Fly high Simon “Ghost” Riley - Modern Warfare® 2

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Hi guys, some time ago I wanted to make a small tribute to a character who became an icon by having such a strong role in his first appearance and for the first time we saw him in the original trilogy of Modern Warfare, he gave us a lot to talk about because of his great weight and change that his death had for the saga.

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Cover created in Photoshop with screenshots from the video game

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Loose ends is that mission that from the beginning is a mission that is set in a place with a good view and panorama, however, has an outcome that more than one did not expect when he played it for the first time and in my case the same thing happened, since at first I thought it was simply an extraction of information to go after Makarov.

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A point that I really liked is the setting of this mission, since we descend from the mountains and the view is something that I liked because it did not focus on a scenario as chaotic and dark as what I had been seeing for a while.

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The ambush of some enemy mines was a moment that I did not expect, since I had to suddenly dodge these explosives by lying on the ground (which, by the way, I did not manage to survive the first one).

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In the end we made it to the cabin in the forest where Makarov was presumably staying, or at least traces of him.

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A point that they managed to develop very well in this mission is that I liked the tactical style with Ghost because when doing the raids the slow motion system is activated after knocking down the doors with explosives.

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I must admit that the enemies had a very good arsenal in this cabin that by the way also has a beautiful interior design hahaha, it is certainly one of my dreams to have one of these but without the weapons obviously xd....

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Together with Ghost we managed to reduce Makarov's enemies, but we didn't find the main target, however, the information was right in the room, so we decided to extract every piece of information from the place.

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Ghost quickly advised that all of Makarov's information was in the computer so we were going to extract it before we left, so I got to work.

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Logically, the nearby enemy patrols came quickly to surround the hut so I had to use all that enemy arsenal to my advantage, putting mines at all entrances which I loved, since they knew how to use so much weaponry in this house only the tactics is what one as a player must put into practice.

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After an almost eternal data extraction, we managed to squeeze out even Makarov's bank details.

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Now the extraction will be for the allied soldiers accompanying us, however, Shepherd has other dirty plans in mind...

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You must already know this tragic scene that marked more than one because of how unexpected it was for those who did not have a trailer for it. Now the allies are controlled by the command of General Shepherd, who does not want the information to arrive so he can let Makarov go free and set the course for an imminent war.

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I really felt that helplessness of not being able to do anything, since now Shepherd blatantly sends to erase evidence of these two soldiers.

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Now we see how Ghost, a soldier who gave everything for his country, now dies for his own superior whom he served and is now a loose end for the general's game.

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No doubt shocking; however, there are many “reasons” that somehow in Shepherd's perverse mind justify all his evil deeds against his own country and people.

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It is at this point that we now see how the world is against just a few allies who will now seek to defeat Shepherd, who became an interesting antagonist and I think for me represents very well the phrase "The real enemy is hate, not man."

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So much for this memorable reminder of a mission and a character that now represents the face of Cod today; however, I wish I could also discuss General Shepherd on another occasion.

I hope you liked the adventure, I look forward to seeing your comments!


The video and screenshots were captured while playing Call of Duty®: Modern Warfare® 2


Requirements to play:

OS: Microsoft Windows XP or Windows Vista.
Processor: Intel Pentium 4 at 3.2 Ghz.
Memory: 1 Gb RAM.
Graphics: nVidia GeForce 6600GT with 256 Mb.
DirectX®: Microsoft DirectX(R) 9.0c.
Hard Disk: 12 Gb of free space.


Translated with: DeepL.com


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1 comments
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I think the unexpected are what make war combat games fun. I do not enjoy playing them because of how poor I am at the game but I sure do watching it especially on Twitch.

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