My Weekend Ranked Battles #11 (Gods Unchained)

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My Weekend Ranked Battles #11

🇪🇸

Esta semana me he embarcado en una nueva aventura en Gods Unchained, abandonando momentáneamente mi fiel mazo Zoo Light para explorar el poder de Relic War. Este arquetipo se basa en una estrategia agresiva, utilizando armas para infligir daño directo al oponente y hechizos para potenciarlas y eliminar las amenazas del tablero.

Acompáñame a explorar parte de las emocionantes batallas que libré este fin de semana.

Deck code:
GU_1_6_IAYIAYKBbKBbHAgHAgBFrBFrCADCADMAhMAhCGJCGJKBtKBtKBsKBsCBBCBBKBcKBcCAZCAZMAnMAnCBCCBCCACCAC

Batalla 1, vs Zoo War:

Ambos jugadores utilizamos Blade of Styx en lo que parecía un mirror match, pero pronto la diferencia de estrategias saldría a relucir. Mi adversario jugó algunos esbirros con maná surge, pero los derribé con Bar Fight. Al mismo tiempo, ambos utilizamos nuestra segunda Blade of Styx.

Aproveché el Sanctum para invocar un Combat Medic y recuperar algo de vida. Mi adversario se protegió con un White Fur Guard, pero yo utilicé Savage Strike y Vicious Rend para eliminar sus esbirros.

Mi oponente invocó a Grendel, Night Terror y eliminó a mi Combat Medic. Utilicé Savage Strike y ataqué con mi arma para acabar con Grendel.

Luego, mi oponente pasó un turno y aproveché para utilizar Mobilized, con el cual logré robar las cartas para hacer el combo final con Whetstone y Unrestrained Power en el próximo turno. Mi adversario se confió y jugó un Commander Pyros, dejándome el camino libre para mejorar mi arma y atacarlo directamente con 16 puntos de daño.

Batalla 2, vs Control Nature:

Utilizo mi I Need A Weapon para robar una Blade of Styx, la cual no utilizaré en este turno pensando en utilizar Carnage Swap en el siguiente. Sin embargo, mi enemigo juega un Undersea Spellwyrm y transforma el Carnage Swap de mi mano. Elimino el Undersea Spellwyrm y utilizo un Whetstone para potenciar mi arma y completar el combo con Unrestrained Power en el siguiente turno. Golpeo con fuerza en ese turno, pero luego mi adversario se ayuda del Sanctum y utiliza un Atlant Phalanx, evitando recibir daño directo de mi arma una vez más.

Mi enemigo se cura toda la vida usando Winter's Bounty. Vuelvo a golpearlo con mi poderosa arma, pero ya solo le quedaba ese punto de durabilidad. Luego de limpiar la mesa, utilizo el Undersea Spellwyrm y con mucha suerte pude transmutar un segundo Winter's Bounty de la mano de mi oponente.

Me arriesgo equipándome una Devouring Blade para después desecharla cambiándola por un Dragonfang. Tuve suerte y destruí el Undersea Spellwyrm enemigo. Logré robar el segundo Whetstone y al verme con la vida baja no dudé en mejorar mi Dragonfang para hacer un buen daño y recuperar vida.

Mi enemigo juega un Ember Oni y recupera algo de vida. Me apoyo del Sanctum para eliminar el Ember Oni con un Ogre Archer mientras sigo atacando directamente con mi arma. Ayudándome de las cartas del Sanctum, voy manteniendo el control de la mesa mientras continuo haciendo daño con mi arma hasta que el enemigo juega un Reckless Flamebreather, el cual ignoro para continuar atacando directamente a los puntos de vida del enemigo, quien ahora controla el tablero. Sin embargo, en el siguiente turno atacando con una Blade of Styx y complementando con Vicious Rend, termino ganando la partida.

Batalla 3, vs Control Deception:

Tengo la suerte de robar las 2 Whetstone y 2 Unrestrained Power al inicio. Ambos jugadores pasamos varios turnos hasta que logro equiparme una Devouring Blade en el turno 3 para enfrentar a los esbirros enemigos. Decido no aplicar el combo Whetstone + Unrestrained Power ya que tengo un arma de un solo uso. En cambio, juego un Wolf-Cult Vanguard para tener presencia en el tablero y presionar la salida de esbirros enemigos.

Mi oponente aún no invoca ningún esbirro y juega Surprise Delivery. Aprovecho este turno para usar Mobilized y reducir el costo de maná de mi combo. Finalmente, me resigno a usar mi arma para poder equiparme un Dragonfang, sobre el cual podré aplicar el combo en el siguiente turno.

