Testing the Halo Wisp at Maximum Level in Splinterlands

In this post I will test the Halo Wisp card at its maximum level and show how it performs in battles.
In my posts I like to talk about Arcade Colony, so before I start talking about the Halo Wisp card from Splinterlands, let's learn a little about this gaming platform.
Arcade Colony

Arcade Colony is a web-based platform where mainstream games can deploy Web3 features. Newly created games, as well as previously released games, can now add tokens, digital collectibles, trading, renting, earning, and governance to their games. Thus, Arcade Colony hosts a series of published games similar to the Epic Games Store, Apple App Store, Google Play Store, or Steam, but unlike Web2 publishers, Arcade Colony augments new and existing games with Web3 features.
For more information about the platform, read the Whitepapper.
In Arcade Colony there are 4 games, but I'm only playing 3 and they are:
There's also Genesis League Goals, but I need to read more about the game before investing in it.
Let's get to the focus of the post, which is Splinterlands, so let's get to know the Halo Wisp card.

The Halo Wisp is one of the cards from the new Reward Set in Splinterlands. It's a legendary card and costs only 4 mana to use in battles. The Halo Wisp's attack type is Ranged; it has a large amount of armor, but low health and attack speed.
What most catches my attention about the Halo Wisp card are its abilities, especially Armored Strike.
Let's get to know the 3 abilities of the Halo Wisp.
Sneak

The Sneak ability makes the Halo Wisp target the enemy monster positioned in the last slot.
Divine Shield

Divine Shield causes Halo Wisp to take 0 damage once, after which the shield is destroyed and Halo Wisp returns to taking normal damage.
Armored Strike

If armored, gains a physical attack that deals damage equal to remaining armor.
As I mentioned before, Armored Strike is the reason I like Halo Wisp because at max level it has 7 armor, meaning it will deal 3 + 7 damage to the opponent and it only costs 4 mana.
Unfortunately, Halo Wisp has a low attack speed, but with the right strategy it will be a great card for battles.
Let's see how Halo Wisp works in battles.
I don't have Halo Wisp in my collection yet, but there is a way to test cards at max level in Splinterlands without owning them.

In Practice mode you can access all the cards in Splinterlands; you just need to select the Ghost Cards option under Cards Allowed.
To test new cards, I use the Skilled Student option as my Opponent. This is a great option for testing cards and strategies.

BATTLE
Initially, my idea was to share a battle where the Halo Wisp was incredible, but I really liked this strategy I used, so I decided to share this battle.
The Halo Wisp was still able to show how it can deal a lot of damage, but unfortunately, its main opponent had a lot of attack speed, and for that reason, it missed several attacks.
If you want to use the Halo Wisp perfectly, then I recommend using it mainly with the Reverse Speed rule because that way it will miss attacks less often and will also attack first. My goal is to get cards from the new Reward Set at the maximum level. This will take a while, but there are many powerful cards, so in my opinion it's a good goal.
There are some cards I didn't like in the new Reward Set, so I'll probably just sell them and buy the ones I want for my collection.
To access Splinterlands, you can use the link below or search for Splinterlands in your browser.