquake" haga daño a los no-flying primero.
This rule states that monsters without the "flying" ability will take 2 melee damage at the end of each turn.
The key to success with this rule is to use monsters with "flying" or "heal" abilities; otherwise, you should use monsters with high health and high damage.
Having armor on your team is essential. If you can use "Brighton Bloom" as a summoner, that would be very helpful,
but if not, you should place your "flying" monsters last so that "Earthquake" can damage the non-flying monsters first.
Uso un team "Earth" con ataque mixto.
Mi invocador es "Lobb Lowland" de "nivel 3", reducirá la velocidad de enemigos en -1 y me permite usar un monstruo "gladius".
Mi tanque es "Pelacor Mercenary", un "gold" de "nivel 3" con "flying", posee buenas estadÃsticas y será inmune a "Earthquake".
Mi segundo monstruo es "Fungus Flinger" de "nivel 4" con "martyr", al morir dará más poder a mi tanque y a "Quora Towershead",
un "gladius" con "bloodlust" y "heal".
Casi al final está "Venari Marksrat", otro "martyr" que al morir dará más poder a "Quora" y a "Halaran Huntress" con "flying"
y "charge".
I'm using an "Earth" team with a mixed attack.
My summoner is "Lobb Lowland," a Level 3 monster that reduces enemy speed by -1 and allows me to use a Gladius monster.
My tank is "Pelacor Mercenary," a Level 3 Gold monster with Flying. It has good stats and will be immune to Earthquake.
My second monster is "Fungus Flinger," a Level 4 Martyr monster. When it dies, it will boost my tank and "Quora Towershead," a Gladius with Bloodlust and Heal.
Almost at the end is "Venari Marksrat," another Martyr monster that, when it dies, will boost Quora and "Halaran Huntress," with Flying and Charge.
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Me enfrento a un team "Earth" con ataque mágico y "melee".
Su invocador es "Obsidian" de "nivel 2", otorga +1 ataque mágico a todos sus monstruos.
Su tanque es "Hill Giant", un "gold" de "nivel 3" con excelente salud.
Aquà tiene a "Regal Peryton", un "gold" de "nivel 2" con "flying", será inmune al "Earthquake".
Su tercer monstruo es "Goblin Psychic", un "gold" de "nivel 3", se encargará de sanar a su tanque.
Casi al final está "Mycelic Slipspawn" con "taunt", morirá recibiendo todos los ataques.
Su último monstruo es "Venari Spellsmith", un "gold" de "nivel 2" con "dispel", neutralizará las mejoras de mi tanque.
I'm facing an "Earth" team with magic attacks and melee.
Their summoner is "Obsidian," a level 2 monster, who grants +1 magic attack to all their monsters.
Their tank is "Hill Giant," a level 3 gold monster with excellent health.
Here's "Regal Peryton," a level 2 gold monster with flying ability, who will be immune to Earthquake.
Their third monster is "Goblin Psychic," a level 3 gold monster, who will heal their tank.
Near the end is "Mycelic Slipspawn," a taunt monster; it will die after taking all the attacks.
Their last monster is "Venari Spellsmith," a level 2 gold monster with dispel ability, who will neutralize my tank's buffs.
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Ronda 1
"Goblin Psychic" derriba a "Pelacor Mercenary", mientras que "Mycelic Slipspawn" aún resiste.
Round 1
"Goblin Psychic" knocks down "Pelacor Mercenary", while "Mycelic Slipspawn" is still holding on.
Ronda 2
"Fungus Flinger" y "Venari Marksrat" son abatidos por "Earthquake", entonces "Quora" y "Halaran Huntress" ganan poder.
Luego "Quora" vence a "Hill Giant" y gana más poder.
Finalmente "Halaran Huntress" derriba a "Mycelic Slipspawn".
Round 2
"Fungus Flinger" and "Venari Marksrat" are defeated by "Earthquake," then "Quora" and "Halaran Huntress" gain power.
Then "Quora" defeats "Hill Giant" and gains more power.
Finally, "Halaran Huntress" defeats "Mycelic Slipspawn."
Ronda 3
"Venari Spellsmith" muere por "Earthquake" y "Halaran Huntress" somete a "Regal Peryton".
Solo queda en pie "Goblin Psychic" pero sin chances de ganar.
Round 3
"Venari Spellsmith" is killed by "Earthquake" and "Halaran Huntress" submits "Regal Peryton".
Only "Goblin Psychic" remains standing but with no chance of winning.
¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?.
Mi estrategia dio resultados, ubicar monstruos con la habilidad "martyr" me ayudó a ganar poder. "Quora" fue
IncreÃble como tanque y "Halaran Huntress" estuvo genial atacando desde atrás.
La próxima vez usaré un team "Drake" con full monsters con "flying".
Strategy work? What will you try differently next time?
My strategy paid off. Placing monsters with the "Martyr" ability helped me gain power. "Quora" was incredible as a tank, and "Halaran Huntress" was great at attacking from behind.
Next time, I'll use a "Drake" team with plenty of "Flying" monsters.
Si aún no juegas "Splinterlands", puedes registrarte con mi enlace.
If you don't play "Splinterlands" yet, you can sign up with my link.
La traducción se hizo con / The translation was done with: Posted Using INLEO
https://translate.google.com/?hl=es
https://www.reddit.com/r/Splinterlands/comments/1jmqbvb/winning_with_martyr_bloodlust_and_flying_in/
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¡Enhorabuena!
✅ Has hecho un buen trabajo, por lo cual tu publicación ha sido valorada y ha recibido el apoyo de parte de CHESS BROTHERS ♔ 💪
♟ Te invitamos a usar nuestra etiqueta #chessbrothers y a que aprendas más sobre nosotros.
♟♟ También puedes contactarnos en nuestro servidor de Discord y promocionar allà tus publicaciones.
♟♟♟ Considera unirte a nuestro trail de curación para que trabajemos en equipo y recibas recompensas automáticamente.
♞♟ Echa un vistazo a nuestra cuenta @chessbrotherspro para que te informes sobre el proceso de curación llevado a diario por nuestro equipo.
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Cordialmente
El equipo de CHESS BROTHERS
Thanks for sharing! - @yonilkar