Finalmente, termino creando un arma con 18 puntos de ataque. Con ella recupero mis puntos de vida y le hago un daño importante al enemigo, dejándolo con 5 puntos de vida. En el siguiente turno, termino la partida.

My Weekend Ranked Battles #11

🇺🇸
This week I embarked on a new adventure in Gods Unchained, momentarily abandoning my faithful Zoo Light deck to explore the power of Relic War. This archetype is based on an aggressive strategy, using weapons to deal direct damage to the opponent and spells to buff them and remove threats from the board.

Join me as I explore some of the exciting battles I fought this weekend.

Deck code:
GU_1_6_IAYIAYKBbKBbHAgHAgBFrBFrCADCADMAhMAhCGJCGJKBtKBtKBsKBsCBBCBBKBcKBcCAZCAZMAnMAnCBCCBCCACCAC

Battle 1, vs Zoo War:


Both players used Blade of Styx in what seemed like a mirror match, but soon the difference in strategies would become apparent. My opponent played some minions with surge mana, but I took them down with Bar Fight. At the same time, we both used our second Blade of Styx.

I took advantage of the Sanctum to summon a Combat Medic and regain some health. My opponent protected himself with a White Fur Guard, but I used Savage Strike and Vicious Rend to eliminate his minions.

My opponent summoned Grendel, Night Terror and eliminated my Combat Medic. I used Savage Strike and attacked with my weapon to finish off Grendel.

Then, my opponent passed a turn and I took advantage of it to use Mobilized, with which I managed to draw the cards to make the final combo with Whetstone and Unrestrained Power on the next turn. My opponent got overconfident and played a Commander Pyros, leaving me the way clear to improve my weapon and attack him directly with 16 points of damage.

Battle 2, vs Control Nature:

I use my I Need A Weapon to draw a Blade of Styx, which I will not use this turn thinking about using Carnage Swap next turn. However, my enemy plays an Undersea Spellwyrm and transforms the Carnage Swap in my hand. I remove the Undersea Spellwyrm and use a Whetstone to buff my weapon and complete the combo with Unrestrained Power on the next turn. I hit hard that turn, but then my opponent uses the Sanctum and uses an Atlant Phalanx, avoiding taking direct damage from my weapon once again.

My enemy heals all his life using Winter's Bounty. I hit him again with my powerful weapon, but he only had that one point of durability left. After clearing the table, I use the Undersea Spellwyrm and with great luck I was able to transmute a second Winter's Bounty from my opponent's hand.

I take a risk by equipping myself with a Devouring Blade and then discarding it by exchanging it for a Dragonfang. I was lucky and destroyed the enemy Undersea Spellwyrm. I managed to draw the second Whetstone and seeing myself with low health I did not hesitate to improve my Dragonfang to do good damage and recover health.

My enemy plays an Ember Oni and regains some health. I rely on the Sanctum to eliminate the Ember Oni with an Ogre Archer while I continue to attack directly with my weapon. With the help of the Sanctum cards, I keep control of the table while continuing to deal damage with my weapon until the enemy plays a Reckless Flamebreather, which I ignore to continue attacking directly the enemy's health points, who now controls the board. However, on the next turn by attacking with a Blade of Styx and complementing with Vicious Rend, I end up winning the game.

Battle 3, vs Control Deception:

I am lucky enough to draw the 2 Whetstone and 2 Unrestrained Power at the start. Both players spend several turns until I manage to equip myself with a Devouring Blade on turn 3 to face the enemy minions. I decide not to apply the Whetstone + Unrestrained Power combo since I have a single-use weapon. Instead, I play a Wolf-Cult Vanguard to have a presence on the board and pressure the enemy minions to come out.

My opponent has not summoned any minions yet and plays Surprise Delivery. I take advantage of this turn to use Mobilized and reduce the mana cost of my combo. Finally, I resign myself to using my weapon to be able to equip myself with a Dragonfang, on which I will be able to apply the combo on the next turn.

Finally, I end up creating a weapon with 18 attack points. With it I recover my health points and deal significant damage to the enemy, leaving him with 5 health points. On the next turn, I finish the game.

Music:


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4 comments
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Hola, lindo mazo "War" de reliquias, me gusta "Dragonfang" con "leech", nice games.👍👍👍

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Gracias Cholito, es un mazo con una dinámica divertida.

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Love that Vicious Rend finish, once in a while I also lose with War players utilizing Vicious Rend to finish the game.

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