Testing the Crucible before leaving Grim Dawn. [ENG+ESP]
I'm like the never ending story or the never ending tale. I've been saying for several posts now that I'll stop playing Grim Dawn and move on to another game, but there's still one thing I haven't shown about Grim Dawn. The thing I'm referring to is a game mode other than the main campaign. This mode is called "Crucible" and consists of a closed area where our character must eliminate hundreds and hundreds of monsters to rest every 10 waves.
The Crucible has difficulties like the main campaign, only that these are called differently, being "Aspirant", "Challenger" and "Gladiator" their names. The main difference between these difficulties lies in the amount of monsters, the damage they do and receive and the loot obtained at the end.
Estoy como la historia sin fin o el cuento de nunca acabar. Llevo varias publicaciones diciendo que dejaré de jugar Grim Dawn para pasar a otro juego, pero es que todavía hay una cosa que no he mostrado sobre Grim Dawn. La cosa a la que me refiero es una modalidad de juego distinta a la campaña principal. Dicha modalidad se llama “Crisol” y consiste en una zona cerrada donde nuestro personaje deberá eliminar cientos y cientos de monstruos para descansar cada 10 oleadas.
El Crisol cuenta con dificultades como la campaña principal, solo que estas se llaman de distinta forma, siendo “Aspirante”, “Retador” y “Gladiador” sus nombres. La principal diferencia entre estas dificultades reside en la cantidad de monstruos, el daño que hacen y reciben y el botín obtenido al acabar.
Inside the Crucible we will find different NPCs among which we can highlight: Kandral - Immortal Peddler, Ignotius - Immortal Smuggler, Kracius - Spirit Guide, Yvalla - Ancient Inventor, Torralia, the Immortal Archmage, Garrius - Cursed Smith and Lokarr, Master of the Crucible being the most important one. By interacting with Lokarr we will be able to start and end the challenge every 10 waves, as well as to finish the challenge and obtain the loot that he keeps behind his back.
Dentro del Crisol encontraremos distintos NPC entre los cuales destacan: Kandral - Immortal Peddler, Ignotius - Immortal Smuggler, Kracius - Spirit Guide, Yvalla - Ancient Inventor, Torralia, the Immortal Archmage, Garrius - Cursed Smith y Lokarr, Master of the Crucible siendo este el más importante. Al interactuar con Lokarr podremos dar inicio y fin al reto cada 10 oleadas, así como también nos permite finalizar el reto y obtener el botín que resguarda a sus espaldas.
The first 30 waves passed without me needing to do much effort, so to make things even easier I decided to activate a defense at wave 30. At wave 36 I got my first mutator applied, which is a power that affects gameplay. The mutator was called "Cruel" and what it did was to decrease my defenses and increase the critical damage of the monsters by 25.
Las primeras 30 oleadas pasaron sin que necesitara hacer grandes esfuerzos, así que para facilitar aún más las cosas decidí activar un defensa en la oleada 30. En la oleada 36 me aplican mi primer mutador, el cual es un poder que afecta la jugabilidad. El mutador se llamaba “Cruel” y lo que hacía era disminuir mis defensas y aumentar en 25 el daño crítico de los monstruos.
When I saw how these defenses worked, I was even more curious and decided to activate a new defense, but of a different element in wave 40.
Al ver como funcionaban estas defensas me picó aún más la curiosidad y decidí activar una nueva defensa, pero de un elemento distinto en la oleada 40.
By wave 50 I was almost untouchable, so I came to think that those defenses took the fun out of this game mode. I would never have imagined that at the beginning of wave 51 a new mutator would be applied to me. In this case the mutator was called "Corrupted" and what it did was to decrease the resistance to ethereal damage of the monsters, but increased their resistance to chaos damage.
Para la oleada 50 era casi intocable, por lo que llegue a pensar que esas defensas le quitaban lo divertido a este modo de juego. Nunca me iba a imaginar que al iniciar la oleada 51 me aplicarían un nuevo mutador. En este caso el mutador se llamaba “Corrupto” y lo que hacía era disminuir la resistencia al daño etéreo de los monstruos, pero subía su resistencia al daño de caos.
Waves from 60 to 80 passed without complications. I had the opportunity to face again some mini world bosses and others that were surely hidden around the map, since I didn't remember them from the story mode. Among them were some insectiles and void entities.
Pasaron las oleadas de a 60 a la 80 sin complicaciones. Tuve la oportunidad de volver a enfrentarme a algunos mini jefes de mundo y a otros que de seguro estaban ocultos por el mapa, ya que no los recordaba del modo historia. Entre ellos destacaban algunos insectiles y entidades del vacío.
Already for wave 90 something was not right and that is that the type of enemies changed completely. Some typical desert zone enemies started to appear, which coincided with the Forgotten Gods expansion and I still haven't wanted to play it.
Ya para la oleada 90 algo no cuadraba y es que el tipo de enemigos cambió por completo. Comenzaron a salir algunos enemigos típicos de zonas desérticas, los cuales coincidían con la expansión de los Dioses Olvidados y esa aún no he querido jugarla.
My suspicions are confirmed with the final enemy of wave 100, which is part of the story of that DLC. Because of this I decided to stop the Crucible at wave 110, as I was auto-spoilering content I hadn't played yet.
Mis sospechas se confirman con el enemigo final de la oleada 100, el cual forma parte de la historia de dicho DLC. Debido a esto decidí parar el Crisol en la oleada 110, ya que me estaba haciendo auto spoiler del contenido que no había jugado todavía.
And so it was at wave 110 that I decided to end the challenge and head for the loot. The loot as such did not bring me anything of value and even less with the level of equipment I have. Actually, I had only entered the Crucible to show them how this game mode works and thus say goodbye to Grim Dawn momentarily.
Y fue así como en la oleada 110 decido finalizar el reto y dirigirme hacia el botín. El botín como tal no me aporto nada de valor y menos con el nivel de equipamiento que poseo. En realidad, solo había entrado al Crisol para mostrarles como funciona esta modalidad de juego y de esa forma despedirme momentáneamente de Grim Dawn.
Thank you very much for reading my post. If you liked it, please leave a comment and consider following me so you don't miss my next posts. I'd love to know your opinion and your thoughts about the topic I discussed in this post, see you in the next one!
Muchas gracias por leer mi post. Si te gustó, por favor deja un comentario y considera seguirme para no perderte mis próximas publicaciones. Me encantaría saber tu opinión y tus ideas sobre el tema que traté en este post. ¡Nos vemos en el próximo!
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Translated by DeepL
Its always great to find special mods in your favorite games. Good takes.
Happy gaming. @sagarkothari88 vote 15%
Thank you very much. It's a fun game mode but it's about time to bring new and more engaging content.
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