RE: Draw() RNG Shortcut

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The worst thing about the decentralized "mental poker" decks is that it takes all players to resolve play. Somebody drops off the table and proof goes out the window... I imagine there are way to mitigate this, but the straight forward 8 person algorithm already exchanges over 20MB between every player.

This algo is a whole lot less complicated for 2 players and Ragnarok should be able to include it in their game just fine.



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Ah yeah that makes sense that heads up play would be a lot less connections and data required.
The timeout situation with these kinds of things is a weird complexity.

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Unfortunately, the key vulnerability of an 8-person poker table is people sharing their holecards. The trusted centralised agent (aka Web 2 poker site) that refuses to pay out winnings to players exhibiting suspect play (because there is no way to stop that kind of collusion in advance) is a service that has a value.

Unless your smart contract can execute the security aspect, your only shot at getting a fair trustless game is to take four seats. And once the AI advances to the point a smart contract can deliver this, you probably won't want to play the AI opponents.

I'll also react on your other recent article on the decentralised poker right here.

I actually find it quite shocking that playing poker for free online has never been a thing. That's the entire WEB2 business model: provide free service and monetize the data with ads and whatever else. The crazy thing about poker is that the data in question is extremely valuable because it can be used to dominate the poker tables. Knowing exactly what your opponent does in certain situations is invaluable, yet poker sites have never managed to monetize this data (which is actually quite strange considering ads are also an option).

I am assuming "playing poker for free online" refers to "real money poker rake-free" (as opposed to play money poker).

It has been tried as a loss leader for a sportsbetting exchange named World Sports EXchange. I do not blame the failure on the dubious abbrevation they used. The games got populated by nitty regulars from Day 1 so they were little fun for the casuals (so few conversions to sportsbetting users happened). The nitty regulars gradually learned they are better off paying rake to a site that has an advertising budget to attract fresh blood.

Third party datamining (collecting past hand histories) has been a thing as well. People would literally buy and sell the databases. Major sites understood the issue and actively took countermeasures. I don't think any site that was careless enough not to act survived. Let alone trying to monetise the data themselves. Trust is a commodity in the poker industry.

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