My Strategy for the Explosive Weaponry Rule

When there is the Explosive Weaponry rule in battle, only one thought comes to my mind and that thought is to increase the attack speed of my ally monsters and decrease the attack speed of enemy monsters.
Explosive Weaponry - In this rule, all monsters receive the Blast ability and this means that they will deal damage to monsters adjacent to the monster they attack, so speed is very important with this ability.

Link to the Battle
To show how important speed is in the Explosive Weaponry rule, I will use this battle as an example.
In this battle, my main focus was to grant speed buffs to my monsters and reduce the chances of enemy monsters hitting their attack. Now let's look at the cards I used for the battle.
Grandmaster Rather - This was the summoner I selected for the battle and its function will be to increase the armor of my monsters by +1 and grant them the abilities Void Armor and Amplify.
The Void Armor ability makes the armor of my monsters useful against magical attacks, this means that for monsters with magical attacks to cause damage to my monsters' health, they will need to destroy the armor first.
The Amplify ability causes the damage caused by the abilities Retaliate, Corrosive Ward, Magic Reflect, Return Fire and Thorns to be increased by +1.
Blinding Reflector - This is my monster that will defend in the first position, it has a melee attack and will be very useful against magical attacks since it has the Magic Reflect ability and a lot of armor. In addition, it has the Blind ability and this means that enemy monsters will have a +15% chance of missing attacks while the Blinding Reflector is in the battle.
Xenith Monk - This is my monster that will defend in the second position, it has a melee attack and will not be able to attack in this position, its function will only be to receive damage from the Blast ability of enemy monsters while healing itself with its Heal ability.
Adelade Brightwing - This is the monster that will give my first buff in battle, Adelade Brightwing will increase the speed of allied monsters by +1 while in battle and will also repair the armor of my monster that suffered the most damage.
Djinn Renova - This monster will also give buffs to allies, Djinn Renova increases the life of all allied monsters by +1 while in battle and will also heal the monster in the backline that suffered the most damage.
Supply Runner - More buffs for my monster, the Supply Runner will increase the speed and life of my monsters by +1 while it is in battle.
Time Mage - Now it's time for debuffs, the Time Mage will decrease the speed of enemy monsters by -1 and will decrease their armor by -2 while she is in battle.
With this strategy I can leave my opponent at a great disadvantage because I will greatly increase the speed of my allied monsters and this will give me a great advantage because of the Explosive Weaponry rule and I will also reduce the defenses of the enemy monsters by removing their armor with the Time Mage's Rust ability.
My opponent's monsters became very slow and vulnerable so it was not difficult to defeat them and after 4 rounds I managed to emerge victorious without losing any of my monsters.

Increasing the attack speed of allied monsters is my main strategy in Splinterlands and when the Explosive Weaponry rule exists this strategy becomes even better.
To access Splinterlands you can use the link below or search for Splinterlands in your Browser.
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